M37: Peak Oil, 200 Years Too Soon - Town Wins

The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.
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Julia Pseudo
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M37: Peak Oil, 200 Years Too Soon - Town Wins

Postby Julia Pseudo » Sun Mar 26, 2017 3:53 pm

Alright, role PMs have been sent out and the game is finally ready to start...

The year is 1855. The setting, the American West. A team of gangsters, commissioned by a time-traveling oil tycoon from the year 2180 named Big Doyle and led by legendary outlaw Jonny "The Fastest Gun in the West" Peterson, has infiltrated the once-peaceful mining town of Gunshot Gulch, Nevada in order to dig up a plentiful source of oil located below the surface. Oil is exceptionally rare in the late 22nd century and Doyle plans to bring the gallons he would dig up back to his own time, where he will sell it for trillions of euros.
The gangsters' only opposition is the 13 innocent townspeople of Gunshot Gulch who are determined to protect their village. Well, that's not totally right. Thankfully, Doyle was followed back in time by a Time Cop who has taken a vow to prevent the timeline from being altered and to stop the villainous oil tycoon at any cost. Unfortunately, he's already failed the first part, what with making his presence known to villagers in 1855 and all. But that's alright; he can still succeed in the second.
Oh yeah, and there's some prospector who wants all the gold in Gunshot Gulch for himself or something too, no matter who he has to kill. The townspeople will have to deal with all this in...

M37: Peak Oil, 200 Years Too Soon
Format: Roleflip - 18 Players
This is a roleflip game. Since every player is a unique character, their specific role will be identified when they are killed (by default). However, cardflip colors are still included.

The Gangster Squad
Big Doyle: A greedy oil tycoon from the year 2180. He is the diabolical mastermind behind all of this, and can use cloaking technology to alter his appearance to appear blue if no autopsy is performed on him. (TheDinoKing)
Jonny "The Fastest Gun in the West" Peterson: A legendary outlaw in 1850s Nevada. As long as he's alive, he will be able to kill one player on even-numbered nights, thanks to his incredible quick draw. (Waddle Derp)
Black Bill Redford: Named for his ashen face thanks to his work with explosives, Bill can place a bomb on one player each night that is rigged to explode if that player dies; if so the player will cardflip black with no name revealed. The bombs will decay by the next night. (Supershroom)
Mr. Skull: 160 years before he joined the ghost pirate crew, Mr. Skull was a gangster in the Old West. He spies on other players and gives them good bones and calcium, and can visit one player each night to eavesdrop on any host PMs they received. (Sanct)
(All members have contact with each other and conspire to kill one player each night.)
Goal: Eliminate the Prospector and equal or outnumber the townspeople.

The Townspeople
Doc Fesstival: The doctor who performs the autopsy on players every morning and night after someone dies. If he dies, the roleflip mechanic will be retired in favor of regular cardflips, since he won't be able to identify the bodies. He can also choose to permanently retire and disable this ability during the night from Night 2 onwards, which will be announced to the whole game. (Zeldamaster12)
Time Cop: A mysterious time cop from the future who doesn't play by the rules. He's extensively researched the population of Gunshot Gulch and can inspect one player each night to learn that player's cardflip color. (MECHDRAGON777)
Sheriff Westin: Gunshot's sheriff, who has been set aside in his inspection capabilities by the Time Cop. He's looking to build up a posse to combat the gangsters himself, and can reveal his role to one player each night. (ShadowStarX)
Crazy Carl Williams: If Jonny Peterson is the fastest gun in the west, Carl Williams is the craziest. He can kill one player each night, but will lose this ability for one night if he kills an innocent. (glitch4)
One Horse: The only horse in this town, he can sit on one player each night to prevent that player from being night killed. Obviously, he can't sit on himself. (Nanaya Jacob)
Eric the Bartender: Has no ability, but cardflips blue if not identified by Doc Fesstival. (thehelmetguy1)
Lester the Kid: Regular townsperson (Danny)
Timmy Claymore: Regular townsperson. (Timmy Claymore)
Frank Strange: Regular townsperson. (PixelPest)
Vinny, the general store owner: Regular townsperson. (Megar)
The Texan Smoker: Regular townsperson. (Ness-Wednesday)
Barney the Carnie: Regular townsperson. (witchking666)
TNT Tyrone: A legendary former mercenary who previously worked with Jonny "The Fastest Gun in the West" Peterson. He has been retired for years, but will appear guilty if not identified by Doc Fesstival.
Goal: Eliminate the gangsters and prospector.

The Prospector
Ol' Ben, the Prospector: A crazed and greedy prospector who is obsessed with taking Gunshot Gulch and its oil for himself. Each night, he can kill one player. He can also protect himself by hiding in a hole if someone tries to kill him, rendering him immune to night kills. People don't think of him as a bad guy normally, so he cardflips green if not identified by Doc Fesstival (revealing his stolen gold). (Doesntpostverymuch)
Goal: Be the last player standing.

Role PMs
Spoiler: show
Role PM wrote:You are Big Doyle! You are the greedy oil tycoon from the year 2180 who's behind everything that has transpired in Gunshot Gulch. You brought cloaking technology from the future back with you, and can use it to disguise yourself to even the Time Cop, appearing blue unless Doc Fesstival performs an autopsy on your corpse. Additionally, you will conspire with your allies in the Gangster Squad to kill one player each night.

Assisting you are <player> (Jonny "The Fastest Gun in the West" Peterson), <player> (Black Bill Redford), and <player> (Mr. Skull).

Your goal is to eliminate the prospector and equal or outnumber the townspeople.
Role PM wrote:You are Jonny "The Fastest Gun in the West" Peterson! You are a legendary outlaw feared for your quick draw by the townspeople of Gunshot Gulch, and you have been hired by Big Doyle to take over the town and help him strike oil. On even-numbered nights, you can pull your gun on someone to kill them. Additionally, you will conspire with your allies in the Gangster Squad to kill one player each night.

Assisting you are <player> (Big Doyle), <player> (Black Bill Redford), and <player> (Mr. Skull).

Your goal is to eliminate the prospector and equal or outnumber the townspeople.
Role PM wrote:You are Black Bill Redford! You are an ashen-faced explosives expert and accomplice to Jonny "The Fastest Gun in the West" Peterson, who has called on you to help with his latest scheme. Each night, you can place a bomb on one player. If the player is killed by the next night, the bomb will explode, destroying the body and making it unidentifiable (the player will cardflip black and no role will be revealed even with Doc Fesstival's help). This does not affect the Time Cop's inspection ability. Additionally, you will conspire with your allies in the Gangster Squad to kill one player each night.

Assisting you are <player> (Big Doyle), <player> (Jonny "The Fastest Gun in the West" Peterson), and <player> (Mr. Skull).

Your goal is to eliminate the prospector and equal or outnumber the townspeople.
Role PM wrote:You are Mr. Skull! You are an undead symbol of chaos and destruction and have aligned yourself with history's greatest villains. Each night, you can visit someone's home to deliver good bones and calcium, as well as to eavesdrop on any host PMs that the target receives during that night. Additionally, you will conspire with your allies in the Gangster Squad to kill one player each night.

Assisting you are <player> (Big Doyle), <player> (Jonny "The Fastest Gun in the West" Peterson), and <player> (Black Bill Redford).

Your goal is to eliminate the prospector and equal or outnumber the townspeople.
Role PM wrote:You are Doc Fesstival! You are an old country doctor who performs all the medical work in Gunshot Gulch. When players die in the morning and night, the town will call upon you to perform an autopsy and identify the exact roles of the bodies for everyone to hear. If you feel this is unsafe, you may choose to permanently retire from this role during the night on Night 2 or later(which will be anonymously announced the next morning), and you will of course be unable to perform your job if you're dead.

Your goal is to eliminate the Gangster Squad and prospector to protect the town at all costs.
Role PM wrote:You are the Time Cop! You were sent back in time from your home era of 2180 to assist the town of Gunshot Gulch in apprehending Big Doyle and his gangster cronies before they do irreparable damage to the timeline. Each night, you can inspect one player to learn their cardflip color, using the extensive knowledge you've gathered from the history books.

Your goal is to eliminate the Gangster Squad and prospector to protect the town at all costs.
Role PM wrote:You are Sheriff Westin! You are the old-fashioned law enforcer of Gunshot Gulch and are not afraid to get your hands a little dirty. You've decided to build up a posse to find and defeat Jonny "The Fastest Gun in the West" Peterson and his mysterious benefactor, and can reveal your role to one player each night.

Your goal is to eliminate the Gangster Squad and prospector to protect the town at all costs.
Role PM wrote:You are Crazy Carl Williams! While Jonny Peterson may be The Fastest Gun in the West, you are the craziest - and you have nowhere to stay outside of Gunshot Gulch. Each night, you can shoot and kill one player. While you may be a little crazy, you still care about your fellow man and will not kill a player on the next night if you kill an innocent.

Your goal is to eliminate the Gangster Squad and prospector to protect the town at all costs.
Role PM wrote:You are the One Horse in Gunshot Gulch! And you know... somehow, you might be mistaken for a human. Maybe. You can imagine yourself as walking around like a person or something. I don't know. I didn't. Each night, you can sit on one player to protect them from being nightkilled. If you are successful, the following message will be included in the phase transition message the next morning:
Protected wrote:Someone tried to kill <player> last night, but they were nowhere to be found!
You cannot sit on yourself, obviously.

Your goal is to eliminate the Gangster Squad and prospector to protect the town at all costs.
Role PM wrote:You are Eric the Bartender! While you are a normal townsperson, you have quite a reputation in Gunshot Gulch for being the one everyone talks to when they're having problems. For this reason, you might be mistaken for having some special abilities among the town and you will cardflip blue if your corpse isn't identified by Doc Fesstival.

Your goal is to eliminate the Gangster Squad and prospector to protect the town at all costs.
Role PM wrote:You are Lester the Kid! You're just a normal townsperson with no special abilities.

Your goal is to eliminate the Gangster Squad and prospector to protect the town at all costs.
Role PM wrote:You are Timmy Claymore! You're just a normal townsperson with no special abilities.

Your goal is to eliminate the Gangster Squad and prospector to protect the town at all costs.
Role PM wrote:You are Frank Strange! You're just a normal townsperson with no special abilities.

Your goal is to eliminate the Gangster Squad and prospector to protect the town at all costs.
Role PM wrote:You are Vinny, the general store owner! You're just a normal townsperson with no special abilities.

Your goal is to eliminate the Gangster Squad and prospector to protect the town at all costs.
Role PM wrote:You are The Texan Smoker! You're just a normal townsperson with no special abilities.

Your goal is to eliminate the Gangster Squad and prospector to protect the town at all costs.
Role PM wrote:You are Barnie the Carnie! You're just a normal townsperson with no special abilities.

Your goal is to eliminate the Gangster Squad and prospector to protect the town at all costs.
Role PM wrote:You are TNT Tyrone! You are a retired mercenary who used to be Jonny "The Fastest Gun in the West" Peterson's partner in crime before Bill Redford replaced you. You've since gone straight, but the Time Cop and most townspeople know you as their enemy, so you will cardflip red if your corpse is not identified by Doc Fesstival.

Your goal is to eliminate the Gangster Squad and prospector to protect the town at all costs.
Role PM wrote:You are Ol' Ben, the Prospector! You are an elderly oil prospector and, unbeknownst to anyone else, you've been trying to get your hands on the oil under Gunshot Gulch for as long as you can remember - specifically, last Wednesday afternoon. Each night, you can kill one player with your pickaxe. Additionally, you live in a hole out in the desert that is unknown to anyone else in the town, so you will be safe from being killed at night. If someone makes an attempt on your life, the following message will be included in the phase transition message on the next morning:
Protected wrote:Someone tried to kill <you> last night, but they were nowhere to be found!
The town thinks of you as a harmless old man, your name lost to history, and only Doc Fesstival has diagnosed your obsessive tendencies, so you will cardflip green if he does not identify your corpse.

Your goal is to be the last player standing.
Players (3/18 remain)
1. King of Eterity (corpse not identified) (died Night 3)
2. Supershroom (Black Bill Redford) (died Day 3)
3. witchking666 (Barney the Carnie) (died Night 2)
4. ShadowStarX (Sheriff Westin) (died Night 2)
5. Zeldamaster12
6. MECHDRAGON777 (Time Cop) (died Night 2)
7. Ness-Wednesday (The Texan Smoker) (died Night 4)
8. Megar
9. PixelPest (Frank Strange) (died Night 1)
10. thehelmetguy1
11. Danny (Lester the Kid) (died Night 1)
12. Nanaya Jacob (One Horse) (died Night 5)
13. Sanct (Mr. Skull) (died Day 5)
14. glitch4 (Crazy Carl Williams) (died Night 3)
15. Waddle Derp (Jonny "The Fastest Gun in the West" Peterson) (died Day 4)
16. Doesntpostverymuch (Ol' Ben, the Prospector) (died Day 2)
17. RSuperTheGreat (Timmy Claymore) (died Night 4)
18. TheDinoKing (Big Doyle) (died Day 5)

Backups
1. practicalshorty014
2.
3.
4.
5.

Death Messages
Spoiler: show
Night 1
The townspeople woke up to find that notorious gunslinger Danny was lying dead in the middle of the town square.
Danny has died!
The office of Doc Fesstival issued an autopsy, identifying him as townsperson Lester the Kid!

PixelPest was also found dead, his head stuck on a pike outside the sheriff's office, perhaps as a threat or a symbol of vigilante justice...
PixelPest has died!
The office of Doc Fesstival issued an autopsy, identifying him as townsperson Frank Strange!

Day 1
Nobody died.

Night 2
witchking666 went to hide in a barrel, away from the gangsters. Unbeknownst to him, an assassin was hiding inside.
witchking666 has died!
The office of Doc Fesstival issued an autopsy, identifying him as townsperson Barney the Carnie!

MECHDRAGON777 was checking up on his time machine for routine maintenance, only to find it and his history books destroyed. Not only that, but an assassin was waiting inside...
MECHDRAGON777 has died!
The office of Doc Fesstival issued an autopsy, identifying him as the town's ally from the future, the Time Cop!

ShadowStarX was sleeping in the back of the sheriff's office when he was shot.
ShadowStarX has died!
The office of Doc Fesstival issued an autopsy, identifying him as local law enforcement official Sheriff Westin!

Day 2
Doesntpostverymuch was a very troubled miner. 2 days ago, he had decided he was going to take the town of Gunshot Gulch for himself in the chaos of the gangsters' strike on the town. From his secret base on the outskirts of town, he had been planning the systematic deaths of the whole town. But when he was discovered by the town for shady comments made early on, he crumpled under the pressure. He attempted to bargain with the town for immunity in exchange for offing the gangsters with his pickaxe, but they ultimately refused. He suddenly revealed that he never needed them, and pulled out a jetpack that he had stolen from MECHDRAGON777's abandoned time machine. Before he could get away, though, the townspeople grabbed him and hanged him in the center of town.
Doesntpostverymuch has died!
The office of Doc Fesstival issued an autopsy, identifying him as crazed local miner Ol' Ben, the Prospector!

Night 3
glitch4 got up bright and early after staying out late the previous night, stalking his target. He was determined to stop the gangsters at all costs, and as the craziest gun in the west, he believed that all the responsibility fell to him to do so. Excited after his exploits last night, he paraded into the town square carrying the body of his victim King of Eterity.

"I got one of 'em!" he shouted to the townspeople, stopping at every house.
But just as he threw the body to the ground, it exploded, destroying all the evidence.
King of Eterity has died! The corpse was unidentifiable.

The shockwave from the explosion sent glitch4 flying into the general store, the impact breaking his neck.
glitch4 has died!
The office of Doc Fesstival issued an autopsy, identifying him as vigilante gunman Crazy Carl Williams!

Day 3
The townspeople rallied together for an insta!

Supershroom cackled to himself as he worked on his next bomb in the back of the sheriff's office that the gangsters had taken over. They were so close to having the town for themselves, even if it meant selling out to a mysterious man from the future. Suddenly, half the town broke into his office, accusing him of having covered up King of Eterity's death to confuse the town. Supershroom denied everything, hiding the bomb behind the desk, but it wasn't enough, and he was shot.
Supershroom has died!
The office of Doc Fesstival issued an autopsy, identifying him as gangster and explosives expert Black Bill Redford!

Night 4
RSuperTheGreat, the local blacksmith, was sleeping in her bed when someone dropped an anvil on her.
RSuperTheGreat has died!
The office of Doc Fesstival issued an autopsy, identifying her as townsperson Timmy Claymore!

Ness-Wednesday was smoking one of his custom-rolled cigars, but it seemed that someone had poisoned it.
Ness-Wednesday has died!
The office of Doc Fesstival issued an autopsy, identifying him as townsperson The Texan Smoker!

Day 4
Waddle Derp had been shifty-eyed all night. He and Supershroom had been in this business for years - how could anyone have found them out? He was furious at his old partner TNT Tyrone now more than ever - that traitor! Thankfully he had tricked that wannabe gunslinger glitch4 into taking him out -- or had he? Waddle Derp wasn't any more sure than the others about that; Supershroom's bombs always did the trick, after all. Waddle Derp had poisoned Ness-Wednesday, too - not his usual forte, being the fastest gun in the west and all, but he felt an ironic death was necessary when the townspeople were so infuriatingly close to taking him down. Unfortunately, he was in such a panic when the townspeople came to interrogate him that he had no defense - and the fastest gun in the west was no more.
Waddle Derp has died!
The office of Doc Fesstival issued an autopsy, identifying him as notorious gangster Jonny "The Fastest Gun in the West" Peterson!

Night 5
Nanaya Jacob was a hardworking work horse brought west by the first settlers of Gunshot Gulch. His business was sitting on people, and though he had never saved anyone, he had done his best. Tonight, as he sat and hoped the gangsters wouldn't find the one he was sitting on, he found the gangsters coming for him - the one thing he dreaded more than anything.
Nanaya Jacob has died!
The office of Doc Fesstival issued an autopsy, identifying him as the One Horse in town!

Day 5
Sanct had bone-chilling plans for what remained of the town. As an undead gangster, he was committed to the spreading of death across the world - and working with TheDinoKing, oil tycoon from the future, was his latest venture. With the deaths of their close allies Supershroom and Waddle Derp, the two criminals realized they were doomed - and they walked into the town square, dejected, to meet the townspeople. Zeldamaster12, the old country doctor, was packing a pistol and he shot Sanct, shattering his bones.
Sanct has died!

Zeldamaster issued an autopsy right there, identifying him as undead gangster Mr. Skull!
TheDinoKing was next. He demanded that the town listen to him, and let him defend himself, but they were having none of it. Finally, he shouted out in a rage that even though he hadn't succeeded, it wasn't over, and he would do anything to survive. He activated a portable time machine and created a gateway back to the future, intending to complete his plans in another time, another place. Before that could happen, though, Megar and thehelmetguy, the local general store owner and bartender, both shot at the gateway as TheDinoKing stepped through, closing it and slicing him in half.
TheDinoKing has died!
Zeldamaster issued another autopsy, identifying him as Big Doyle, oil tycoon from the year 2180!

Zeldamaster12, thehelmetguy1, and Megar went on to win a Nobel Peace Prize as well as a Daytime Emmy for their work in the sitcom "Megar in the Middle".

Sanct went on to reform over 100 years later, changing his name to Bloodedge and joining a band of ghost pirates.
Phases will shift around 8:00 PM (in Eastern Time) each day, or earlier if all required actions are performed (all ability PMs received during the night, or an insta-lynch during the day).

THE TOWN WINS!

Julia Pseudo
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Re: Mafia 37: Peak Oil, 200 Years Too Soon - Night 1

Postby Julia Pseudo » Sun Mar 26, 2017 3:56 pm

Please include me in your alliance PMs and secret Discord groups, and send me relevant IRC (lol) and private Discord logs! This will help me write player analyses after the game is over (and helps me make sure that people aren't doing anything shady).

Also, if you have a night ability but are not using it, please PM me anyways to confirm this!

Thanks, and good luck to everyone!

Megar
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Re: Mafia 37: Peak Oil, 200 Years Too Soon - Night 1

Postby Megar » Sun Mar 26, 2017 3:56 pm

Howdy. I'm Vinny.

Thehelmetguy1
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Re: Mafia 37: Peak Oil, 200 Years Too Soon - Night 1

Postby Thehelmetguy1 » Sun Mar 26, 2017 4:00 pm

Obligatory message goes here.
Let's fucking do this.

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Re: Mafia 37: Peak Oil, 200 Years Too Soon - Night 1

Postby ShadowStarX » Sun Mar 26, 2017 4:01 pm

Let's go folks.

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Re: Mafia 37: Peak Oil, 200 Years Too Soon - Night 1

Postby Cedur » Sun Mar 26, 2017 4:01 pm

hi

ElectriKong
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Re: Mafia 37: Peak Oil, 200 Years Too Soon - Night 1

Postby ElectriKong » Sun Mar 26, 2017 4:04 pm

Finally

Nanaya
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Re: Mafia 37: Peak Oil, 200 Years Too Soon - Night 1

Postby Nanaya » Sun Mar 26, 2017 4:09 pm

>insert night theme

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Re: Mafia 37: Peak Oil, 200 Years Too Soon - Night 1

Postby Valentine » Sun Mar 26, 2017 4:17 pm

alright, it's live. Nice

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Re: Mafia 37: Peak Oil, 200 Years Too Soon - Night 1

Postby glitch4 » Sun Mar 26, 2017 4:19 pm

hola

TDK
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Re: Mafia 37: Peak Oil, 200 Years Too Soon - Night 1

Postby TDK » Sun Mar 26, 2017 4:25 pm

Hello.

PixelPest
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Re: Mafia 37: Peak Oil, 200 Years Too Soon - Night 1

Postby PixelPest » Sun Mar 26, 2017 4:28 pm

Ja

Waddle
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Re: M37: Peak Oil, 200 Years Too Soon - Night 1

Postby Waddle » Sun Mar 26, 2017 6:10 pm

Lettuce role

MacDuckBeat
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Re: M37: Peak Oil, 200 Years Too Soon - Night 1

Postby MacDuckBeat » Sun Mar 26, 2017 6:15 pm

I'm here.

MECHDRAGON777
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Re: M37: Peak Oil, 200 Years Too Soon - Night 1

Postby MECHDRAGON777 » Sun Mar 26, 2017 6:58 pm

After so many games being a special, I am not surprised of the outcome. Let us see how the goes again. Let's see the chaos that's unfolds once again

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Re: M37: Peak Oil, 200 Years Too Soon - Night 1

Postby Ness-Wednesday » Sun Mar 26, 2017 7:26 pm

I'm here and ready to play!

Julia Pseudo
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Re: M37: Peak Oil, 200 Years Too Soon - Night 1

Postby Julia Pseudo » Sun Mar 26, 2017 7:54 pm

A player asked me earlier if Black Bill Redford's ability obscured a dying player's role to the Gangster Squad (mafia), so I'll clarify that it does - no one, including the Gangster Squad, will learn the role/color of the player targeted (it is essentially a painting ability).

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Re: M37: Peak Oil, 200 Years Too Soon - Night 1

Postby Danny » Sun Mar 26, 2017 11:28 pm

I'M LESTER.

I'M 12.

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Re: M37: Peak Oil, 200 Years Too Soon - Night 1

Postby Witchking666 » Sun Mar 26, 2017 11:59 pm

I exist.

Doesntpostverymuch
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Re: M37: Peak Oil, 200 Years Too Soon - Night 1

Postby Doesntpostverymuch » Mon Mar 27, 2017 7:13 am

Howdy partners i'ma coming to this here game too!

I'm so sorry i just couldn't resist


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