M37: Peak Oil, 200 Years Too Soon - Postgame (Player analysis)
Posted: Mon Apr 03, 2017 5:50 pm
Alright, role PMs have been sent out and the game is finally ready to start...
The year is 1855. The setting, the American West. A team of gangsters, commissioned by a time-traveling oil tycoon from the year 2180 named Big Doyle and led by legendary outlaw Jonny "The Fastest Gun in the West" Peterson, has infiltrated the once-peaceful mining town of Gunshot Gulch, Nevada in order to dig up a plentiful source of oil located below the surface. Oil is exceptionally rare in the late 22nd century and Doyle plans to bring the gallons he would dig up back to his own time, where he will sell it for trillions of euros.
The gangsters' only opposition is the 13 innocent townspeople of Gunshot Gulch who are determined to protect their village. Well, that's not totally right. Thankfully, Doyle was followed back in time by a Time Cop who has taken a vow to prevent the timeline from being altered and to stop the villainous oil tycoon at any cost. Unfortunately, he's already failed the first part, what with making his presence known to villagers in 1855 and all. But that's alright; he can still succeed in the second.
Oh yeah, and there's some prospector who wants all the gold in Gunshot Gulch for himself or something too, no matter who he has to kill. The townspeople will have to deal with all this in...
M37: Peak Oil, 200 Years Too Soon
Format: Roleflip - 18 Players
This is a roleflip game. Since every player is a unique character, their specific role will be identified when they are killed (by default). However, cardflip colors are still included.
The Gangster Squad
Big Doyle: A greedy oil tycoon from the year 2180. He is the diabolical mastermind behind all of this, and can use cloaking technology to alter his appearance to appear blue if no autopsy is performed on him. (TheDinoKing)
Jonny "The Fastest Gun in the West" Peterson: A legendary outlaw in 1850s Nevada. As long as he's alive, he will be able to kill one player on even-numbered nights, thanks to his incredible quick draw. (Waddle Derp)
Black Bill Redford: Named for his ashen face thanks to his work with explosives, Bill can place a bomb on one player each night that is rigged to explode if that player dies; if so the player will cardflip black with no name revealed. The bombs will decay by the next night. (Supershroom)
Mr. Skull: 160 years before he joined the ghost pirate crew, Mr. Skull was a gangster in the Old West. He spies on other players and gives them good bones and calcium, and can visit one player each night to eavesdrop on any host PMs they received. (Sanct)
(All members have contact with each other and conspire to kill one player each night.)
Goal: Eliminate the Prospector and equal or outnumber the townspeople.
The Townspeople
Doc Fesstival: The doctor who performs the autopsy on players every morning and night after someone dies. If he dies, the roleflip mechanic will be retired in favor of regular cardflips, since he won't be able to identify the bodies. He can also choose to permanently retire and disable this ability during the night from Night 2 onwards, which will be announced to the whole game. (Zeldamaster12)
Time Cop: A mysterious time cop from the future who doesn't play by the rules. He's extensively researched the population of Gunshot Gulch and can inspect one player each night to learn that player's cardflip color. (MECHDRAGON777)
Sheriff Westin: Gunshot's sheriff, who has been set aside in his inspection capabilities by the Time Cop. He's looking to build up a posse to combat the gangsters himself, and can reveal his role to one player each night. (ShadowStarX)
Crazy Carl Williams: If Jonny Peterson is the fastest gun in the west, Carl Williams is the craziest. He can kill one player each night, but will lose this ability for one night if he kills an innocent. (glitch4)
One Horse: The only horse in this town, he can sit on one player each night to prevent that player from being night killed. Obviously, he can't sit on himself. (Nanaya Jacob)
Eric the Bartender: Has no ability, but cardflips blue if not identified by Doc Fesstival. (thehelmetguy1)
Lester the Kid: Regular townsperson (Danny)
Timmy Claymore: Regular townsperson. (Timmy Claymore)
Frank Strange: Regular townsperson. (PixelPest)
Vinny, the general store owner: Regular townsperson. (Megar)
The Texan Smoker: Regular townsperson. (Ness-Wednesday)
Barney the Carnie: Regular townsperson. (witchking666)
TNT Tyrone: A legendary former mercenary who previously worked with Jonny "The Fastest Gun in the West" Peterson. He has been retired for years, but will appear guilty if not identified by Doc Fesstival. (King of Eterity)
Goal: Eliminate the gangsters and prospector.
The Prospector
Ol' Ben, the Prospector: A crazed and greedy prospector who is obsessed with taking Gunshot Gulch and its oil for himself. Each night, he can kill one player. He can also protect himself by hiding in a hole if someone tries to kill him, rendering him immune to night kills. People don't think of him as a bad guy normally, so he cardflips green if not identified by Doc Fesstival (revealing his stolen gold). (Doesntpostverymuch)
Goal: Be the last player standing.
Role PMs
Players
1. King of Eterity (TNT Tyrone) (died Night 3) (cardflipped black)
2. Supershroom (Black Bill Redford) (died Day 3)
3. witchking666 (Barney the Carnie) (died Night 2)
4. ShadowStarX (Sheriff Westin) (died Night 2)
5. Zeldamaster12 (Doc Fesstival)
6. MECHDRAGON777 (Time Cop) (died Night 2)
7. Ness-Wednesday (The Texan Smoker) (died Night 4)
8. Megar (Vinny, the general store owner)
9. PixelPest (Frank Strange) (died Night 1)
10. thehelmetguy1 (Eric the Bartender)
11. Danny (Lester the Kid) (died Night 1)
12. Nanaya Jacob (One Horse) (died Night 5)
13. Sanct (Mr. Skull) (died Day 5)
14. glitch4 (Crazy Carl Williams) (died Night 3)
15. Waddle Derp (Jonny "The Fastest Gun in the West" Peterson) (died Day 4)
16. Doesntpostverymuch (Ol' Ben, the Prospector) (died Day 2)
17. RSuperTheGreat (Timmy Claymore) (died Night 4)
18. TheDinoKing (Big Doyle) (died Day 5)
Backups
1. practicalshorty014
2.
3.
4.
5.
Death Messages
THE TOWN WINS!
Congratulations to Megar, Zeldamaster12, and thehelmetguy1, who managed a major comeback strating on Day 3 when it seemed that all was lost!
And thanks to everyone else for playing and being active as well! See you next game...
Link to Google Doc (lists ability targets, etc.)
Final phase change
My personal thoughts
Biggest comeback in SMBX Mafia history? Maybe. The town was extremely close to being wiped out on Day 3 when the gangsters almost managed to lynch Zeldamaster. Both the townspeople, especially the main two active townspeople, Megar and Zeldamaster, and the mafia played extremely well this game, and there were a lot of exciting moments. Balance-wise, I think this game could've been significantly better. The roleflip mechanic kind-of broke the game for the town later on in the same way that witchking predicted it would during host sign-ups, so I apologize about that. Doc Fesstival's retiring mechanic was stupid - I should've had it also reveal his identity to the whole game, which would've given it utility even if it wasn't that great. I thought the mafia was too powerful in the early game until the town started to make a comeback, Jonny in particular, and they may have been, especially if the prospector had been alive longer to assist them in killing townspeople. I do think this game turned out pretty well though, and look forward to more Mafia games in the future!
Player Analysis
The year is 1855. The setting, the American West. A team of gangsters, commissioned by a time-traveling oil tycoon from the year 2180 named Big Doyle and led by legendary outlaw Jonny "The Fastest Gun in the West" Peterson, has infiltrated the once-peaceful mining town of Gunshot Gulch, Nevada in order to dig up a plentiful source of oil located below the surface. Oil is exceptionally rare in the late 22nd century and Doyle plans to bring the gallons he would dig up back to his own time, where he will sell it for trillions of euros.
The gangsters' only opposition is the 13 innocent townspeople of Gunshot Gulch who are determined to protect their village. Well, that's not totally right. Thankfully, Doyle was followed back in time by a Time Cop who has taken a vow to prevent the timeline from being altered and to stop the villainous oil tycoon at any cost. Unfortunately, he's already failed the first part, what with making his presence known to villagers in 1855 and all. But that's alright; he can still succeed in the second.
Oh yeah, and there's some prospector who wants all the gold in Gunshot Gulch for himself or something too, no matter who he has to kill. The townspeople will have to deal with all this in...
M37: Peak Oil, 200 Years Too Soon
Format: Roleflip - 18 Players
This is a roleflip game. Since every player is a unique character, their specific role will be identified when they are killed (by default). However, cardflip colors are still included.
The Gangster Squad
Big Doyle: A greedy oil tycoon from the year 2180. He is the diabolical mastermind behind all of this, and can use cloaking technology to alter his appearance to appear blue if no autopsy is performed on him. (TheDinoKing)
Jonny "The Fastest Gun in the West" Peterson: A legendary outlaw in 1850s Nevada. As long as he's alive, he will be able to kill one player on even-numbered nights, thanks to his incredible quick draw. (Waddle Derp)
Black Bill Redford: Named for his ashen face thanks to his work with explosives, Bill can place a bomb on one player each night that is rigged to explode if that player dies; if so the player will cardflip black with no name revealed. The bombs will decay by the next night. (Supershroom)
Mr. Skull: 160 years before he joined the ghost pirate crew, Mr. Skull was a gangster in the Old West. He spies on other players and gives them good bones and calcium, and can visit one player each night to eavesdrop on any host PMs they received. (Sanct)
(All members have contact with each other and conspire to kill one player each night.)
Goal: Eliminate the Prospector and equal or outnumber the townspeople.
The Townspeople
Doc Fesstival: The doctor who performs the autopsy on players every morning and night after someone dies. If he dies, the roleflip mechanic will be retired in favor of regular cardflips, since he won't be able to identify the bodies. He can also choose to permanently retire and disable this ability during the night from Night 2 onwards, which will be announced to the whole game. (Zeldamaster12)
Time Cop: A mysterious time cop from the future who doesn't play by the rules. He's extensively researched the population of Gunshot Gulch and can inspect one player each night to learn that player's cardflip color. (MECHDRAGON777)
Sheriff Westin: Gunshot's sheriff, who has been set aside in his inspection capabilities by the Time Cop. He's looking to build up a posse to combat the gangsters himself, and can reveal his role to one player each night. (ShadowStarX)
Crazy Carl Williams: If Jonny Peterson is the fastest gun in the west, Carl Williams is the craziest. He can kill one player each night, but will lose this ability for one night if he kills an innocent. (glitch4)
One Horse: The only horse in this town, he can sit on one player each night to prevent that player from being night killed. Obviously, he can't sit on himself. (Nanaya Jacob)
Eric the Bartender: Has no ability, but cardflips blue if not identified by Doc Fesstival. (thehelmetguy1)
Lester the Kid: Regular townsperson (Danny)
Timmy Claymore: Regular townsperson. (Timmy Claymore)
Frank Strange: Regular townsperson. (PixelPest)
Vinny, the general store owner: Regular townsperson. (Megar)
The Texan Smoker: Regular townsperson. (Ness-Wednesday)
Barney the Carnie: Regular townsperson. (witchking666)
TNT Tyrone: A legendary former mercenary who previously worked with Jonny "The Fastest Gun in the West" Peterson. He has been retired for years, but will appear guilty if not identified by Doc Fesstival. (King of Eterity)
Goal: Eliminate the gangsters and prospector.
The Prospector
Ol' Ben, the Prospector: A crazed and greedy prospector who is obsessed with taking Gunshot Gulch and its oil for himself. Each night, he can kill one player. He can also protect himself by hiding in a hole if someone tries to kill him, rendering him immune to night kills. People don't think of him as a bad guy normally, so he cardflips green if not identified by Doc Fesstival (revealing his stolen gold). (Doesntpostverymuch)
Goal: Be the last player standing.
Role PMs
Spoiler: show
1. King of Eterity (TNT Tyrone) (died Night 3) (cardflipped black)
2. Supershroom (Black Bill Redford) (died Day 3)
3. witchking666 (Barney the Carnie) (died Night 2)
4. ShadowStarX (Sheriff Westin) (died Night 2)
5. Zeldamaster12 (Doc Fesstival)
6. MECHDRAGON777 (Time Cop) (died Night 2)
7. Ness-Wednesday (The Texan Smoker) (died Night 4)
8. Megar (Vinny, the general store owner)
9. PixelPest (Frank Strange) (died Night 1)
10. thehelmetguy1 (Eric the Bartender)
11. Danny (Lester the Kid) (died Night 1)
12. Nanaya Jacob (One Horse) (died Night 5)
13. Sanct (Mr. Skull) (died Day 5)
14. glitch4 (Crazy Carl Williams) (died Night 3)
15. Waddle Derp (Jonny "The Fastest Gun in the West" Peterson) (died Day 4)
16. Doesntpostverymuch (Ol' Ben, the Prospector) (died Day 2)
17. RSuperTheGreat (Timmy Claymore) (died Night 4)
18. TheDinoKing (Big Doyle) (died Day 5)
Backups
1. practicalshorty014
2.
3.
4.
5.
Death Messages
Spoiler: show
Congratulations to Megar, Zeldamaster12, and thehelmetguy1, who managed a major comeback strating on Day 3 when it seemed that all was lost!
And thanks to everyone else for playing and being active as well! See you next game...
Link to Google Doc (lists ability targets, etc.)
Final phase change
My personal thoughts
Biggest comeback in SMBX Mafia history? Maybe. The town was extremely close to being wiped out on Day 3 when the gangsters almost managed to lynch Zeldamaster. Both the townspeople, especially the main two active townspeople, Megar and Zeldamaster, and the mafia played extremely well this game, and there were a lot of exciting moments. Balance-wise, I think this game could've been significantly better. The roleflip mechanic kind-of broke the game for the town later on in the same way that witchking predicted it would during host sign-ups, so I apologize about that. Doc Fesstival's retiring mechanic was stupid - I should've had it also reveal his identity to the whole game, which would've given it utility even if it wasn't that great. I thought the mafia was too powerful in the early game until the town started to make a comeback, Jonny in particular, and they may have been, especially if the prospector had been alive longer to assist them in killing townspeople. I do think this game turned out pretty well though, and look forward to more Mafia games in the future!
Player Analysis
Spoiler: show