Share your work-in-progress SMBX episode or browse and support others'.
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ElectriKong
- Bowser

- Posts: 4651
- Joined: Mon Jun 06, 2016 4:32 pm
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Postby ElectriKong » Mon May 01, 2017 1:58 pm
Screens are broken
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arcade999
- Boomerang Bro

- Posts: 1344
- Joined: Mon Aug 15, 2016 2:23 pm
Postby arcade999 » Fri May 05, 2017 12:53 pm
It look great, but some screens looks empty.
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Yung Gotenks
- Tweeter

- Posts: 142
- Joined: Thu Feb 16, 2017 5:52 pm
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Postby Yung Gotenks » Fri May 05, 2017 4:52 pm
This doesn't look too bad! I'll probably play this one.
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Deathdmndcrftsmbx
- Fighter Fly

- Posts: 38
- Joined: Sat Jul 09, 2016 4:05 pm
Postby Deathdmndcrftsmbx » Fri May 05, 2017 5:29 pm
Yung Gotenks wrote:This doesn't look too bad! I'll probably play this one.
Thanks for the support.
arcade999 wrote:It look great, but some screens looks empty.
Thanks, I will try to fill them up. Some of these screenshots are old (2 weeks) and I have changed little things here and there.
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Deathdmndcrftsmbx
- Fighter Fly

- Posts: 38
- Joined: Sat Jul 09, 2016 4:05 pm
Postby Deathdmndcrftsmbx » Sun May 07, 2017 4:41 am
I have Some new Screenshots.
I may release World 1 as an open beta since I have finished it. Tell me if you want that or no 
Last edited by Deathdmndcrftsmbx on Sun May 07, 2017 6:45 am, edited 1 time in total.
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ElectriKong
- Bowser

- Posts: 4651
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Postby ElectriKong » Sun May 07, 2017 6:03 am
Why do you have the link to the second screen below it?
Also do a poll for the open beta.
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Deathdmndcrftsmbx
- Fighter Fly

- Posts: 38
- Joined: Sat Jul 09, 2016 4:05 pm
Postby Deathdmndcrftsmbx » Sun May 07, 2017 6:48 am
King of Eterity wrote:Why do you have the link to the second screen below it?
Also do a poll for the open beta.
oh Whoops
Good idea I will make a poll
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Snessy the duck
- Mouser

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Sun May 07, 2017 7:16 am
The level screens looks really bland, there's a lot of long paths with nothing really going on. I'd suggest making the level design more varied and adding some more enemies and coins. The world map also looks bland, it's just a boring square with a lot of empty space, so I'd suggest giving it a more unique shape. Also, the world map paths are pretty long, so I'd recommend you shorten them.
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Deathdmndcrftsmbx
- Fighter Fly

- Posts: 38
- Joined: Sat Jul 09, 2016 4:05 pm
Postby Deathdmndcrftsmbx » Sun May 07, 2017 7:44 am
Snessy the duck wrote:The level screens looks really bland, there's a lot of long paths with nothing really going on. I'd suggest making the level design more varied and adding some more enemies and coins. The world map also looks bland, it's just a boring square with a lot of empty space, so I'd suggest giving it a more unique shape. Also, the world map paths are pretty long, so I'd recommend you shorten them.
Thanks for the advice,
The World Map wasn't finished, I just made it as a concept for the final one. As for the levels I thought they were fine (apart from the forest level I'm Working on that.)but all levels will probably be revamped anyways although I dont want to put too many coins as I am planing a shop system(MAYBE) and I dont want to just give away Items
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Deathdmndcrftsmbx
- Fighter Fly

- Posts: 38
- Joined: Sat Jul 09, 2016 4:05 pm
Postby Deathdmndcrftsmbx » Mon May 08, 2017 1:45 pm
OK so far everyone has wanted a beta so I will get one ready(Make sure the World map works and check the levels.)
For now though there is a download for 1-1
http://www.mediafire.com/file/48llm9ouq ... Begins.zip
The World 1 beta will be out some point in the next week.(hopefully)
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Snessy the duck
- Mouser

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Tue May 09, 2017 10:37 am
Deathdmndcrftsmbx wrote:OK so far everyone has wanted a beta so I will get one ready(Make sure the World map works and check the levels.)
For now though there is a download for 1-1
http://www.mediafire.com/file/48llm9ouq ... Begins.zip
The World 1 beta will be out some point in the next week.(hopefully)
The link is broken.
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loop
- Ninji

- Posts: 984
- Joined: Sun Apr 17, 2016 5:56 pm
- Flair: i may be dumb but im not stupid!
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Postby loop » Sat May 13, 2017 11:52 am
Deathdmndcrftsmbx wrote:Here is a screen shot of a level I have been working on recently

That actually looks pretty good. Aside from the pyramid blocks, everything else seems to be in place.
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erkyp3rky
- Ninji

- Posts: 934
- Joined: Fri Apr 15, 2016 1:41 am
- Flair: formerly theloaflord
Postby erkyp3rky » Mon May 22, 2017 12:55 am
overworld is way too square. shape it into something unique. it just feels bland as well, with barely any deco. i mean, who has ever heard of a square island. so yeah, make some rivers, non perfect ridges, uneven platforms, ect
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Deathdmndcrftsmbx
- Fighter Fly

- Posts: 38
- Joined: Sat Jul 09, 2016 4:05 pm
Postby Deathdmndcrftsmbx » Wed May 24, 2017 3:31 pm

A screenshot of One of my World 3 Levels. It uses a stopwatch gimmick to slow down platforms/enemies
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