Share your own SMBX levels and play others' too.
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loop13
- Ninji

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Postby loop13 » Thu Mar 23, 2017 8:34 pm
This is my level thread. Bow to me. {BLEEP} Sorry.
Back on SMM, I was a known level maker sort of. But my recent levels are known to be extremely hard, so don't expect mercy.
Hardcore Airships
A level for my project. It is VERY HARD Here is an obligatory screenshot. This level REQUIRES 2.0!
https://www.dropbox.com/s/ko33xq8apqmr4 ... p.zip?dl=0
Tell me if it doesn't work.
Last edited by loop13 on Thu Mar 23, 2017 8:59 pm, edited 1 time in total.
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MacDuckBeat
- Panser

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Postby MacDuckBeat » Thu Mar 23, 2017 8:52 pm
The download link with "preview" links to my account. Click the "Share", and then create the link. After that, copy the link.
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loop13
- Ninji

- Posts: 980
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Postby loop13 » Thu Mar 23, 2017 8:59 pm
Now does it work? I am very new to uploading files with links.
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krakin
- Birdo

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Postby krakin » Thu Mar 23, 2017 9:33 pm
Jayce 777 wrote:Now does it work? I am very new to uploading files with links.
It does now, you probably forgot to set the link to never expire.
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MacDuckBeat
- Panser

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Postby MacDuckBeat » Thu Mar 23, 2017 9:40 pm
It works for now it seems. I test it and it works.^^
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loop13
- Ninji

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Postby loop13 » Sat May 06, 2017 7:58 pm
Working on a new level. Well, actually polishing it. It is a bullet-hell-ish platforming level.
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Kixubug
- Volcano Lotus

- Posts: 515
- Joined: Sun Sep 04, 2016 12:17 am
Postby Kixubug » Sun May 07, 2017 1:47 am
Jayce 777 wrote:Working on a new level. Well, actually polishing it. It is a bullet-hell-ish platforming level.
Hope, Your levels are going to great this time.
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loop13
- Ninji

- Posts: 980
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Postby loop13 » Sun May 07, 2017 12:31 pm
Yeah, this one is going to be EXTREMELY hard to do. I don't really have a sense of difficulty, or good BGO placement.
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Inspirited
- Snifit

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Postby Inspirited » Tue May 09, 2017 3:55 pm
From the screenshot, it looks great but I dislike the grid and the fact you can see whats inside the ? block takes away the surprise. Better give it the normal ? block graphic.
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loop13
- Ninji

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Postby loop13 » Wed May 10, 2017 4:39 am
Actually, it is a flower block. They only work if you are small though. It is a very hard level. Something you would see in the Hardcore worlds on Mario forever.
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Enjl
- Cute Yoshi Egg

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Postby Enjl » Wed May 10, 2017 9:39 am
Inspirited wrote:From the screenshot, it looks great but I dislike the grid and the fact you can see whats inside the ? block takes away the surprise. Better give it the normal ? block graphic.
That's a block from SMBX2 Beta 3 which gives you the fire flower powerup no matter what.
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ElectriKong
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Postby ElectriKong » Wed May 10, 2017 12:31 pm
Inspirited wrote:From the screenshot, it looks great but I dislike the grid
This is obviously editor footage
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krakin
- Birdo

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Postby krakin » Thu May 11, 2017 7:56 pm
Inspirited wrote:From the screenshot, it looks great but I dislike the grid and the fact you can see whats inside the ? block takes away the surprise. Better give it the normal ? block graphic.
This was actually a screenshot taken in the level editor, where you can see what you place and where it is
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TLtimelord
- Red Yoshi Egg

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Postby TLtimelord » Tue May 16, 2017 10:46 pm
Jayce 777 wrote:Yeah, this one is going to be EXTREMELY hard to do. I don't really have a sense of difficulty, or good BGO placement.
That comes with practice and experience.
Just looking at your one screen, you got quite a bit going on. First off, the green is awfully unfitting and really doesn't fit well with that tileset anyway. You should just get rid of the bottom path because literally no one is going to go through that way. You have at least 4 different projectile-shooting things of some sort (3 generators, a venus fire trap, and a hammer bro). Get rid of at least two of those. Overall, very cramped. Space it out more, make the harder routes more rewarding, make difficulty fair.
This is all by looking at that one screen.
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loop13
- Ninji

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Postby loop13 » Wed May 17, 2017 5:28 pm
Yeah, I may change the green. I have long since updated this anyway, what's like, 900 changes to get it to work?
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