Page 1 of 1

Custom Graphics Help

Posted: Mon Apr 03, 2017 2:34 am
by FirestarPlays
Hello, Firestar here once again. I just got Paint.net so I could make Custom GFX, but then I came into a problem. I am trying to make a SMB3-recolored SMB2 vase but don't want it to look terrible. Any help here would be appreciated.

Re: Custom Graphics Help

Posted: Mon Apr 03, 2017 3:10 am
by FanofSMBX
FirestarPlays wrote:Hello, Firestar here once again. I just got Paint.net so I could make Custom GFX, but then I came into a problem. I am trying to make a SMB3-recolored SMB2 vase but don't want it to look terrible. Any help here would be appreciated.
Ok, here is how you do it.

1. Go to the paint bucket tool, and make the flood mode to "global" (or blue), tolerance to 0%, antialiasing disabled, blend mode (potion) as overwrite, and selection clipping mode to "pixelated selection quality" (not that the last is needed for recoloring, but it is good practice for other graphics)
2. Open the SMB3 sprites you want your colors from, then use the eyedropper to select the color and then switch to the bucket to recolor your graphic. You can select colors with left and right click, and use the bucket with the same clicks to use two colors at a time. Make sure after clicking the paint bucket, you will notice a square where you clicked. This can be dragged in case you clicked the wrong area, instead of using "undo". But this is also annoying, because unless you switch to another tool after recoloring, when you go to your source sprite to get a new color, it will use the new color you got on the left or right "hand", to go over the old one if the last color you recolored was on the same "hand" when you grab a new color! (So when recoloring three colors, go to source image and with eyedropper click left on 1 and right on 2, then go to the image you are editing then use paint bucket to left and right click over the right areas, then switch to the eyedropper BEFORE going back to the source image to get color 3, or you will replace color 1 or 2 on the new image with color 3 if the last color you recolored with and has the square was changed when you went to the source image)
3. (Just some hints) Use FrozenQuills' tileset compiler to recolor multiple blocks and other graphics at a time. Also, when making a real custom graphic, make it with a blank/transparent background like some of Valtteri's graphics. This means that you can use black in your graphic, and when you go to create the mask, you can recolor the background white after you make everything else black like a mask is.

Yeah, sorry, that sounded weird, but when you use it it will probably make more sense. When you go to the old image to get a color, and you go back to your recolored image and suddenly the color you used is different unless you take precaution, is a "gotcha" moment, so I was just trying to warn you.

Re: Custom Graphics Help

Posted: Mon Apr 03, 2017 7:52 am
by PixelPest
Don't use the fill bucket; it's most often an inefficient waste of time. Just use the recolour tool (it looks like three dots). Use the colour picker (the needle) to grab a colour with either a left or right click and then after disabling anistialating (the three connected dots at the top right) set tolerance to zero. Then you can click on a colour and all instances of that colour within the range (you'll see a circle around the cursor) will be recoloured. You can also find tutorials and support on getpaint.net

Re: Custom Graphics Help

Posted: Mon Apr 03, 2017 9:04 am
by FireyPaperMario
Look up the SNES color palette first. bThat's all the help I'll give! :|

Re: Custom Graphics Help

Posted: Mon Apr 03, 2017 12:41 pm
by FirestarPlays
Thanks guys, Quill's tileset compiler is really useful! :)

Re: Custom Graphics Help

Posted: Mon Apr 03, 2017 1:22 pm
by FanofSMBX
PixelPest wrote:Don't use the fill bucket; it's most often an inefficient waste of time. Just use the recolour tool (it looks like three dots). Use the colour picker (the needle) to grab a colour with either a left or right click and then after disabling anistialating (the three connected dots at the top right) set tolerance to zero. Then you can click on a colour and all instances of that colour within the range (you'll see a circle around the cursor) will be recoloured. You can also find tutorials and support on getpaint.net
What's inefficient about it? When you set it to global, the fill bucket recolors everything in the picture.

Re: Custom Graphics Help

Posted: Tue Apr 04, 2017 5:54 am
by MacDuckBeat
FanofSMBX wrote:
PixelPest wrote:Don't use the fill bucket; it's most often an inefficient waste of time. Just use the recolour tool (it looks like three dots). Use the colour picker (the needle) to grab a colour with either a left or right click and then after disabling anistialating (the three connected dots at the top right) set tolerance to zero. Then you can click on a colour and all instances of that colour within the range (you'll see a circle around the cursor) will be recoloured. You can also find tutorials and support on getpaint.net
What's inefficient about it? When you set it to global, the fill bucket recolors everything in the picture.
Also, if you press shift with a fill bucket tool and then when the clicking the paint bucket on the same color(for example, white), it will turn the original color to another color. (E.G, the white color turns to yellow)