Super Mario Bros: Clash of Games
Posted: Sat Apr 29, 2017 1:09 pm
Forums for SMBX
https://www.smbxgame.com/forums/
They are stretched because I tried to maximize the editor window.King of Eterity wrote:Why are those screens stretched?
Why is there a boss door in the grassland?
Where is the right part of the checkpoint gate?
Where is the BB for it. Put it into a code box.
Just quote the post, and you'll see it.Noodle wrote:Where is the BB for it. Put it into a code box.HeroLinik wrote:Fixed your screens.
1) You should not be stretching your screens regardless. You should not change the size of the widow when taking screens, or use PGE to take screens (and make levels for that matter)Noodle wrote:They are stretched because I tried to maximize the editor window.King of Eterity wrote:Why are those screens stretched?
Why is there a boss door in the grassland?
Where is the right part of the checkpoint gate?
It is not a boss door, it is a room inside the mountain.
I tried to make it look like a flagpole.
I am pretty sure the screenshots are 800x600.King of Eterity wrote:1) You should not be stretching your screens regardless. You should not change the size of the widow when taking screens, or use PGE to take screens (and make levels for that matter)Noodle wrote:They are stretched because I tried to maximize the editor window.King of Eterity wrote:Why are those screens stretched?
Why is there a boss door in the grassland?
Where is the right part of the checkpoint gate?
It is not a boss door, it is a room inside the mountain.
I tried to make it look like a flagpole.
2) It still looks unfitting in the grassland, and officially, it is a boss door, even if it doesn't lead to a boss
3) Well you failed here. There is a flagpole checkpoint in SMB1 Xpanded GFX pack.
This is what your first screen looks like at 800X600Noodle wrote:I am pretty sure the screenshots are 800x600.King of Eterity wrote:1) You should not be stretching your screens regardless. You should not change the size of the widow when taking screens, or use PGE to take screens (and make levels for that matter)Noodle wrote: They are stretched because I tried to maximize the editor window.
It is not a boss door, it is a room inside the mountain.
I tried to make it look like a flagpole.
2) It still looks unfitting in the grassland, and officially, it is a boss door, even if it doesn't lead to a boss
3) Well you failed here. There is a flagpole checkpoint in SMB1 Xpanded GFX pack.
FixtKing of Eterity wrote:This is what your first screen looks like at 800X600Noodle wrote:I am pretty sure the screenshots are 800x600.King of Eterity wrote: 1) You should not be stretching your screens regardless. You should not change the size of the widow when taking screens, or use PGE to take screens (and make levels for that matter)
2) It still looks unfitting in the grassland, and officially, it is a boss door, even if it doesn't lead to a boss
3) Well you failed here. There is a flagpole checkpoint in SMB1 Xpanded GFX pack.
What it actually looks like:
And size does not matter, your screens are still stretched
That's not exactly clash, clash is when two different gfx are in the same levelWestretroman wrote:I see some Clash like the SMB1 background and the SMB3 donuts and the SMB3 Goomba.
I'm pretty sure the castle door doesn't fit in a level with a SMB1 background thopracticalshorty014 wrote:That's not exactly clash, clash is when two different gfx are in the same levelWestretroman wrote:I see some Clash like the SMB1 background and the SMB3 donuts and the SMB3 Goomba.
Exactly, I just don't like how the style mixing is used here.Jayce 777 wrote:That isn't clash. That is style mixing. The way it is used, it doesn't look very good.
The fact it does not look good is why it can be considered clash here.Jayce 777 wrote:That isn't clash. That is style mixing. The way it is used, it doesn't look very good.
World 2-1-1 did not have any space to screenshot.arcade999 wrote:Ok:
Change the boss door for a small smw door.
Change background.
Replace goombas.
The desert screen look boring, because there is only tons of hammer bros.
What do you mean?Noodle wrote:World 2-1-1 did not have any space to screenshot.arcade999 wrote:Ok:
Change the boss door for a small smw door.
Change background.
Replace goombas.
The desert screen look boring, because there is only tons of hammer bros.
I do not want to take a shot at the start or the end. I cannot take a shot of other sections. I do not want to take a shot at any warps. The hammer bro scene is all that is left.arcade999 wrote:What do you mean?Noodle wrote:World 2-1-1 did not have any space to screenshot.arcade999 wrote:Ok:
Change the boss door for a small smw door.
Change background.
Replace goombas.
The desert screen look boring, because there is only tons of hammer bros.