Shipwreck Shore
Posted: Sat Mar 29, 2014 2:16 pm

...because my levels will never be judged
SHIPWRECK SHORE

Spoiler: show

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First Download
Ironically, the standard version of the tileset was brown and I recoloured it to match the level better. Seems like I kinda failed there.Chad wrote:I wouldn't say that the grass and ship tilesets match very well. They're not too bad together, and each one would work just fine for the level's atmosphere by itself, but there is a distinct color/brightness difference between the two. If the grass tileset was darker or the ship was brown or something like that, it would look better, so I'd recommend doing something in that vein.
Whoops! Might have forgotten a warp there! I'll definetly fix this when I update this level.Chad wrote:However, the star in the checkpoint section doesn't have any warp attached to its area or any visible way of entry. Unless I missed something both in gameplay and in the editor, you neglected to make that star possible.
never been good in terms of the effect-block/npc relationship, but I'll make sure to fix that.Chad wrote:that the bomb block is using the wrong death effect
Originally, this level was for my episode, where every level would have an item connected to a red coin room, which would spice up the gameplay a little bit. Your idea is something I'm consider doing for the update, though.Chad wrote:and the Bill Blaster doesn't have too much of a gameplay purpose except to destroy walls to get you normal coins. It's fun to blast away enemies of course, but I expected something else given how you hid the item. Perhaps involve it with collecting that last star that you can't get to?
I personally think it creates some cool contrast now.BloodElf300 wrote:The ship color was better before, imo.