SMB: Bringing Back the Action!
Posted: Thu Mar 16, 2017 5:27 pm
THA PREAMBLE
Well, it's about time I begin to make this post... About the sequel to Super Mario Bros: Back in Action.
With that being said...
Super Mario Bros: Bringing Back the Action is the "long" "awaited" sequel to my last episode. You're welcome to suggest a new logo because that one is obviously "borrowed," but I'm a game designer, and definitely not an artist.
THA BRIEFING
Super Mario Bros: Bringing Back the Action has seven primary worlds. We can afford one more this time. Mario Mania will give love to all the available SMBX characters in the default roster.
Bringing Back the Action's levels are more fleshed out than Back in Action's. They're a bit longer, yes, but this is to accommodate for broader level design, additional secrets, and the addition of Yoshi Coins to stages. There's literally no reason to collect them besides to feel special. They're just there.
THA PLOT
King Koopa of the Koopa Troopas stole Mario's lawnmower, and hasn't brought it back! Mario's called his friends and they're gonna get back that damn lawnmower!! I don't know what the story is, it's a Mario game! Just be careful, King Koopa of the Koopa Troopas found some Frog Coins and brought the baddie crew back to life!
Can Mario and his friends recover his trusty lawnmower?! His front yard is a disaster!!! We need your help, Player!
THA SCREENSHOTS



there's actually 9 worlds but i count star and superstar world as one like smw
Here's a big collection of them because it looked pretty. Not shown is "It's Pretty Cool Outside" because I wanted to have a grid of 8.
I will be updating this grid as time goes on, just to make it even fancier.
Here's them all individually with explanations:
THA PROGRESS
Two worlds are done, and I have spread out progress across worlds. We should have this episode ready in the next month or two, as I usually make one or two good levels a day. Any more, I usually scrap because they don't match the level of quality I want this time.
You're welcome to suggest ideas for levels or things like that if you really want to, I do have a bucket list of what I want to include this time, but I will say the levels'll have more variety than Back in Action. Granted, that episode was more of a gag, this one's slightly less of a gag. With some gags. And goofs. And gaffs. And laughs.
THA PHILOSOPHY
Bringing Back the Action is designed to fit right in with the traditional Mario scene, and is my attempt to create an episode that can shine pretty casually among some of the top SMBX 'sodes. I feel like it would be an attempt at "What if Redigit and Kawata made an episode with Kawata choosing the music?," but that's subject to interpretation.
Bringing Back the Action does use custom graphics this time around, but does its best to remain clean, simple, and efficient.
I'm not going to be doing anything overly ambitious, this is a Mario episode after all. But we're going to make sure it's damn good. I've taken notes from classic episodes like The Invasion 2, The Great Empire, all of the past 2D mario titles (NSMB less withstanding given I don't have access to anything besides NSMB2), and I've made good use out of LunaTester/PGE to make sure these levels flow properly and can be completed with not too much difficulty, and not too simply.
The episode is NOT intended to be overly difficult. You're not going to find a Kaizo level here; if I can't beat it, I won't make it. :p
It's designed to be completed essentially, like 1991's SMW.
There's lots of secrets, a fair share of powerups placed to make sure you're not dying all over the place, more fleshed out boss fights with proper gimmicks, and it's designed to "Just Be Good."
It's definitely substance over style, as it tries to do best with its gameplay rather than what graphics are used.
THA COMMUNITY
I do want some testers this time around. In fact, I really need some testers this time around just to make sure what I'm making is properly snazzy and I'm not spewing a load of bullshit falsely attempting to follow the philosophy, you dig?
So come on board. You can make a level for this if you REALLY want, and I will take a look at it, but it's not required and I'm probably going to stick it in the side routes if I received a submission.
Help out any way you can, though. Would appreciate the assistance, but it's not like I'm helpless with this 'sode, it's coming along pretty nicely.
I do have significantly more sample levels for testing purposes, I just haven't released a bunch at once or anything since the music folder is gonna be about 200MB altogether. Whoops.
Hey, this one's at least gonna be bigger in scale than Back in Action in terms of levels and exploration. I can always upload a reduced bitrate version for people not looking for higher quality rips, and I might do that when it's time for launch.
THA SAMPLE LEVEL
Here's one of my favorite levels from the episode that I've released publically:
https://www.dropbox.com/s/xezfpnglbxspo ... a.zip?dl=0
https://www.dropbox.com/s/fkb0kj08zgiv2 ... e.zip?dl=0
https://www.dropbox.com/s/8hblpdx00xped ... y.zip?dl=0
Needs a new name, but it's there. Sample it and you'll get a feel for what I'm trying to do with this episode.
Sorry about the large file size, I can't find a cleaner, smaller rip anywhere at the time due to where it sources from.
If you can't sample it by hand, watch this. I make a few dumb mistakes, but I was mostly testing OBS studio on this rig.
THA CONCLUSION
Thanks for checking Bringing Back the Action out, we're going to launch this baby sooner than later, and I'm hoping it'll rock your socks off.
Well, it's about time I begin to make this post... About the sequel to Super Mario Bros: Back in Action.
With that being said...
Super Mario Bros: Bringing Back the Action is the "long" "awaited" sequel to my last episode. You're welcome to suggest a new logo because that one is obviously "borrowed," but I'm a game designer, and definitely not an artist.
THA BRIEFING
Super Mario Bros: Bringing Back the Action has seven primary worlds. We can afford one more this time. Mario Mania will give love to all the available SMBX characters in the default roster.
Bringing Back the Action's levels are more fleshed out than Back in Action's. They're a bit longer, yes, but this is to accommodate for broader level design, additional secrets, and the addition of Yoshi Coins to stages. There's literally no reason to collect them besides to feel special. They're just there.
THA PLOT
King Koopa of the Koopa Troopas stole Mario's lawnmower, and hasn't brought it back! Mario's called his friends and they're gonna get back that damn lawnmower!! I don't know what the story is, it's a Mario game! Just be careful, King Koopa of the Koopa Troopas found some Frog Coins and brought the baddie crew back to life!
Can Mario and his friends recover his trusty lawnmower?! His front yard is a disaster!!! We need your help, Player!
THA SCREENSHOTS



there's actually 9 worlds but i count star and superstar world as one like smw
Here's a big collection of them because it looked pretty. Not shown is "It's Pretty Cool Outside" because I wanted to have a grid of 8.
I will be updating this grid as time goes on, just to make it even fancier.
Here's them all individually with explanations:
Spoiler: show
Two worlds are done, and I have spread out progress across worlds. We should have this episode ready in the next month or two, as I usually make one or two good levels a day. Any more, I usually scrap because they don't match the level of quality I want this time.
You're welcome to suggest ideas for levels or things like that if you really want to, I do have a bucket list of what I want to include this time, but I will say the levels'll have more variety than Back in Action. Granted, that episode was more of a gag, this one's slightly less of a gag. With some gags. And goofs. And gaffs. And laughs.
THA PHILOSOPHY
Bringing Back the Action is designed to fit right in with the traditional Mario scene, and is my attempt to create an episode that can shine pretty casually among some of the top SMBX 'sodes. I feel like it would be an attempt at "What if Redigit and Kawata made an episode with Kawata choosing the music?," but that's subject to interpretation.
Bringing Back the Action does use custom graphics this time around, but does its best to remain clean, simple, and efficient.
I'm not going to be doing anything overly ambitious, this is a Mario episode after all. But we're going to make sure it's damn good. I've taken notes from classic episodes like The Invasion 2, The Great Empire, all of the past 2D mario titles (NSMB less withstanding given I don't have access to anything besides NSMB2), and I've made good use out of LunaTester/PGE to make sure these levels flow properly and can be completed with not too much difficulty, and not too simply.
The episode is NOT intended to be overly difficult. You're not going to find a Kaizo level here; if I can't beat it, I won't make it. :p
It's designed to be completed essentially, like 1991's SMW.
There's lots of secrets, a fair share of powerups placed to make sure you're not dying all over the place, more fleshed out boss fights with proper gimmicks, and it's designed to "Just Be Good."
It's definitely substance over style, as it tries to do best with its gameplay rather than what graphics are used.
THA COMMUNITY
I do want some testers this time around. In fact, I really need some testers this time around just to make sure what I'm making is properly snazzy and I'm not spewing a load of bullshit falsely attempting to follow the philosophy, you dig?
So come on board. You can make a level for this if you REALLY want, and I will take a look at it, but it's not required and I'm probably going to stick it in the side routes if I received a submission.
Help out any way you can, though. Would appreciate the assistance, but it's not like I'm helpless with this 'sode, it's coming along pretty nicely.
I do have significantly more sample levels for testing purposes, I just haven't released a bunch at once or anything since the music folder is gonna be about 200MB altogether. Whoops.
Hey, this one's at least gonna be bigger in scale than Back in Action in terms of levels and exploration. I can always upload a reduced bitrate version for people not looking for higher quality rips, and I might do that when it's time for launch.
THA SAMPLE LEVEL
Here's one of my favorite levels from the episode that I've released publically:
https://www.dropbox.com/s/xezfpnglbxspo ... a.zip?dl=0
https://www.dropbox.com/s/fkb0kj08zgiv2 ... e.zip?dl=0
https://www.dropbox.com/s/8hblpdx00xped ... y.zip?dl=0
Needs a new name, but it's there. Sample it and you'll get a feel for what I'm trying to do with this episode.
Sorry about the large file size, I can't find a cleaner, smaller rip anywhere at the time due to where it sources from.
If you can't sample it by hand, watch this. I make a few dumb mistakes, but I was mostly testing OBS studio on this rig.
THA CONCLUSION
Thanks for checking Bringing Back the Action out, we're going to launch this baby sooner than later, and I'm hoping it'll rock your socks off.