Adding additional animation frames to bosses

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Mur
Goomba
Goomba
Posts: 3
Joined: Sat Apr 29, 2017 7:11 pm

Adding additional animation frames to bosses

Postby Mur » Sat Apr 29, 2017 7:27 pm

Having a small issue where I am trying to change the number of movement frames on the Birdo boss from 2, to 5.

A textfile has already been created with the following: (total animation frames for one direction, including shooting and death on Birdo was originally 5)

width= 56
height= 64
gfxwidth= 56
gfxheight= 64
frames= 8

I have re-sprited the boss and replaced the 2 frames with the new 5, and adjusted the spritesheet accordingly.
However, the animation does not display properly and the boss with not visually turn to the right.

If I change "frames=" from 8 to 5, the first 5 frames of movement animation will play properly, but only in one direction. (left)

RudeGuy
Bowser
Bowser
Posts: 4994
Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy

Re: Adding additional animation frames to bosses

Postby RudeGuy » Sun Apr 30, 2017 7:16 am

you can't add frames to certain npcs. i think birdo is one of them.

Mur
Goomba
Goomba
Posts: 3
Joined: Sat Apr 29, 2017 7:11 pm

Re: Adding additional animation frames to bosses

Postby Mur » Sun Apr 30, 2017 3:11 pm

RudeGuy07 wrote:you can't add frames to certain npcs. i think birdo is one of them.
I kind of suspected that was the case. Thanks anyways.


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