Need help with any SMBX game-related issues? Ask your questions here.
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The House Guys
- Cheep-Cheep

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- Joined: Wed Apr 26, 2017 10:02 am
Postby The House Guys » Wed Apr 26, 2017 10:18 am
I make a graphic of the Metal slug X missile, but when i add it to my level and test it, the game crash.
But when i remove the missile with PGE (because the game crash when i want to edit the level with the classic SMBX editor), add a bill blaster (the missile replace the bill bullet), and test the level, the game don't crash and when the bill blaster shot the missile, the game don't crash and there is the missile.
How can I fix that?
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FireyPaperMario
- Toad

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Postby FireyPaperMario » Wed Apr 26, 2017 10:35 am
Maybe it's a glitch... 
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The House Guys
- Cheep-Cheep

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- Joined: Wed Apr 26, 2017 10:02 am
Postby The House Guys » Wed Apr 26, 2017 1:09 pm
Thanks you captain obvious  ! How do i fix this glitch?
Last edited by The House Guys on Wed Apr 26, 2017 1:12 pm, edited 1 time in total.
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bossedit8
- Banned
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Postby bossedit8 » Wed Apr 26, 2017 1:11 pm
What kind of error message are you getting after the crash?
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The House Guys
- Cheep-Cheep

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- Joined: Wed Apr 26, 2017 10:02 am
Postby The House Guys » Wed Apr 26, 2017 1:17 pm
I get this :
Execution error "13" incompatible type
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ElectriKong
- Bowser

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Postby ElectriKong » Wed Apr 26, 2017 1:19 pm
What is the format? It has to be .gif or .png (the latter only works with 2.0 I believe, or using LunaLua)
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The House Guys
- Cheep-Cheep

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Postby The House Guys » Thu Apr 27, 2017 1:25 am
The format of the missile is gif. I will make a download link later.
EDIT1: I forgot to say the game crash with the same error message when I put the speed of an npc to less than 1.
EDIT3: Click here to download the missile (no virus): http://www.mediafire.com/file/7gv6kelm7 ... issile.zip
Credits (i do not own the missile sprites): Missile ripped by Magma dragon from metal slug 2/X, edited by The House Guys (that's me).
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PixelPest
- Link

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Postby PixelPest » Thu Apr 27, 2017 6:39 am
If you're using 1.3.0.1 the speed in an npc-#.txr file must be a positive integer
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The House Guys
- Cheep-Cheep

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Postby The House Guys » Thu Apr 27, 2017 7:47 am
If you're using 1.3.0.1 the speed in an npc-#.txr file must be a positive integer
When i say "less than 1" i mean 0.5, 0.1, 0...
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Hoeloe
- Phanto

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Postby Hoeloe » Fri Apr 28, 2017 3:06 am
The House Guys wrote:If you're using 1.3.0.1 the speed in an npc-#.txr file must be a positive integer
When i say "less than 1" i mean 0.5, 0.1, 0...
Those aren't integers. Integers are numbers like 1, 2, or 3, not 0.5.
Also as people have already said, SMBX doesn't support .lvlx files.
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The House Guys
- Cheep-Cheep

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Postby The House Guys » Fri Apr 28, 2017 10:03 am
Did you read the whole problem?
Because i said the level work when i don't place the missile inside it.
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RudeGuy
- Bowser

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Postby RudeGuy » Fri Apr 28, 2017 10:07 am
can you show us the missile's graphics and its npc code?
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RudeGuy
- Bowser

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Postby RudeGuy » Fri Apr 28, 2017 4:31 pm
you're using smbx 1.3.0.1, right? if so, height and width can't be odd numbers, and i think it's the same for gfxoffsetx and gfxoffsety.
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The House Guys
- Cheep-Cheep

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Postby The House Guys » Sat Apr 29, 2017 3:42 am
Oh my god... There are lots of SMBX maps i can't play because the game crash, and its just my SMBX version that is wrong?!
Please give me a download link to the right version of SMBX.
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Hoeloe
- Phanto

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Postby Hoeloe » Sat Apr 29, 2017 4:59 am
The House Guys wrote:Oh my god... There are lots of SMBX maps i can't play because the game crash, and its just my SMBX version that is wrong?!
Please give me a download link to the right version of SMBX.
It's literally in a pinned topic on this forum. The one called "SMBX2"
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Grenite
- Goomba

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Postby Grenite » Thu Jun 22, 2017 2:09 pm
Hello can anyone help me with maps. while testing on SMBX  (by making it an episode I am unable to make my character get through the level even if the level is incomplete
posting.php?mode=quote&f=35&p=270360#
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