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scrollCam.lua
Posted: Tue May 16, 2017 1:22 am
by Yoshi021
Here is a small API that adds a scrolling effect to the camera!
Documentation and Download:
http://wohlsoft.ru/pgewiki/ScrollCam.lua
Re: scrollCam.lua
Posted: Tue May 16, 2017 3:12 am
by aero
In the editor it starts from where the camera was left instead of starting up on the player. Something worth mentioning I guess.
Re: scrollCam.lua
Posted: Tue May 16, 2017 5:13 am
by Alucard648
Interesting script. I might use it for my Alamut Palace level.
Tip: It`s best to have section dimensions to be a multiple of screen size: 800 for X axis and 600 for Y axis.
Re: scrollCam.lua
Posted: Sat May 20, 2017 12:11 am
by MECHDRAGON777
If you can make the scroll transition happen at specific points, this would be perfect for metroid.
Re: scrollCam.lua
Posted: Sat May 20, 2017 9:22 am
by Snessy the duck
MECHDRAGON777 wrote:If you can make the scroll transition happen at specific points, this would be perfect for metroid.
Or Megaman!
Re: scrollCam.lua
Posted: Sat May 20, 2017 1:26 pm
by MECHDRAGON777
Snessy the duck wrote:MECHDRAGON777 wrote:If you can make the scroll transition happen at specific points, this would be perfect for metroid.
Or Megaman!
I had a feeling someone would quoteme to add that.
Re: scrollCam.lua
Posted: Sun May 21, 2017 1:17 am
by Radiance
Is it also applicable in world maps? This would work well for LoZ maps if that's applicable.
Re: scrollCam.lua
Posted: Tue May 23, 2017 1:39 pm
by antonioflowers056
This is perfect for Super Mario Bros. 2/Super Mario Advance gameplay.
Re: scrollCam.lua
Posted: Thu May 25, 2017 10:07 am
by MECHDRAGON777
antonioflowers056 wrote:This is perfect for Super Mario Bros. 2/Super Mario Advance gameplay.
With enough tweaks,I believe this API is useful for a lot of things.