M38 TAKE TWO: The Mafia Returns (TOWN VICTORY)

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Danny
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M38 TAKE TWO: The Mafia Returns (TOWN VICTORY)

Postby Danny » Sat Apr 15, 2017 6:12 pm

The mafia is back after a long break from SMBX Mafia, and they don't look too happy...

Mafia 38: The Mafia Returns
Format: Semi-Mystery Game/Cardflip - 18 Players

The Mafia
Godfather or Retired Hitman
Consort or Thug
Blackmailer or Propagandist
Kamikaze or Driver

Townspeople
Sheriff or Mayor
Jailkeeper or Bodyguard
Doctor or Lookout
Prostitute or Town Crier
Vigilante or Veteran
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Miller
Millwright

Serial Killer or Arsonist

Role Descriptions
Spoiler: show
Godfather: No special abilities, cardflips green.
Retired Hitman: Twice throughout the whole game, can go on alert during the night and kill anyone who visits him that night, along with blocking any abilities used against him.
Consort: Can block one player's ability each night. The target will be notified if it's successful.
Thug: Can beat up one player each night to paint them black. Paintings wear off the next night.
Blackmailer: Can intimidate one player each night. Intimidated players cannot say anything in the main thread or #mafia on Discord during the following day phase except "I was intimidated". Intimidation wears off the next night.
Propagandist: Can broadcast a message up to 250 characters long during the night that will be revealed in the following phase change. Messages are indistinguishable from the Town Crier's.
Kamikaze: Can bomb one player during the night, killing herself as well as the target. This ignores any kind of protection on the target.
Driver: Can swap the positions of two players each night, visiting both and causing other visitors to hit the wrong target. Swapped players will be notified, but other visitors will not.
Sheriff: Can inspect one player each night and learn their cardflip color.
Mayor: Can privately reveal her role to one player each night.
Jailkeeper: Can throw one player in jail each night, isolating them from the outside world: all abilities used against them, including killing, will fail (except for the Kamikaze's attack and being set on fire by the Arsonist), and the target will be unable to use any abilities themselves as well. The target will be notified. Can't target self.
Bodyguard: Can stand guard outside of one player's house each night. If someone tries to kill that player, the Bodyguard will take the hit and take the attacker down with them as well. Can't target self.
Doctor: Can protect one player each night to prevent them from being night killed. Can't target self.
Lookout: Can spy on one player each night and learn who visited them.
Prostitute: Can block one player's ability each night. The target will be notified if it's successful.
Town Crier: Can broadcast a message up to 250 characters long during the night that will be revealed in the following phase change. Messages are indistinguishable from the Propagandist's.
Vigilante: Can kill one player each night.
Veteran: Twice throughout the whole game, can go on alert during the night and kill anyone who visits her that night, along with blocking any abilities used against her.
Serial Killer: Can kill one player each night. Immune to night kills. Wins by being the last player standing.
Arsonist: Can spill gasoline on one player's house each night. Alternately, he can light all houses that have been doused in gasoline so far on fire at once, killing their inhabitants and ignoring any kind of protection on them. Spilling gasoline can be roleblocked, but lighting houses on fire cannot, and he can do so even when in jail using a remote detonator. Lighting houses on fire is not considered to be a visit to any other player. Wins by being the last player standing.
- Roles are chosen from the two available by players assigned to the role slots with multiple options during "Day 0" prior to the actual start of the game. The members of the mafia are given contact with each other at the start of Day 0 and can coordinate their role picks.
- The mafia's nightly kills cannot be roleblocked.
- Additionally, each night when the mafia conspires to kill a player, they must choose which member of their team will visit that player to make the kill.
- The Retired Hitman and Veteran will kill the Jailkeeper while on alert, but be roleblocked by the Consort or Prostitute.
- If the Retired Hitman or Veteran is roleblocked the same night that they attempt to use their ability, ability usages will not be deducted.
- The Retired Hitman or Veteran can kill the Serial Killer if visited by her while on alert, even though she is usually immune to night kills.
- The Veteran will kill the Driver if swapped with another player while on alert, but will still be swapped.
- Being swapped by the Driver will also swap whether one is killed by the Arsonist if he lights the houses on fire on the same night.
- If a nightkill is prevented for any reason (besides roleblocking), it will be noted than an attempt was made on the saved player's life.
- All power usage is optional, but players should PM the host if they're not using their abilities.

Role PMs
Spoiler: show
Role PM wrote:You are the current leader of the mafia. You could be:

Godfather: No special abilities, cardflips green.

Retired Hitman: Twice throughout the whole game, can go on alert during the night and kill anyone who visits him that night, along with blocking any abilities used against him.
Role PM wrote:You are the leader of the mafia's most trusted advisor. You could be:

Consort: Can block one player's ability each night. The target will be notified if it's successful.

Thug: Can beat up one player each night to paint them black. Paintings wear off the next night.
Role PM wrote:You are a member of the mafia skilled in trickery and deceit. You could be:

Blackmailer: Can intimidate one player each night. Intimidated players cannot say anything in the main thread or #mafia on Discord during the following day phase except "I was intimidated". Intimidation wears off the next night.

Propagandist: Can broadcast a message up to 250 characters long during the night that will be revealed in the following phase change. Messages are indistinguishable from the Town Crier's.
Role PM wrote:You are a dedicated and hardworking member of the mafia. You could be:

Kamikaze: Can bomb one player during the night, killing herself as well as the target. This ignores any kind of protection on the target.

Driver: Can swap the positions of two players each night, visiting both and causing other visitors to hit the wrong target. Swapped players will be notified, but other visitors will not.
Role PM wrote:You are one of the leaders of the town's government. You could be:

Sheriff: Can inspect one player each night and learn their cardflip color.

Mayor: Can privately reveal her role to one player each night.
Role PM wrote:You specialize in protecting your fellow townspeople from coming to harm - even at the risk of your own life. You could be:

Jailkeeper: Can throw one player in jail each night, isolating them from the outside world: all abilities used against them, including killing, will fail (except for the Kamikaze's attack and being set on fire by the Arsonist), and the target will be unable to use any abilities themselves as well. The target will be notified. Can't target self.

Bodyguard: Can stand guard outside of one player's house each night. If someone tries to kill that player, the Bodyguard will take the hit and take the attacker down with them as well. Can't target self.
Role PM wrote:You secretly look after your fellow townspeople at night. You could be:

Doctor: Can protect one player each night to prevent them from being night killed. Can't target self.

Lookout: Can spy on one player each night and learn who visited them.
Role PM wrote:You wander the streets of the town at night, hoping to find something interesting to do. You could be:

Prostitute: Can block one player's ability each night. The target will be notified if it's successful.

Town Crier: Can broadcast a message up to 250 characters long during the night that will be revealed in the following phase change. Messages are indistinguishable from the Propagandist's.
Role PM wrote:You're willing to kill to protect your fellow townspeople. You could be:

Vigilante: Can kill one player each night starting on Night 2. Loses this ability for one night if he kills a townsperson.

Veteran: Twice throughout the whole game, can go on alert during the night and kill anyone who visits her that night, along with blocking any abilities used against her.
Role PM wrote:You are a Townsperson!

You're just a regular townsperson with no special abilities.

You might be the Miller or Millwright, but you can't say for sure.
Role PM wrote:You are a lone wolf killer, and a stone cold psychopath. You could be:

Serial Killer: Can kill one player each night. Immune to night kills. Wins by being the last player standing.

Arsonist: Can spill gasoline on one player's house each night. Alternately, he can light all houses that have been doused in gasoline so far on fire at once, killing their inhabitants and ignoring any kind of protection on them. Spilling gasoline can be roleblocked, but lighting houses on fire cannot, and he can do so even when in jail using a remote detonator. Lighting houses on fire is not considered to be a visit to any other player. Wins by being the last player standing.
Participants
-Megar
-Waddle Derp
-Nanaya Jacob
-Zeldamaster12
-Pseudo
-thehelmetguy1
-MosaicMario
-PaperPlayerX
-TLtimelord
-PixelPest
-practicalshorty014
-ShadowStarX
-witchking666
-Supershroom
-Sanct
-King of Eterity (Replaced Ness-Wednesday)
-RSupertheGreat
-MECHDRAGON777

Backups
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Thehelmetguy1
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Re: M38 TAKE TWO: The Mafia Returns (Setup Phase)

Postby Thehelmetguy1 » Sat Apr 15, 2017 6:14 pm

Godammit, why do I never get a special role? Oh well, here we go.

Julia Pseudo
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Re: M38 TAKE TWO: The Mafia Returns (Setup Phase)

Postby Julia Pseudo » Sat Apr 15, 2017 6:15 pm

Rerolls are exciting stuff!

Zeldamaster12
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Re: M38 TAKE TWO: The Mafia Returns (Setup Phase)

Postby Zeldamaster12 » Sat Apr 15, 2017 6:15 pm

That's awfully suspicious of you, thehelmetguy1.

Danny
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Re: M38 TAKE TWO: The Mafia Returns (Setup Phase)

Postby Danny » Sat Apr 15, 2017 6:15 pm

I think I've sent out all role PMs and didn't miss any.

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Re: M38 TAKE TWO: The Mafia Returns (Setup Phase)

Postby Valentine » Sat Apr 15, 2017 6:16 pm

EXTREMELY LOUD INTERNAL SCREAMS OF AGONY

Fuck you danny. You biased fraud

Megar
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Re: M38 TAKE TWO: The Mafia Returns (Setup Phase)

Postby Megar » Sat Apr 15, 2017 6:18 pm

Danny because he's a fucking fraud

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Re: M38 TAKE TWO: The Mafia Returns (Setup Phase)

Postby Valentine » Sat Apr 15, 2017 6:21 pm

Now I'm going to die night 1 just like last time when I angrily exclaimed being a townie

Witchking666
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Re: M38 TAKE TWO: The Mafia Returns (Setup Phase)

Postby Witchking666 » Sat Apr 15, 2017 6:24 pm

Die everyone I meant hi everyone.

Julia Pseudo
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Re: M38 TAKE TWO: The Mafia Returns (Setup Phase)

Postby Julia Pseudo » Sat Apr 15, 2017 6:24 pm

Megar wrote:Danny because he's a fucking fraud
danny has died first phase far too many times already

#Savedanny

Megar
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Re: M38 TAKE TWO: The Mafia Returns (Setup Phase)

Postby Megar » Sat Apr 15, 2017 6:25 pm

danny can go roll down a hill like those people in the gif he posted baka

Witchking666
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Re: M38 The Mafia Returns Returns. (Setup phase)

Postby Witchking666 » Sat Apr 15, 2017 6:26 pm

#simplyfuckingdont

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Re: M38 TAKE TWO: The Mafia Returns (Setup Phase)

Postby ShadowStarX » Sat Apr 15, 2017 6:29 pm

Damn this.
Hi folks, though.

Danny
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Re: M38 TAKE TWO: The Mafia Returns (Setup Phase)

Postby Danny » Sat Apr 15, 2017 6:31 pm

At least this isn't M6.

Danny
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Re: M38 TAKE TWO: The Mafia Returns (Setup Phase)

Postby Danny » Sat Apr 15, 2017 6:41 pm

The setup phase will end at 5 PM EST on April 16th, so if you have not chosen a role by then, you will be given a random role.

Thehelmetguy1
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Re: M38 TAKE TWO: The Mafia Returns (Setup Phase)

Postby Thehelmetguy1 » Sat Apr 15, 2017 6:42 pm

Danny is pretty suspicious

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Re: M38 TAKE TWO: The Mafia Returns (Setup Phase)

Postby MECHDRAGON777 » Sat Apr 15, 2017 7:02 pm

How unlucky. Was the cause of the re-roll from Ness-wednesday revealing his role?

Thehelmetguy1
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Re: M38 TAKE TWO: The Mafia Returns (Setup Phase)

Postby Thehelmetguy1 » Sat Apr 15, 2017 7:03 pm

MECHDRAGON777 wrote:How unlucky. Was the cause of the re-roll from Ness-wednesday revealing his role?
no it is in fact a curse
every time you get townie there will be a reroll, based on SSX's conspiration. And I think it is true.

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Re: M38 TAKE TWO: The Mafia Returns (Setup Phase)

Postby MacDuckBeat » Sat Apr 15, 2017 7:22 pm

Take two is here. I'm here.

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Re: M38 TAKE TWO: The Mafia Returns (Setup Phase)

Postby MacheTheFerret » Sat Apr 15, 2017 7:25 pm

poop


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