SMB1 Spike

Share and discuss custom SMBX graphics.

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SuperM5
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SMB1 Spike

Postby SuperM5 » Sat May 20, 2017 3:26 pm

Hi there i made a new graphic, SMB1 Spike!

Heres the download link: https://www.dropbox.com/s/sl0zgetcynabf ... e.rar?dl=0

And heres the image
Spoiler: show
Image
Sorry if it looks ugly.
Last edited by SuperM5 on Sun May 21, 2017 3:05 pm, edited 3 times in total.

kr4k1n
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Re: SMB1 Spike

Postby kr4k1n » Sat May 20, 2017 3:47 pm

Image
These look so much like the SMB 1x1 blocks

arcade999
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Re: SMB1 Spike

Postby arcade999 » Sat May 20, 2017 5:07 pm

They look correct, just, you should recreate them in paint.net rather then Ms paint, since it corrupt images.

kr4k1n
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Re: SMB1 Spike

Postby kr4k1n » Sat May 20, 2017 5:58 pm

arcade999 wrote:They look correct, just, you should recreate them in paint.net rather then Ms paint, since it corrupt images.
I think the image was just broken

ElectriKong
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Re: SMB1 Spike

Postby ElectriKong » Sat May 20, 2017 6:09 pm

It has 1X1 pixels.

SuperM5
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Re: SMB1 Spike

Postby SuperM5 » Sun May 21, 2017 3:00 am

arcade999 wrote:They look correct, just, you should recreate them in paint.net rather then Ms paint, since it corrupt images.
i made them in paint.net not in ms paint.
And the image was just bad because i got it from bandicam and i selected JPG (normal).
sorry for my laziness right here, at least they fit in overworld :)

Benial
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Re: SMB1 Spike

Postby Benial » Sun May 21, 2017 4:09 am

Instead of trying to rip an asset that's already in the game, just go in the game's graphics file and copy it out of there

SuperM5
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Re: SMB1 Spike

Postby SuperM5 » Sun May 21, 2017 4:11 am

Benial wrote:Instead of trying to rip an asset that's already in the game, just go in the game's graphics file and copy it out of there
??? umm i simply made a smb1 styled spike, where is the original one?
And there is no smb1 spike in the game, i took the smb3 one and made it smb1 like.

Snessy the duck
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Re: SMB1 Spike

Postby Snessy the duck » Sun May 21, 2017 4:21 am

SuperM5 wrote:
Benial wrote:Instead of trying to rip an asset that's already in the game, just go in the game's graphics file and copy it out of there
??? umm i simply made a smb1 styled spike, where is the original one?
And there is no smb1 spike in the game, i took the smb3 one and made it smb1 like.
He's talking about the fact that the SMB1 block you put inside the spike is already in SMBX.

About the graphic, it seems really lazily made and could be easily mistaken for a non hurtful block due to the texture.

SuperM5
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Re: SMB1 Spike

Postby SuperM5 » Sun May 21, 2017 4:24 am

Snessy the duck wrote:
SuperM5 wrote:
Benial wrote:Instead of trying to rip an asset that's already in the game, just go in the game's graphics file and copy it out of there
??? umm i simply made a smb1 styled spike, where is the original one?
And there is no smb1 spike in the game, i took the smb3 one and made it smb1 like.
He's talking about the fact that the SMB1 block you put inside the spike is already in SMBX.

About the graphic, it seems really lazily made and could be easily mistaken for a non hurtful block due to the texture.
i know it's lazily made, i am not really good at making graphics.

Murphmario
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Re: SMB1 Spike

Postby Murphmario » Sun May 21, 2017 10:11 am

If you want a correct screenshot, right click the image and copy it's URL instead of copying the one Imgur gives you.

Anyways, as everyone else said, this has 1x1 pixels. I probably won't use it.

DJFMHD
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Re: SMB1 Spike

Postby DJFMHD » Sun May 21, 2017 2:02 pm

I would not use this there is probably a different use for this but I can't think of a one. Also please take my advise about the images because is annoying for people with bad internet to open a new tab (me)

Code: Select all

[img]Image Link [/img]Remember to always add .img to the end of the image link also remember not to add the extra space the the end 
Image

SuperM5
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Re: SMB1 Spike

Postby SuperM5 » Sun May 21, 2017 3:07 pm

Murphmario wrote:If you want a correct screenshot, right click the image and copy it's URL instead of copying the one Imgur gives you.

Anyways, as everyone else said, this has 1x1 pixels. I probably won't use it.
THANKS SO MUCH! With this advise i fixed the image :)
Last edited by SuperM5 on Sun May 21, 2017 3:39 pm, edited 1 time in total.

ElectriKong
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Re: SMB1 Spike

Postby ElectriKong » Sun May 21, 2017 3:36 pm

I don't think I will be using this anytime soon. The spikes in sednaiur's pack are better. These ones are only really there if you want generic spikes.

SuperM5
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Re: SMB1 Spike

Postby SuperM5 » Sun May 21, 2017 3:56 pm

Electriking wrote:I don't think I will be using this anytime soon. The spikes in sednaiur's pack are better. These ones are only really there if you want generic spikes.
k, can you please give me some tips for graphic making?

ElectriKong
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Re: SMB1 Spike

Postby ElectriKong » Sun May 21, 2017 4:05 pm

SuperM5 wrote:
Electriking wrote:I don't think I will be using this anytime soon. The spikes in sednaiur's pack are better. These ones are only really there if you want generic spikes.
k, can you please give me some tips for graphic making?
Please note that I am not a GFX designer myself but you would want to make sure that you use 2X2 pixels in your GFXs since that is what SMBX uses by default. You also want to ensure they look like they are made for their purpose (as mentioned in above posts, the texture of the spikes can make them look harmless to a player who has not seen this topic but encountered the GFX in a level. If you want quality tips, then someone like Sednaiur or someone who makes GFXs would give you better advice about GFX making if that is something you want to get into.

SuperM5
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Re: SMB1 Spike

Postby SuperM5 » Sun May 21, 2017 4:51 pm

Electriking wrote:
SuperM5 wrote:
Electriking wrote:I don't think I will be using this anytime soon. The spikes in sednaiur's pack are better. These ones are only really there if you want generic spikes.
k, can you please give me some tips for graphic making?
Please note that I am not a GFX designer myself but you would want to make sure that you use 2X2 pixels in your GFXs since that is what SMBX uses by default. You also want to ensure they look like they are made for their purpose (as mentioned in above posts, the texture of the spikes can make them look harmless to a player who has not seen this topic but encountered the GFX in a level. If you want quality tips, then someone like Sednaiur or someone who makes GFXs would give you better advice about GFX making if that is something you want to get into.
oh, okay.
I will update the graphic by adding 2x2 pixels.

erkyp3rky
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Re: SMB1 Spike

Postby erkyp3rky » Sun May 21, 2017 10:03 pm

its ok. i dont mind it.


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