chalenge world

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metawarior
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chalenge world

Postby metawarior » Sun Mar 05, 2017 12:34 pm

it have the basic super mario bros story (bowser kinap peach [but here he also kinap luigi and a toad].
it is call "chalenge world" because i normali i do hard levels (somehow i can't make normal lvels) ,if the levels are to easy for you i can make a harder version.
verworld:
Spoiler: show
Image
some levels
Spoiler: show
ImageImage
here is an alpha/beta/demo http://www.giv.com.co/meta/chalenge%20world.zip

alpha/beta/demo content
Spoiler: show
first world 100%, 2 world 20%, secrets 1% to 10% and test save file
if someting don't work tell me

arcade999
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Re: chalenge world

Postby arcade999 » Sun Mar 05, 2017 1:07 pm

It look...correct, but there is a lot of clashes and cutoffs. (even if, i admit, smb2 ennemies fits pretty well in smb1)

metawarior
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Re: chalenge world

Postby metawarior » Sun Mar 05, 2017 1:08 pm

arcade999 wrote:It look...correct, but there is a lot of clashes and cutoffs. (even if, i admit, smb2 ennemies fits pretty well in smb1)
what are clashes and cutoffs?

arcade999
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Re: chalenge world

Postby arcade999 » Sun Mar 05, 2017 1:25 pm

metawarior wrote:
arcade999 wrote:It look...correct, but there is a lot of clashes and cutoffs. (even if, i admit, smb2 ennemies fits pretty well in smb1)
what are clashes and cutoffs?
Ok, i will explain: this i a cottoff. The name explain: its when you put an element who is badly cutted off.
Examples:
Image

This is the thing to do.
Image

A clash is when you put an element who didn't match with others, like smb1 elements in smw.

metawarior
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Re: chalenge world

Postby metawarior » Sun Mar 05, 2017 1:36 pm

arcade999 wrote:
metawarior wrote:
arcade999 wrote:It look...correct, but there is a lot of clashes and cutoffs. (even if, i admit, smb2 ennemies fits pretty well in smb1)
what are clashes and cutoffs?
Ok, i will explain: this i a cottoff. The name explain: its when you put an element who is badly cutted off.
Examples:
Image

This is the thing to do.
Image

A clash is when you put an element who didn't match with others, like smb1 elements in smw.
thanks

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Re: chalenge world

Postby kr4k1n » Sun Mar 05, 2017 2:00 pm

metawarior wrote:
arcade999 wrote:It look...correct, but there is a lot of clashes and cutoffs. (even if, i admit, smb2 ennemies fits pretty well in smb1)
what are clashes and cutoffs?
Clash is when two different types of graphics are in the same level. (ex: SMB1 tilesets with a SMW background) I don't really see much clash though. Cutoffs are when a tile suddenly stops at a sharp edge.
Image

arcade999
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Re: chalenge world

Postby arcade999 » Sun Mar 05, 2017 2:17 pm

practicalshorty014 wrote:
metawarior wrote:
arcade999 wrote:It look...correct, but there is a lot of clashes and cutoffs. (even if, i admit, smb2 ennemies fits pretty well in smb1)
what are clashes and cutoffs?
Clash is when two different types of graphics are in the same level. (ex: SMB1 tilesets with a SMW background) I don't really see much clash though. Cutoffs are when a tile suddenly stops at a sharp edge.
Image
Not in the map; in the levels.

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Re: chalenge world

Postby HackPlayer7 » Sun Mar 05, 2017 2:58 pm

metawarior wrote:
verworld:
Image


ImageImage
Levels look bland. If it's a super mario bros story, you should add more content (Decorations, Blocks, Coins)

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Re: chalenge world

Postby ElectriKong » Sun Mar 05, 2017 4:00 pm

practicalshorty014 wrote: Clash is when two different types of graphics are in the same level. (ex: SMB1 tilesets with a SMW background) I don't really see much clash though. Cutoffs are when a tile suddenly stops at a sharp edge.
Uh Oh! Did someone fall into the 'Clash Misconception Trap' again?

Clash is when you use GFXs that don't look good together. Clash and style mixing are 2 different things. You can mix styles that look good (although the example posted above would most likely cause clash).

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Re: chalenge world

Postby arcade999 » Mon Mar 06, 2017 8:53 pm

King of Eterity wrote:
practicalshorty014 wrote: Clash is when two different types of graphics are in the same level. (ex: SMB1 tilesets with a SMW background) I don't really see much clash though. Cutoffs are when a tile suddenly stops at a sharp edge.
Uh Oh! Did someone fall into the 'Clash Misconception Trap' again?

Clash is when you use GFXs that don't look good together. Clash and style mixing are 2 different things. You can mix styles that look good (although the example posted above would most likely cause clash).
Like, I think smb2 sprites look good with smb1 ones, since the desing is very similar.

metawarior
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Re: chalenge world

Postby metawarior » Mon Mar 06, 2017 8:55 pm

HackPlayer7 wrote:
metawarior wrote:
verworld:
Spoiler: show
Image


ImageImage
Levels look bland. If it's a super mario bros story, you should add more content (Decorations, Blocks, Coins)
i may add the decoration and blocks but i think i alredy give a lot of free 1 up's to put coins

metawarior
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Re: chalenge world

Postby metawarior » Mon Mar 06, 2017 9:35 pm

King of Eterity wrote:
practicalshorty014 wrote: Clash is when two different types of graphics are in the same level. (ex: SMB1 tilesets with a SMW background) I don't really see much clash though. Cutoffs are when a tile suddenly stops at a sharp edge.
Uh Oh! Did someone fall into the 'Clash Misconception Trap' again?

Clash is when you use GFXs that don't look good together. Clash and style mixing are 2 different things. You can mix styles that look good (although the example posted above would most likely cause clash).
most of the levels have clash because there are some enemis exclusive to an estile that i need to use with oter stile for making the level

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Re: chalenge world

Postby OldSchoolStuff » Tue Mar 07, 2017 1:13 am

I can't get pass the first level, that could be me sucking at the game but I don't know if spamming chasing yellow koopas is good design.

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Re: chalenge world

Postby ElectriKong » Tue Mar 07, 2017 2:10 am

metawarior wrote:
King of Eterity wrote:
practicalshorty014 wrote: Clash is when two different types of graphics are in the same level. (ex: SMB1 tilesets with a SMW background) I don't really see much clash though. Cutoffs are when a tile suddenly stops at a sharp edge.
Uh Oh! Did someone fall into the 'Clash Misconception Trap' again?

Clash is when you use GFXs that don't look good together. Clash and style mixing are 2 different things. You can mix styles that look good (although the example posted above would most likely cause clash).
most of the levels have clash because there are some enemis exclusive to an estile that i need to use with oter stile for making the level
You can use custom GFXs. Sednaiur's SMB1, 2, 3 and W packs have a few enemies from other games that have been restyled to fit the style of the respective pack.

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Re: chalenge world

Postby Squishy Rex » Tue Mar 07, 2017 4:04 am

Guys, when you quote things, can you either remove the image from the quote or make sure they're in spoilers please.

Thehelmetguy1
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Re: chalenge world

Postby Thehelmetguy1 » Tue Mar 07, 2017 6:43 am

metawarior wrote:
HackPlayer7 wrote:
metawarior wrote:
verworld:
Spoiler: show
Image


ImageImage
Levels look bland. If it's a super mario bros story, you should add more content (Decorations, Blocks, Coins)
i may add the decoration and blocks but i think i alredy give a lot of free 1 up's to put coins
That is... Wow. Just wow. Every single good episode in SMBX has coins. They giving free 1 ups is a terrible excuse. The levels will still look bland without them. Also, let me add that there is horrible clashing here and horrible cutoffs. This episode doesn't look any good to be sincere. There are a lot of things to improve here.

arcade999
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Re: chalenge world

Postby arcade999 » Tue Mar 07, 2017 8:37 am

thehelmetguy1 wrote:
metawarior wrote:
HackPlayer7 wrote:
Levels look bland. If it's a super mario bros story, you should add more content (Decorations, Blocks, Coins)
i may add the decoration and blocks but i think i alredy give a lot of free 1 up's to put coins
That is... Wow. Just wow. Every single good episode in SMBX has coins. They giving free 1 ups is a terrible excuse. The levels will still look bland without them. Also, let me add that there is horrible clashing here and horrible cutoffs. This episode doesn't look any good to be sincere. There are a lot of things to improve here.
When he created the levels, he didn't knew what was a clash and a cuttoff, so i informed him.

Thehelmetguy1
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Re: chalenge world

Postby Thehelmetguy1 » Tue Mar 07, 2017 11:05 am

In this case, the biggest problem is the levels being bland

metawarior
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Re: chalenge world

Postby metawarior » Tue Mar 07, 2017 6:46 pm

thehelmetguy1 wrote:
metawarior wrote:
HackPlayer7 wrote:
Levels look bland. If it's a super mario bros story, you should add more content (Decorations, Blocks, Coins)
i may add the decoration and blocks but i think i alredy give a lot of free 1 up's to put coins
That is... Wow. Just wow. Every single good episode in SMBX has coins. They giving free 1 ups is a terrible excuse. The levels will still look bland without them. Also, let me add that there is horrible clashing here and horrible cutoffs. This episode doesn't look any good to be sincere. There are a lot of things to improve here.
i already add some coins and i try to fix the cutoffs.
i will search some custome grapics for fix the clashing.
if i haven't fix the cutoffs that you have seen plese send me an image with the cutoff and i will fix it

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Re: chalenge world

Postby JupiHornet » Tue Mar 07, 2017 9:03 pm

metawarior wrote:
thehelmetguy1 wrote:
metawarior wrote: i may add the decoration and blocks but i think i alredy give a lot of free 1 up's to put coins
That is... Wow. Just wow. Every single good episode in SMBX has coins. They giving free 1 ups is a terrible excuse. The levels will still look bland without them. Also, let me add that there is horrible clashing here and horrible cutoffs. This episode doesn't look any good to be sincere. There are a lot of things to improve here.
i already add some coins and i try to fix the cutoffs.
i will search some custome grapics for fix the clashing.
if i haven't fix the cutoffs that you have seen plese send me an image with the cutoff and i will fix it
There are multiple images in the thread showing where the cutoff is


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