Koopa Shore (1.5) [Discontinued]

Levels posted here need a lot of work before they're ready to be played.

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KingKoopa80
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Koopa Shore (1.5) [Discontinued]

Postby KingKoopa80 » Sat Mar 29, 2014 11:30 pm

Welcome to Koopa shore! Where the Koopas Rome free and the sun shines bright!


I have much Potential. That i can tell... And Koopa shore wasn't the best way to show it.. So i think its time to give ol' Koopa shore a Rest

You can still download and play it. I just wont be touching on it anymore.




VVVScreenshots!VVV
Spoiler: show
Image
Image





1.5 change log:
+Given a more SMB3 feeling.
+Underground was updated to give it a more fresh feeling
+Made the level longer and funner to play while exploring as much as possbile.
-There where alot of Coins in 1.0. Took alot of them out, But not all of them :)
+More troopas. You cant have Koopa shore without koopas




Heres a Video Bossedit did while having a Fantastic time at Koopa shore 1.0! http://www.youtube.com/watch?v=RDKW0TSH05c

Please leave a comment and tell me what you think! Ill be doing more in the future. :mrgreen:

VVVVVVDownloadVVVV
https://www.dropbox.com/s/ejeywz03fg7as ... 0Shore.lvl
Last edited by KingKoopa80 on Tue Oct 21, 2014 6:11 pm, edited 14 times in total.

bossedit8
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Re: Koopa shore.level

Postby bossedit8 » Sun Mar 30, 2014 1:45 am

I like this level. This gives us a original feeling we have on SMBX how custom graphics are hard to use. Oh by the way, next time if you like to post a level you need atleast a screenshot or video so others can see what your level looks like. Here is a Video Playthrough I did:



Original YouTube Video Link: http://www.youtube.com/watch?v=RDKW0TSH05c

KingKoopa80
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Re: Koopa shore.level

Postby KingKoopa80 » Sun Mar 30, 2014 1:46 am

Thanks! Btw as i was comming back to this post i was comming back with a screen shot ^^; Thanks for all the nice words!

Sig.Cell
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Re: Koopa shore 1.0

Postby Sig.Cell » Sun Mar 30, 2014 6:50 pm

This level is full of coins. Cool level! 8-)

KingKoopa80
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Re: Koopa shore 1.0

Postby KingKoopa80 » Sun Mar 30, 2014 8:06 pm

Thanks! I think i kinda over did it on Coins, :P Ill fix that in the next update

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Re: Koopa shore 1.0

Postby aero » Sun Mar 30, 2014 8:15 pm

KingKoopa80 wrote:My first level Its not the best in the world but its somthing If you see anything bad tell me and i can correct it :oops:
For a first level it's not too bad. You remembered that coins exist, and that all blocks don't have to be empty. My main criticism is the cut off with the SMB3 pipe generating the goombas, and in other areas. You might want to add more background objects that match SMB3 in that area as well. Also, in the underground section it is kind of repetitive because you used the same SMB2 sizable block, with the same size, with the same tile pattern above for each progression. If anything you definitely need to get rid of the blue yoshi because you can eat the first koopa you see and fly right to the end.

You used slopes pretty well to make the terrain in the overworld scenic. The wooden bridge you made is a really good idea actually, you could probably improve it by browsing the Graphics sub-forum.

Trying your best to look for ways people can cheat, and attention to detail should help your future levels greatly. I look forward to your next submission.

KingKoopa80
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Re: Koopa shore 1.0

Postby KingKoopa80 » Sun Mar 30, 2014 9:07 pm

Thats good to hear, I love hearing what i did wrong, So i can correct it in the future, And i definitely will, And i feel like graphics are slightly over used, Correct me if im wrong but i think that Levels can be very creative and fun to play with the good old Bricks and goombas, You just gotta know how to use em, When i watched Bossedit do a Run of the Shore i instantly noticed the Yoshi, SO replacing it with the Green yoshi was the first thing i did, Ill take everything youve said into consideration. Thanks for the reply!

Danny
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Re: Koopa shore 1.5

Postby Danny » Sun May 11, 2014 2:19 am

Alright, I see this is your first level, so I'll try to go a little easy on you. I'm not the best level designer in the world either, but still... I'm also not going to give you advice here, since I really should get going as I write this, but I'm deciding to do reviews. I'll maybe give you a few pointers later on, but I'm not sure.

Alright, there's a lot of cut-off here, and I mean A LOT, it really bothers me. Cut-off is when a graphic has no visible outline and it just ends abruptly, and it doesn't look very pleasing. The enemy placement is okay, and the level plays okay, but it just needs a lot of graphical work done. There also isn't a real gimmick to the level, I just ran straight forward the second time I played through it and I manage to finish it no problem.

The nice thing about this level is that it relies entirely upon vanilla graphics which decreases the load times, but that's also it's biggest downfall, as it doesn't look all that pleasing. I don't have much to say about this level, it just needs a lot of work done. I'll probably come back here and give you some advice on level designing and what you should do and not do, but for now, enjoy the video I made.



2.5

Sorry about the score, but it just needs a lot of work done to it to make it enjoyable. Good luck on future levels, though!

KingKoopa80
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Re: Koopa shore 1.5

Postby KingKoopa80 » Sun May 11, 2014 8:17 pm

8bitmushroom wrote:Alright, I see this is your first level, so I'll try to go a little easy on you. I'm not the best level designer in the world either, but still... I'm also not going to give you advice here, since I really should get going as I write this, but I'm deciding to do reviews. I'll maybe give you a few pointers later on, but I'm not sure.

Alright, there's a lot of cut-off here, and I mean A LOT, it really bothers me. Cut-off is when a graphic has no visible outline and it just ends abruptly, and it doesn't look very pleasing. The enemy placement is okay, and the level plays okay, but it just needs a lot of graphical work done. There also isn't a real gimmick to the level, I just ran straight forward the second time I played through it and I manage to finish it no problem.

The nice thing about this level is that it relies entirely upon vanilla graphics which decreases the load times, but that's also it's biggest downfall, as it doesn't look all that pleasing. I don't have much to say about this level, it just needs a lot of work done. I'll probably come back here and give you some advice on level designing and what you should do and not do, but for now, enjoy the video I made.



2.5

Sorry about the score, but it just needs a lot of work done to it to make it enjoyable. Good luck on future levels, though!




Im not ENTIRELY sure what happend to the Above portion of the Level. I figured it was glitched. I tryed fixing it and i couldnt get it fixed. I didnt entirely want to make it TOO hard. As the level wasnt meant to be a difficult level. More so on just sitting back and enjoying it.

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Re: Koopa shore 1.5

Postby RudeGuy » Mon May 12, 2014 9:36 am

KingKoopa80 wrote:Im not ENTIRELY sure what happend to the Above portion of the Level. I figured it was glitched. I tryed fixing it and i couldnt get it fixed. I didnt entirely want to make it TOO hard. As the level wasnt meant to be a difficult level. More so on just sitting back and enjoying it.
Some backgrounds (especially when they have the SMB3 clouds) are glitched when they have a very big height.

KingKoopa80
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Re: Koopa shore 1.5

Postby KingKoopa80 » Mon May 12, 2014 1:15 pm

Christian07 wrote:
KingKoopa80 wrote:Im not ENTIRELY sure what happend to the Above portion of the Level. I figured it was glitched. I tryed fixing it and i couldnt get it fixed. I didnt entirely want to make it TOO hard. As the level wasnt meant to be a difficult level. More so on just sitting back and enjoying it.
Some backgrounds (especially when they have the SMB3 clouds) are glitched when they have a very big height.

Thats what im Talking about. I tryed fixing it but i couldnt. It was ether keep it or destroy the entire level..


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