krakin wrote: ↑Fri Mar 17, 2023 2:28 pm
These are all great points!
Thanks!
In particular, I find it interesting that you prefer physical handheld consoles over using an emulator, since I typically prefer the convenience that emulators offer (such as utilizing save states, being able to play games anywhere, and the ability to take screenshots). However, I recently bought a DS Lite and started playing some of the games that I have on DeSmuME on it (SM64DS, NSMB, Spore Hero Arena), and I believe that the games just feel much better being played on the DS Lite with the D-pad and buttons as opposed to being controlled on a laptop with a keyboard. I'd love to hear more of your thoughts on this topic.
Since handheld games are designed around the very specific layout and screen size, they often look strange when blown up to a large screen. The only handheld system I prefer to play on an emulator is the GBA; moreso because the screen is
that bad.
The DS (and to a lesser extent, the 3DS) is definitely a system that really needs to be experienced on real hardware, since emulators have to put the screens in different places and the touchscreens are a pain to use. Since the R button on my DSi XL is busted and my 3DS is broken (I've got an o2DS lying around, but I can't stand it), I'm stuck having to dump the ROMs of games that require it to use in Citra and melonDS.
I hadn't really considered how removing lives would affect the rings in the game - I can see how it would make scoring points a lot less important, since there's no longer the same risk attached to dying in the game.
And I agree that it's important to stay true to the original versions of games when rereleasing them, since that's usually what people are nostalgic for. However, I also think that sometimes it can be good to make small adjustments to the game to make it more approachable for new players (such as making small changes to the controls).
That's... actually quite a good point. I'll admit that I can't live without the drop dash after playing Sonic 3 AIR. I'd much prefer if the adjustments are optional instead of forced though.
As for your points about Pokemon, I agree with all of them! I think that the series has started to stray too far from some of its original core elements, such as the importance of type advantages and Exp. share, and it's nice to see that someone else has also noticed this.
I've been playing the older games recently (mostly the DS games, but I've also got FireRed on my GBA). The HMs, for whatever reason, feel more like an informed choice you have to make in order to decide whether or not you're willing to sacrifice a moveslot on that particular Pokemon until at least midgame (which is when you'll usually find the move deleter). They also make me feel a bit more attached to my Pokemon as well.
As for the EXP Share, I can take it or leave it. I'm probably going to start playing with it off where possible however. Type advantages don't feel to unimportant, but a lot of Pokemon have enough coverage options now that there isn't much of a reason to cover for their weaknesses with other team members outside of PvP.