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Super Mario Bros: Clash of Games

Posted: Sat Apr 29, 2017 1:09 pm
by Noodle
SMB COG is an episode that references past games in the world.
Screenshots: show
World 1: Easy StreetImageImage
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World 2: Layer Cake DesertImage
World 3: Metroid
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World 4: Mobius
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Download on Dropbox

Re: Super Mario Bros X MIX

Posted: Sat Apr 29, 2017 1:10 pm
by HeroLinik
Noodle wrote:SMBX MIX is an episode that references past games in the Mario franchise.
Screenshots: show
World 1: Easy StreetImage
World 2: Layer Cake DesertImage
Spoiler: show
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Fixed your screens.

Re: Super Mario Bros X MIX

Posted: Sat Apr 29, 2017 1:24 pm
by ElectriKong
Why are those screens stretched?
Why is there a boss door in the grassland?
Where is the right part of the checkpoint gate?

Re: Super Mario Bros X MIX

Posted: Sat Apr 29, 2017 1:32 pm
by Noodle
King of Eterity wrote:Why are those screens stretched?
Why is there a boss door in the grassland?
Where is the right part of the checkpoint gate?
They are stretched because I tried to maximize the editor window.
It is not a boss door, it is a room inside the mountain.
I tried to make it look like a flagpole.
HeroLinik wrote:
Noodle wrote:SMBX MIX is an episode that references past games in the Mario franchise.
Screenshots: show
World 1: Easy StreetImage
World 2: Layer Cake DesertImage
Spoiler: show
Image
Image
Fixed your screens.
Where is the BB for it. Put it into a code box.

Re: Super Mario Bros X MIX

Posted: Sat Apr 29, 2017 1:40 pm
by HeroLinik
Noodle wrote:
HeroLinik wrote:Fixed your screens.
Where is the BB for it. Put it into a code box.
Just quote the post, and you'll see it.

Re: Super Mario Bros X MIX

Posted: Sat Apr 29, 2017 2:20 pm
by ElectriKong
Noodle wrote:
King of Eterity wrote:Why are those screens stretched?
Why is there a boss door in the grassland?
Where is the right part of the checkpoint gate?
They are stretched because I tried to maximize the editor window.
It is not a boss door, it is a room inside the mountain.
I tried to make it look like a flagpole.
1) You should not be stretching your screens regardless. You should not change the size of the widow when taking screens, or use PGE to take screens (and make levels for that matter)
2) It still looks unfitting in the grassland, and officially, it is a boss door, even if it doesn't lead to a boss
3) Well you failed here. There is a flagpole checkpoint in SMB1 Xpanded GFX pack.

Re: Super Mario Bros X MIX

Posted: Sat Apr 29, 2017 3:19 pm
by Noodle
King of Eterity wrote:
Noodle wrote:
King of Eterity wrote:Why are those screens stretched?
Why is there a boss door in the grassland?
Where is the right part of the checkpoint gate?
They are stretched because I tried to maximize the editor window.
It is not a boss door, it is a room inside the mountain.
I tried to make it look like a flagpole.
1) You should not be stretching your screens regardless. You should not change the size of the widow when taking screens, or use PGE to take screens (and make levels for that matter)
2) It still looks unfitting in the grassland, and officially, it is a boss door, even if it doesn't lead to a boss
3) Well you failed here. There is a flagpole checkpoint in SMB1 Xpanded GFX pack.
I am pretty sure the screenshots are 800x600.

Re: Super Mario Bros X MIX

Posted: Sat Apr 29, 2017 3:25 pm
by ElectriKong
Noodle wrote:
King of Eterity wrote:
Noodle wrote: They are stretched because I tried to maximize the editor window.
It is not a boss door, it is a room inside the mountain.
I tried to make it look like a flagpole.
1) You should not be stretching your screens regardless. You should not change the size of the widow when taking screens, or use PGE to take screens (and make levels for that matter)
2) It still looks unfitting in the grassland, and officially, it is a boss door, even if it doesn't lead to a boss
3) Well you failed here. There is a flagpole checkpoint in SMB1 Xpanded GFX pack.
I am pretty sure the screenshots are 800x600.
This is what your first screen looks like at 800X600
Image
What it actually looks like:Image

And size does not matter, your screens are still stretched

Re: Super Mario Bros X MIX

Posted: Sat Apr 29, 2017 3:30 pm
by Noodle
King of Eterity wrote:
Noodle wrote:
King of Eterity wrote: 1) You should not be stretching your screens regardless. You should not change the size of the widow when taking screens, or use PGE to take screens (and make levels for that matter)
2) It still looks unfitting in the grassland, and officially, it is a boss door, even if it doesn't lead to a boss
3) Well you failed here. There is a flagpole checkpoint in SMB1 Xpanded GFX pack.
I am pretty sure the screenshots are 800x600.
This is what your first screen looks like at 800X600
Image
What it actually looks like:Image

And size does not matter, your screens are still stretched
Fixt

Re: Super Mario Bros X MIX

Posted: Sat Apr 29, 2017 3:45 pm
by Westretroman
I see some Clash like the SMB1 background and the SMB3 donuts and the SMB3 Goomba.

Re: Super Mario Bros X MIX

Posted: Sat Apr 29, 2017 3:48 pm
by krakin
Westretroman wrote:I see some Clash like the SMB1 background and the SMB3 donuts and the SMB3 Goomba.
That's not exactly clash, clash is when two different gfx are in the same level

Re: Super Mario Bros X MIX

Posted: Sat Apr 29, 2017 3:50 pm
by Westretroman
practicalshorty014 wrote:
Westretroman wrote:I see some Clash like the SMB1 background and the SMB3 donuts and the SMB3 Goomba.
That's not exactly clash, clash is when two different gfx are in the same level
I'm pretty sure the castle door doesn't fit in a level with a SMB1 background tho

Re: Super Mario Bros X MIX

Posted: Sat Apr 29, 2017 3:51 pm
by loop
That isn't clash. That is style mixing. The way it is used, it doesn't look very good.

Re: Super Mario Bros X MIX

Posted: Sat Apr 29, 2017 4:03 pm
by Westretroman
Jayce 777 wrote:That isn't clash. That is style mixing. The way it is used, it doesn't look very good.
Exactly, I just don't like how the style mixing is used here.

Re: Super Mario Bros X MIX

Posted: Sat Apr 29, 2017 4:20 pm
by ElectriKong
Jayce 777 wrote:That isn't clash. That is style mixing. The way it is used, it doesn't look very good.
The fact it does not look good is why it can be considered clash here.

Re: Super Mario Bros X MIX

Posted: Sat Apr 29, 2017 4:28 pm
by Noodle
Looks good for me.

Re: Super Mario Bros X MIX

Posted: Sat Apr 29, 2017 4:50 pm
by arcade999
Ok:
Change the boss door for a small smw door.
Change background.
Replace goombas.
The desert screen look boring, because there is only tons of hammer bros.

Re: Super Mario Bros X MIX

Posted: Sat Apr 29, 2017 4:54 pm
by Noodle
arcade999 wrote:Ok:
Change the boss door for a small smw door.
Change background.
Replace goombas.
The desert screen look boring, because there is only tons of hammer bros.
World 2-1-1 did not have any space to screenshot.

Re: Super Mario Bros X MIX

Posted: Sat Apr 29, 2017 5:01 pm
by arcade999
Noodle wrote:
arcade999 wrote:Ok:
Change the boss door for a small smw door.
Change background.
Replace goombas.
The desert screen look boring, because there is only tons of hammer bros.
World 2-1-1 did not have any space to screenshot.
What do you mean?

Re: Super Mario Bros X MIX

Posted: Sat Apr 29, 2017 5:27 pm
by Noodle
arcade999 wrote:
Noodle wrote:
arcade999 wrote:Ok:
Change the boss door for a small smw door.
Change background.
Replace goombas.
The desert screen look boring, because there is only tons of hammer bros.
World 2-1-1 did not have any space to screenshot.
What do you mean?
I do not want to take a shot at the start or the end. I cannot take a shot of other sections. I do not want to take a shot at any warps. The hammer bro scene is all that is left.