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Chaos Cove

Posted: Sun Mar 26, 2017 1:51 am
by Eternia
Chaos Cove is the second level in my upcoming project: Super Mario 64 X.
Link:
Spoiler: show
Screenshots:
Spoiler: show
Image
There are 4 stars to collect.

Re: Chaos Cove

Posted: Sun Mar 26, 2017 2:39 am
by krakin
Do you have any screenshots of your level?

Re: Chaos Cove

Posted: Sun Mar 26, 2017 2:40 am
by Eternia
practicalshorty014 wrote:Do you have any screenshots of your level?
I'm using my school laptop so no, because the sites are blocked.

Re: Chaos Cove

Posted: Sun Mar 26, 2017 3:23 am
by krakin
Well when you're able to, post some screenshots here because one of the mods/admins will lock this thread if you don't have any.

Re: Chaos Cove

Posted: Mon Mar 27, 2017 1:42 pm
by TDK


This level wasn't good.
The top path was too easy to reach, and you could skip most of the level.
The bottom part had a leap of faith, which is too difficult for the second level.

Re: Chaos Cove

Posted: Mon Mar 27, 2017 6:07 pm
by HackPlayer7
I wouldn't say it's bad. This is just your average cave level but it does have some issues.
-Replace the ghost blocks with cement blocks instead, it fits more.
-Make the block ceiling higher, it's way too low!

That's all, otherwise acceptable for a second level.

Also
TheDinoKing wrote: The bottom part had a leap of faith, which is too difficult for the second level.
There's no rule saying that World 1 MUST be easy. Heck, you can have a lava land as first level.

Re: Chaos Cove

Posted: Mon Mar 27, 2017 6:21 pm
by TDK
HackPlayer7 wrote:I wouldn't say it's bad. This is just your average cave level but it does have some issues.
-Replace the ghost blocks with cement blocks instead, it fits more.
-Make the block ceiling higher, it's way too low!

That's all, otherwise acceptable for a second level.

Also
TheDinoKing wrote: The bottom part had a leap of faith, which is too difficult for the second level.
There's no rule saying that World 1 MUST be easy. Heck, you can have a lava land as first level.
I wouldn't say the level is good either, it's rather bland.
While there isn't any rule, the level was designed to be really easy which just make the leap of faith unfair even more unfair.

Imagine if there was an easy 1-1 grassland level, and at the end there was just enemy spam. That wouldn't be fair.

Re: Chaos Cove

Posted: Mon Mar 27, 2017 7:14 pm
by HackPlayer7
Enemy spam is badly challenging. It deals more damage than a single simple leap of faith, if it really bothers you than you can just go over it while the original poster fixes it.

Re: Chaos Cove

Posted: Mon Mar 27, 2017 7:31 pm
by TDK
HackPlayer7 wrote:Enemy spam is badly challenging. It deals more damage than a single simple leap of faith, if it really bothers you than you can just go over it while the original poster fixes it.
Enemy spam is more unfair, but a leap of faith is still unfair. Both cases are still bad as the player did not have the required information to beat the level before dying.

I'm just giving my thoughts on the level, and I did not enjoy at all. The level forums is all about criticism anyway.

Re: Chaos Cove

Posted: Tue Mar 28, 2017 11:15 am
by Eternia
TheDinoKing wrote:
HackPlayer7 wrote:Enemy spam is badly challenging. It deals more damage than a single simple leap of faith, if it really bothers you than you can just go over it while the original poster fixes it.
Enemy spam is more unfair, but a leap of faith is still unfair. Both cases are still bad as the player did not have the required information to beat the level before dying.

I'm just giving my thoughts on the level, and I did not enjoy at all. The level forums is all about criticism anyway.
Well it is SMB2J 1-2, and I know that I still need to fix a few things.

Re: Chaos Cove

Posted: Sun Apr 02, 2017 11:41 am
by TDK
ASGTY wrote:
TheDinoKing wrote:
HackPlayer7 wrote:Enemy spam is badly challenging. It deals more damage than a single simple leap of faith, if it really bothers you than you can just go over it while the original poster fixes it.
Enemy spam is more unfair, but a leap of faith is still unfair. Both cases are still bad as the player did not have the required information to beat the level before dying.

I'm just giving my thoughts on the level, and I did not enjoy at all. The level forums is all about criticism anyway.
Well it is SMB2J 1-2, and I know that I still need to fix a few things.
In the original level, there was some extra platforms near the end, so you didn't need to do a blind jump.

Just fix those issues mention and this can be a decent level.