This will sound like a strange thing, but I've always wanted a better path system. Paths being the objects used to connect levels on a world map. I always wished that your character would automatically move on them like in SMW. I don't like how you must manually navigate your character in between levels. Another thing I've always wanted was an option to have unopened paths be shown but a different color. Like in Super Mario World where a level you or path you haven't unlocked is dark green. Finally, I want more variations in path curves and diagonal paths to really spice up the world map. Once again, these are seen in SMW. I know there are slope variation graphics out there but most of them require turning off grid snapping, which can make paths buggy, and in the end manually controlling your character through these custom paths is all the more clunkier.
Sarge wrote:This will sound like a strange thing, but I've always wanted a better path system. Paths being the objects used to connect levels on a world map. I always wished that your character would automatically move on them like in SMW. I don't like how you must manually navigate your character in between levels. Another thing I've always wanted was an option to have unopened paths be shown but a different color. Like in Super Mario World where a level you or path you haven't unlocked is dark green. Finally, I want more variations in path curves and diagonal paths to really spice up the world map. Once again, these are seen in SMW. I know there are slope variation graphics out there but most of them require turning off grid snapping, which can make paths buggy, and in the end manually controlling your character through these custom paths is all the more clunkier.
There's travL.lua in SMBX2 which does exactly this. Don't think it's in Beta 3 but come Beta 4 it will allow you to travel between levels automatically and change the speed you move too. To make unopened paths a different colour just replace scenery graphics and place them under the paths which will show when they're hidden. I was thinking of making an API for this kinda thing too at one point and might do so soon. I think now it'll also be possible to add slopes paths; someone just has to choose to do it sooner or later
Sarge wrote:This will sound like a strange thing, but I've always wanted a better path system. Paths being the objects used to connect levels on a world map. I always wished that your character would automatically move on them like in SMW. I don't like how you must manually navigate your character in between levels.
There's an API in SMBX2 which does this, actually. You can see it used for the LCJ episode:
Another thing I've always wanted was an option to have unopened paths be shown but a different color. Like in Super Mario World where a level you or path you haven't unlocked is dark green.
I think this one is possible as well. If I'm not wrong, it's possible to make one tile that appears to be made of many other tiles. This way, you could make a world map using just a few tiles, and have the path you want the player to see laid out in dark green (or whatever color you like). Then later you can make a path using normal tiles for what the player's unlocked.
Finally, I want more variations in path curves and diagonal paths to really spice up the world map. Once again, these are seen in SMW. I know there are slope variation graphics out there but most of them require turning off grid snapping, which can make paths buggy, and in the end manually controlling your character through these custom paths is all the more clunkier.
This is the only thing I haven't seen made in SMBX2 yet. But I'm certain someone will come up with it, eventually.
I'd have to say that I have wanted a bunch of other characters that are well known, like Sonic, Samus, many different types of Pokemon, Donkey Kong, Mega Man, Rosalina, Fox, and other like those. Maybe even Crash Bandicoot... But I'm going off topic of Nintendo a little bit. Also, another thing I have wanted is online capability, so you can play with a friend online. That would be fun.
xXAndytubeXx wrote:I'd have to say that I have wanted a bunch of other characters that are well known, like Sonic, Samus, many different types of Pokemon, Donkey Kong, Mega Man, Rosalina, Fox, and other like those. Maybe even Crash Bandicoot... But I'm going off topic of Nintendo a little bit. Also, another thing I have wanted is online capability, so you can play with a friend online. That would be fun.
Some of these are already in the game, if you play 2.0 I believe.
MarioRPGExpert93 wrote:8-bit versions of Mario 1, 2 USA, & 3 graphics
im working on a SMB episode, and im adding alot of SMB 1 Graphics, i am even attempting to try and make my own custom SMB 1 textures with some new mixed up bosses.
I wouldn't really call this a feature but I wished that 2 sets of sprites isn't needed for all characters for each sheet. In otherwords it's tedious dealing with a large number of sprites for each sheet for a character since each sheet has characters doing their actions on the left then on the right on each sheet.