Welcome to the CDMS, where the game won't stop even if the message box is shown !
You can customize the message appearence, show faces, set the speed of the letter by letter system and more...
/!\ You need to have a very little script skills if you want to use it.
Re: [TeaScript] Catskart Dynamic Message System
Posted: Sun May 07, 2017 6:11 pm
by MarioKirby101
Looks good! I've never seen anything this good with Message Boxes.
Re: [TeaScript] Catskart Dynamic Message System
Posted: Sun May 07, 2017 8:57 pm
by PixelPest
Nothing that LunaLua can't do with much more sophistication and customizability
Re: [TeaScript] Catskart Dynamic Message System
Posted: Mon May 08, 2017 10:17 am
by Rixitic
Nice!
As PixelPest said, SMBX2 has had this kind of tech for a while now in the form of textblox, a helper library I wrote... but in fairness, textblox is a bit clunky and cumbersome so there haven't been many levels to make use of it, much less full episodes (I am working on a successor but it may still be a while before that's ready). Enjl did use the library to nice effect in 2k16 December Collapse, though:
That aside, my main concern is that folks have the tools to make what they want in the engine they prefer. I may work exclusively with LunaLua/SMBX2 myself but I'm happy that CDMS is available for 38A users and I wish you the best with it going forward, catskart!
Re: [TeaScript] Catskart Dynamic Message System
Posted: Mon May 08, 2017 3:33 pm
by Catskart
Thank you for the comments.
Re: [TeaScript] Catskart Dynamic Message System
Posted: Fri May 25, 2018 3:03 pm
by Eri7
Shouldn't this be moved to the official 38A topic because Hugo posted his scripts at his separate topics but they were moved to the 38A topic.