Share and discuss custom SMBX graphics.
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crazydev
- Hoopster

- Posts: 46
- Joined: Mon Dec 30, 2013 10:53 pm
Postby crazydev » Sun Mar 05, 2017 1:08 pm
A big ol collection of all my stuff, mostly tilesets.
It also contains some of my unreleased or old graphics.
All tilesets come with convenient PGE files (.ini).
v1.1
- Custom Forest Tileset added.
- Conveyor NPC added to Steel Construction Tileset.
- Cumulus Clouds and Bricks Tileset
- Custom Dungeon Tileset
- Custom Forest Tileset
- Custom Wood Tileset
- Dark Grassy Tileset (Blue, Brown)
- Dirty Plains Tileset
- Grey Stone Tileset
- Nighttime Bluegrass Tileset
- Starry Crater Tileset (Asteroid, Desert)
- Steel Construction Tileset
- Special Blocks ('?' Block, Big Blocks, Switch Blocks, etc.)
- Bouncy Block (Red, Blue, Green, Yellow)
- Paper Mario Star Piece
- SMB3-Styled Shy Guys
- SMB3-Styled Snifits
Hope you like it !
Last edited by crazydev on Wed Mar 15, 2017 9:37 pm, edited 3 times in total.
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Matt_The_Slime
- Lakitu

- Posts: 459
- Joined: Wed Mar 18, 2015 2:17 pm
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Contact:
Postby Matt_The_Slime » Sun Mar 05, 2017 1:22 pm
Gosh darn it, why are all of your graphics so good!?
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AirSeus
- Blue Yoshi Egg

- Posts: 1121
- Joined: Fri Feb 14, 2014 2:40 pm
- Flair: Ok no
- Pronouns: He/Him
Postby AirSeus » Sun Mar 05, 2017 1:26 pm
Fuck me in the bum-hole (Not literally...), you deliver some outstanding graphics on this forums!
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The Dwarven Digger
- Lakitu

- Posts: 484
- Joined: Sun Oct 30, 2016 11:17 am
- Pronouns: they/them
Postby The Dwarven Digger » Sun Mar 05, 2017 1:45 pm
Wow, these look amazing!
Also, on the steel tileset, could you have some sort of fill tile to go between the beams? I would really like to use that tileset for a factory level or something, and I think a fill tile would be good. Also, maybe you could make some conveyor belts in a similar style?
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crazydev
- Hoopster

- Posts: 46
- Joined: Mon Dec 30, 2013 10:53 pm
Postby crazydev » Sun Mar 05, 2017 2:01 pm
IzIcy wrote:Fuck me in the bum-hole (Not literally...), you deliver some outstanding graphics on this forums!
Matt_The_Slime wrote:Gosh darn it, why are all of your graphics so good!?
Thanks guys ^^
The Dwarven Digger wrote:Wow, these look amazing!
Also, on the steel tileset, could you have some sort of fill tile to go between the beams? I would really like to use that tileset for a factory level or something, and I think a fill tile would be good. Also, maybe you could make some conveyor belts in a similar style?
Thanks ! And I did include a fill tile, actually. I will work on a conveyor belt soon.
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Sun Mar 05, 2017 2:12 pm
I love this pack, but didn't you make some SML npcs?
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crazydev
- Hoopster

- Posts: 46
- Joined: Mon Dec 30, 2013 10:53 pm
Postby crazydev » Sun Mar 05, 2017 2:20 pm
I did, but they were on my old, now fried PC. And my old download links dont exist. Wish i still had the files.
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The Dwarven Digger
- Lakitu

- Posts: 484
- Joined: Sun Oct 30, 2016 11:17 am
- Pronouns: they/them
Postby The Dwarven Digger » Sun Mar 05, 2017 2:21 pm
crazydev wrote:
The Dwarven Digger wrote:Wow, these look amazing!
Also, on the steel tileset, could you have some sort of fill tile to go between the beams? I would really like to use that tileset for a factory level or something, and I think a fill tile would be good. Also, maybe you could make some conveyor belts in a similar style?
Thanks ! And I did include a fill tile, actually. I will work on a conveyor belt soon.
I see, It's just it didn't look like there was one from the screenshots. Is it the darkened one on the sort of vertical strip on the right of this screenshot? Or is it something else?

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crazydev
- Hoopster

- Posts: 46
- Joined: Mon Dec 30, 2013 10:53 pm
Postby crazydev » Sun Mar 05, 2017 2:28 pm
The Dwarven Digger wrote:crazydev wrote:
The Dwarven Digger wrote:Wow, these look amazing!
Also, on the steel tileset, could you have some sort of fill tile to go between the beams? I would really like to use that tileset for a factory level or something, and I think a fill tile would be good. Also, maybe you could make some conveyor belts in a similar style?
Thanks ! And I did include a fill tile, actually. I will work on a conveyor belt soon.
I see, It's just it didn't look like there was one from the screenshots. Is it the darkened one on the sort of vertical strip on the right of this screenshot? Or is it something else?

On the bottom of the screenshot yo can see the fill. The blocks on the right are a sizable
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The Dwarven Digger
- Lakitu

- Posts: 484
- Joined: Sun Oct 30, 2016 11:17 am
- Pronouns: they/them
Postby The Dwarven Digger » Sun Mar 05, 2017 2:42 pm
crazydev wrote:The Dwarven Digger wrote:crazydev wrote:
Thanks ! And I did include a fill tile, actually. I will work on a conveyor belt soon.
I see, It's just it didn't look like there was one from the screenshots. Is it the darkened one on the sort of vertical strip on the right of this screenshot? Or is it something else?
On the bottom of the screenshot yo can see the fill. The blocks on the right are a sizable
I see it now. Looks good! I especially like the chains, lanterns and hazard stripes. Your other tilesets are amazing as well, I like the grey rocky tileset and the effect on the bricks and special blocks. Really looking forward to any more graphics you plan on adding.
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HeroLinik
- Larry Koopa

- Posts: 3462
- Joined: Fri Dec 20, 2013 1:28 pm
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Contact:
Postby HeroLinik » Mon Mar 06, 2017 5:57 pm
These are actually really good. I love the cloud/ruins tileset and the purple beach tileset. Most likely gonna use these in the future.
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Witchking666
- Silver Yoshi Egg

- Posts: 1769
- Joined: Mon Dec 15, 2014 10:47 am
Postby Witchking666 » Sat Mar 11, 2017 4:42 pm
Most of this actually looks really good. I'm going to give feedback on every screenshot, so here is a spoiler.
Ok, I allready gave quite a lot of feedback on the cloud/bricks tileset and I see you have fixed the contrast and added some BGO's (which look awesome by the way). There are still some issues like the colour of the sizables and the lack of shading on the side of the bricks. But it looks quite good now.
The castle tileset looks fucking if you ask me. Unlike with the bricks in your cloud tileset you nailed the side-shading here. One thing that could make this even better might be an in-tile decoration of a window or a set of iron bars.
The wood tileset looks awesome! You could however add some screws/nails in the wood to make it look even cooler. A few wood-related bgo's also woulnd't hurt.
I don't really know what to say about the purple thing. I mean, nice fill and all but what is the green shit on top? It is way too bright to be anything natural however and it clashes with the rest of the tileset. If it's grass you should change the colours to a more natural shade of green. If its slime the color is fine but the shading isn't make it more smooth and gooey.
I allready expressed my thoughts for the dirt tileset in the WIP graphics thread, it looks dope but the walkable part is a bit weird.
The ruins tileset is fucking dope. Don't change anything about it.
The nighttime bluegrass tileset is pretty cool. It works perfectly with SMB1 night background and I'm guessing its intended to be used with it. I am really a fan of monocolouring the snifits because the blue npc's don't stand out from the background and tileset making them harder to notice during gameplay.
The asteroid/desert tileset looks pretty cool even though it's very simplistic, it would work great in a SMW styled environment. The desert's colours should however be changed into a more desatured shade of yellow/orange. It makes more sense as sand than bright orange. Look at PROX's deserts for example, they use the perfect colour and because of this, they look more realistic.
That factory looks super neat! Especially the chains and the way you incorporated the danger stripes pattern everywhere. You might want to make the background wall version of the stripes quite a bit darker, they look too similar to the solid ones now.
The special blocks look cool, especially the brick blocks. They seem very NSMB-ish to me, dont know why.
Anyways, if you keep improving like you are you will eventually become a great GFX artist. Keep it up!
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crazydev
- Hoopster

- Posts: 46
- Joined: Mon Dec 30, 2013 10:53 pm
Postby crazydev » Sun Mar 12, 2017 12:23 pm
witchking666 wrote:
Most of this actually looks really good. I'm going to give feedback on every screenshot, so here is a spoiler.
Ok, I allready gave quite a lot of feedback on the cloud/bricks tileset and I see you have fixed the contrast and added some BGO's (which look awesome by the way). There are still some issues like the colour of the sizables and the lack of shading on the side of the bricks. But it looks quite good now.
The castle tileset looks fucking if you ask me. Unlike with the bricks in your cloud tileset you nailed the side-shading here. One thing that could make this even better might be an in-tile decoration of a window or a set of iron bars.
The wood tileset looks awesome! You could however add some screws/nails in the wood to make it look even cooler. A few wood-related bgo's also woulnd't hurt.
I don't really know what to say about the purple thing. I mean, nice fill and all but what is the green shit on top? It is way too bright to be anything natural however and it clashes with the rest of the tileset. If it's grass you should change the colours to a more natural shade of green. If its slime the color is fine but the shading isn't make it more smooth and gooey.
I allready expressed my thoughts for the dirt tileset in the WIP graphics thread, it looks dope but the walkable part is a bit weird.
The ruins tileset is fucking dope. Don't change anything about it.
The nighttime bluegrass tileset is pretty cool. It works perfectly with SMB1 night background and I'm guessing its intended to be used with it. I am really a fan of monocolouring the snifits because the blue npc's don't stand out from the background and tileset making them harder to notice during gameplay.
The asteroid/desert tileset looks pretty cool even though it's very simplistic, it would work great in a SMW styled environment. The desert's colours should however be changed into a more desatured shade of yellow/orange. It makes more sense as sand than bright orange. Look at PROX's deserts for example, they use the perfect colour and because of this, they look more realistic.
That factory looks super neat! Especially the chains and the way you incorporated the danger stripes pattern everywhere. You might want to make the background wall version of the stripes quite a bit darker, they look too similar to the solid ones now.
The special blocks look cool, especially the brick blocks. They seem very NSMB-ish to me, dont know why.
Anyways, if you keep improving like you are you will eventually become a great GFX artist. Keep it up!
Thanks for all your criticisms! That was very helpful. And, yeah lol the purple tileset is my worst, i made that when i was really rusty and first came back to graphics-making; I can do better than that now.
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Snessy the duck
- Mouser

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Sun Mar 12, 2017 1:33 pm
crazydev wrote:Thanks for all your criticisms! That was very helpful. And, yeah lol the purple tileset is my worst, i made that when i was really rusty and first came back to graphics-making; I can do better than that now.
How 'bout remaking it then?
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crazydev
- Hoopster

- Posts: 46
- Joined: Mon Dec 30, 2013 10:53 pm
Postby crazydev » Sun Mar 12, 2017 11:51 pm
Updated to v1.1.
v1.1
- Custom Forest Tileset added.
- Conveyor NPC added to Steel Construction Tileset.
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ivanmegafanboy
- Flurry

- Posts: 175
- Joined: Wed Aug 12, 2015 11:47 am
Postby ivanmegafanboy » Mon Mar 13, 2017 12:41 am
There is something unique about the palettes on this graphics. They all look cool.
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TLtimelord
- Red Yoshi Egg

- Posts: 2699
- Joined: Sat Dec 21, 2013 5:16 pm
- Flair: Info under raps
Postby TLtimelord » Mon Mar 13, 2017 2:05 am
I don't think you realize how many times I've used your old SMB3 shy guys & snifits, hell they're basically a devkit for me. So glad you have a new set I can abuse!
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PROX
- Van De Graf

- Posts: 1964
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Mon Mar 13, 2017 5:23 pm
this is some impressive stuff I'm seeing.
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Alagirez
- Ludwig von Koopa

- Posts: 3586
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Postby Alagirez » Wed Mar 15, 2017 2:12 am
Oh wow the GFX look pawsome and detailed!(Especially the grass tileset wow just wow) Great job!
Gonna use this later.
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Eternia
- Koopa

- Posts: 15
- Joined: Wed Feb 08, 2017 12:54 am
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Contact:
Postby Eternia » Fri Mar 31, 2017 7:06 am
Brilliant pack! May I suggest you do some custom backgrounds of the different tile sets you've made?
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