M??: The 8-Bits Take Over Subcon
Cardflip
19 Players
New Heart Mechanic
Lynching is Mandatory
Role Usage is Optional
Each player can go digging in a garden for an item each night(more info below)
After having had saved Subcon, the land of dreams from wart awhile back, Mario, Luigi, Peach, And Toad decide to pay subcon a visit, only to find that Wart has returned and has taken it over! They realize that to save Subcon once again, they’ll need to collaborate to take out members of the 8-bits one by one to get subcon back. But it seems that Wart won’t be handing it Back so easily. Meanwhile, a lone subcon tries to get subcon back to normal themselves, while also looking for help.
The Heroes
The Heroes get a collaborative nightkill, along with that they can also each attack another of the 8-bits each night, taking a heart from them under most circumstances
The heroes also need to decide who will visit someone to make the kill.
Mario: starts with 5 hearts, can check how many hearts a player has left each night. However, that player will be alerted that they were inspected.
Luigi: Mario’s brother, twice in the game he can go on to alert so that anyone that seeks to attack him, he’ll grab their projectile and throw it back at them, inflicting the damage on them that he would have originally taken.
Peach: She can distract a member of the 8-bits each night, disabling their ability.
Toad: Twice in the game, during either day or night, can switch out the next Subspace Mushroom a player picks up for a poison mushroom which will cause whoever picks it up to lose a heart rather than get their health extended and fully restored.
The 8-Bits
Wart: Starts with 5 Hearts, is able to shoot bubbles at a player each night, taking away two of their hearts, if a vegetable is thrown at him on a night his mouth is open, he loses two hearts.
Mouser: Can give a player a bomb each night.
Tryclyde: Thanks to having three heads, they can watch a player and learn who visited them each night.
Inspector Guy: Can Inspect a player each night to learn their color.
Mystic Ninji: every other night, he can heal someone by a heart.
Shopkeeping Ninji: Can hide someone inside their shop each night, protecting them from harm and abilities that
night phase. Once in the game, they can lock all ways in to protect themselves from any kind of interaction with others. They start with 3 veggies,
but each time they protect someone, they must give them one of their veggies or other items.
Shy Guy: Regular Townie, each start with one veggie
Shy Guy
Shy Guy
Shy Guy
Shy Guy
Shy Guy
Nice Guy: Acts a bit too nice for being one the bad side so they flip as blue. Thinks their a regular shy guy.
Beezo: Could be mistaken for a subcon, so flips as Gold. Knows they are the Beezo.
Third Party
Subcon:
They are able to attack two people each night, taking away two hearts from one, and killing the other, they can choose who dies, and who loses hearts. If any of the heroes target them or visit them, they’ll be recruited on the side of the Heroes. They can also inspect someone each night as well. They start with 5 Hearts. They can't be nightkilled either, if they are recruited to the hero side, they can't attack AND inspect in one night, they need to choose, they also will only be able to attack one person and take away two hearts once recruited.
Win Condtions
The Heroes: have an equal, or higher amount of heroes left than 8-bits and win alongside the third party.
The 8-Bits: Eliminate all the heroes and the Third party
Third Party: Win alongside the heroes or by being the last player standing.
Game Mechanics
Heart Mechanic
Each player starts the game with three hearts(with a few expections), the way it works is that you’ll be notified on how many hearts you lost at the end of a night phase. If a player has one heart left, their lynch vote won’t count, if their heart count reaches 0, then they die. They can pick up a subspace mushroom to fully restore their hearts and increase their maximum hearts by one. The max number of hearts is 5.
Digging Mechanic
Each night, all players can choose to go digging in a garden, with several different outcomes, this is the chance of each outcome:
Finds a veggie – 90%
Finds a Subspace Potion – 10%
Garden digging can be done in the same night as regular things such as ability usage, etc.
Items
Subspace Potion
Sends you to subspace.
Subspace Mushroom
You’ll grab this while in subspace and restore two hearts.
Bomb
You can blast a player with this, taking away two hearts.
Veggie
You can throw this at a player, taking a heart from them.
Heart
Replenishes a heart point
Pseudo wrote:Having the game be based around an RNG mechanic is not great. I appreciate the digging mechanic for its SMB2ness but I would replace it with something non-RNG based, such as an item distributing role.
The Subspace Mushroom is also too powerful (even being super rare as it is); it should not increase the player's health at the very least. Again, I appreciate the SMB2ness but that doesn't necessarily translate well to a Mafia game.
The Subcon is too weak; I'd allow it to do more than just 1 damage per night. I'd also remove the town-recruitment mechanic as that'd kind of suck if you were on a roll as the third party.
Edit: First two issues are fixed but I still contend that the Subcon needs to be significantly buffed; it should be able to take at least 2 or 3 hearts per night, if not just outright kill other players.
Edit 2: Approved.
Danny wrote:Is fine for now, but be warned that there is a lot to keep track of in this game.