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SMW3: Return of Bowser (Looking for Level Designers!)

Posted: Sun Apr 30, 2017 1:13 am
by Yung Gotenks
Requires SMBX 2.0
About
This episode is created by me, and is inspired by Super Mario World, and Return to Dinosaur Land by Valtteri.
There will be 7 Worlds. Just like Super Mario World.
Level Designers
This project needs level designers!
I can't do this on my own, since this episode will require alot of work.
If you want to be a level designer, PM me, or Say something on the discord channel for this episode's development which can see later down.
Progress so Far
World Map : 10%
World 1 "The Island" 100% Done
World 2 "Bagel Plains" 20% Done
The other 5 worlds have no progress.
Screenshots
Spoiler: show
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Discord Channel
Hangout and talk about this episode at my Discord Channel!
https://discord.gg/CPJTeFY
Graphics
Credits to:
Valtteri's GFX Pack.

Re: SMW3: Return of Bowser (Looking for Level Designers!)

Posted: Sat Jun 24, 2017 4:05 am
by Starshi
Looks pretty decent! :-)

Re: SMW3: Return of Bowser (Looking for Level Designers!)

Posted: Sun Jun 25, 2017 10:58 am
by Mudkip
I can see it's inspired by SMW, but you should add some more decoartion to your levels. Looks rather plain and boring like this. World map defies logic, why is the ground much higher at the bottom than on the top?
Other than that, keep up the work, I'm sure you'll make this a good one!

Re: SMW3: Return of Bowser (Looking for Level Designers!)

Posted: Sun Jun 25, 2017 11:20 am
by Doesntpostverymuch
I'm just impressed by the fact you know how to properly make smw goal gates.

Re: SMW3: Return of Bowser (Looking for Level Designers!)

Posted: Mon Jun 26, 2017 5:27 pm
by Radiance
Mudkip wrote:World map defies logic, why is the ground much higher at the bottom than on the top?
Not that it defies logic. In my perspective, the bridge is sloped.

Re: SMW3: Return of Bowser (Looking for Level Designers!)

Posted: Sat Jul 01, 2017 1:36 pm
by kr4k1n
Mr Briney wrote:
Mudkip wrote:World map defies logic, why is the ground much higher at the bottom than on the top?
Not that it defies logic. In my perspective, the bridge is sloped.
The bridge most certainly doesn't look like it's sloped

Re: SMW3: Return of Bowser (Looking for Level Designers!)

Posted: Sat Jul 01, 2017 1:39 pm
by ElectriKong
practicalshorty014 wrote:
Mr Briney wrote:
Mudkip wrote:World map defies logic, why is the ground much higher at the bottom than on the top?
Not that it defies logic. In my perspective, the bridge is sloped.
The bridge most certainly doesn't look like it's sloped
Image
This here is where the problem lies

Re: SMW3: Return of Bowser (Looking for Level Designers!)

Posted: Sat Jul 01, 2017 1:41 pm
by kr4k1n
Electriking wrote:
practicalshorty014 wrote:
Mr Briney wrote: Not that it defies logic. In my perspective, the bridge is sloped.
The bridge most certainly doesn't look like it's sloped
Image
This here is where the problem lies
A perspective problem at that

Re: SMW3: Return of Bowser (Looking for Level Designers!)

Posted: Sat Jul 01, 2017 6:33 pm
by Radiance
It seems the bridge confused me, but Image
Sorry I'm in mobile right now, but if you could understand that then you'll get my point.

Re: SMW3: Return of Bowser (Looking for Level Designers!)

Posted: Mon Jul 03, 2017 9:31 am
by Black Mamba
Mr Briney wrote:It seems the bridge confused me, but Image
Sorry I'm in mobile right now, but if you could understand that then you'll get my point.
There's no indication that the landform does this. No shading, no nothing.