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lookOut.lua
Posted: Tue May 16, 2017 1:22 am
by Yoshi021
Hey here is a small API that lets you look around the level!
Documentation and download:
http://wohlsoft.ru/pgewiki/LookOut.lua
Re: lookOut.lua
Posted: Tue May 16, 2017 5:02 pm
by ElectriKong
Looks interesting though I don't know how many people will use it.
Re: lookOut.lua
Posted: Tue May 16, 2017 5:17 pm
by Emral
REALLY cool for puzzles, nice work.
Re: lookOut.lua
Posted: Tue May 16, 2017 5:40 pm
by HeroLinik
This is actually a really interesting API, and it can actually allow for much bigger, more expansive sections with a lower risk of getting lost. The only problem is that it's pretty easy to abuse it and use it to see what's behind barriers, thus potentially resulting in spoilers for the level being played.
Re: lookOut.lua
Posted: Tue May 16, 2017 6:33 pm
by Emral
HeroLinik wrote:This is actually a really interesting API, and it can actually allow for much bigger, more expansive sections with a lower risk of getting lost. The only problem is that it's pretty easy to abuse it and use it to see what's behind barriers, thus potentially resulting in spoilers for the level being played.
Did you know that the use of an API in a level is determined by the designer and not the player? IDK what kind of "abuse" you're talking about but I'd imagine designers woul design their stages around the features they include.
Re: lookOut.lua
Posted: Wed May 17, 2017 2:49 am
by ElectriKong
Hence why I am not sure how many people will use it. If it was a normal level then there would be no point. If the level was some sort of maze then it would defeat the idea, since one could just find out the path before actually playing the level.
It may be useful for hubs or world maps (which I don't know if that is possible with this API) but that is assuming again that there are no secrets you don't want the player to uncover just by using this.
Re: lookOut.lua
Posted: Wed May 17, 2017 3:24 am
by Quantumenace
Do particles show up correctly with this? When I alter the camera position, the particle positions end up getting skewed.
Re: lookOut.lua
Posted: Wed May 17, 2017 4:00 am
by Dr Vivian
This is really cool! I'm trying to think of a unique use for this...like making a custom character that uses it...I don't know...Heimdall!?
Re: lookOut.lua
Posted: Wed May 17, 2017 6:58 am
by PixelPest
Could you apply the same thing to world maps like what SMW has?
Re: lookOut.lua
Posted: Wed May 17, 2017 7:32 am
by Hoeloe
Quantumenace wrote:Do particles show up correctly with this? When I alter the camera position, the particle positions end up getting skewed.
I believe this is a bug with the graphics system and will be fixed in beta4.
Re: lookOut.lua
Posted: Wed May 17, 2017 7:52 am
by bossedit8
PixelPest wrote:Could you apply the same thing to world maps like what SMW has?
If you do that you can also go off the boundary of the game's tiles that has been set but of course you can add a limit to that aswell as of how far you can scroll out and such.
Re: lookOut.lua
Posted: Wed May 17, 2017 8:02 am
by FireyPaperMario
I would use this for any puzzle project!

Re: lookOut.lua
Posted: Wed May 17, 2017 8:35 am
by Willhart
It could be neat to have a binoculars or something as a thing you can talk to to trigger that effect. Something you could place on the level at specific points.
Re: lookOut.lua
Posted: Wed May 17, 2017 9:08 am
by The0x539
Willhart wrote:It could be neat to have a binoculars or something as a thing you can talk to to trigger that effect. Something you could place on the level at specific points.
From what I can tell the effect is manually activated by level Lua, so that's good on that front.
Re: lookOut.lua
Posted: Wed May 17, 2017 11:38 am
by Snessy the duck
This would be really useful for big puzzle levels!
Re: lookOut.lua
Posted: Thu May 18, 2017 10:12 am
by Yoshi021
King of Eterity wrote:Hence why I am not sure how many people will use it. If it was a normal level then there would be no point. If the level was some sort of maze then it would defeat the idea, since one could just find out the path before actually playing the level.
It may be useful for hubs or world maps (which I don't know if that is possible with this API) but that is assuming again that there are no secrets you don't want the player to uncover just by using this.
Actually, I could see this being used for a maze. Maybe add a power-up that lets you scroll out for a limited time!
Re: lookOut.lua
Posted: Sat May 20, 2017 12:10 am
by MECHDRAGON777
Yoshi021 wrote:King of Eterity wrote:Hence why I am not sure how many people will use it. If it was a normal level then there would be no point. If the level was some sort of maze then it would defeat the idea, since one could just find out the path before actually playing the level.
It may be useful for hubs or world maps (which I don't know if that is possible with this API) but that is assuming again that there are no secrets you don't want the player to uncover just by using this.
Actually, I could see this being used for a maze. Maybe add a power-up that lets you scroll out for a limited time!
Can you imagine adding this to my old CC11 level? Might make it easier to navigate? Still curious if this works on world maps with slight tweaking.
Re: lookOut.lua
Posted: Sun Apr 21, 2019 11:24 pm
by DrMekar
It really does looks cool, but how do I start it? Whatever I do it won't work. The Arrow Keys just move the character
Re: lookOut.lua
Posted: Mon Apr 22, 2019 4:39 am
by Eri7
This script seems interesting, maybe I will use it for a level.
Re: lookOut.lua
Posted: Mon Apr 22, 2019 5:37 am
by KateBulka
Reminds me of Celeste hehe, overall it's great