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Epilogue Escapade (SMB3+) [UPD]

Posted: Sat Feb 25, 2017 9:27 am
by DogeMayo
Episode Cancelled. I wasn't ready.

Re: My Unnamed Episode!

Posted: Sat Feb 25, 2017 10:01 am
by BlacKnight94
Nice world map ^^ and the user's levels it's a cool initiative.

Re: My Unnamed Episode!

Posted: Sat Feb 25, 2017 10:52 am
by Fuyu
Project threads need a minimum of 10 screenshots if the number of worlds is not specified or, in your case, the same amount of screenshots as the number of worlds: 9. If you want your thread unlocked please PM the necessary screenshots to any Staff member.

Re: My Unnamed Episode!

Posted: Sun Mar 12, 2017 3:56 pm
by DogeMayo
BlacKnight94 wrote:Nice world map ^^ and the user's levels it's a cool initiative.
Thanks! Glad you like it!

Re: Epilogue Escapade (SMB3+) [UPD]

Posted: Sun Mar 12, 2017 4:12 pm
by glitch4
Your project is quite good. The world maps you made are very creative, good job. The level design is quite decent, too. The screen with wood blocks and sky background has too many coins, I suggest removing half of them.

Re: Epilogue Escapade (SMB3+) [UPD]

Posted: Sun Mar 12, 2017 4:25 pm
by DogeMayo
glitch4 wrote:Your project is quite good. The world maps you made are very creative, good job. The level design is quite decent, too. The screen with wood blocks and sky background has too many coins, I suggest removing half of them.
Thanks, but that level's thing is to contain many coins. It is autoscroll (as soon as I can figure it out), so you wouldn't collect most of them.

Re: Epilogue Escapade (SMB3+) [UPD]

Posted: Sun Mar 12, 2017 4:28 pm
by glitch4
DogeMayo wrote:
glitch4 wrote:Your project is quite good. The world maps you made are very creative, good job. The level design is quite decent, too. The screen with wood blocks and sky background has too many coins, I suggest removing half of them.
Thanks, but that level's thing is to contain many coins. It is autoscroll (as soon as I can figure it out), so you wouldn't collect most of them.
Oh, alright then.

Re: Epilogue Escapade (SMB3+) [UPD]

Posted: Sun Mar 12, 2017 5:07 pm
by Amine Retro
why is there a pokey-shaped island with no paths at all?

Re: Epilogue Escapade (SMB3+) [UPD]

Posted: Sun Mar 12, 2017 8:28 pm
by arcade999
Amine Retro wrote:why is there a pokey-shaped island with no paths at all?
I guess the world map is WIP, so he may create them in the future.
===============+===========================================================
Wow, I like the world map! You should make more thing like this! ;)

You should put more screenshots cuz it would be pretty sad that this thread get locked.

Re: Epilogue Escapade (SMB3+) [UPD]

Posted: Mon Mar 13, 2017 1:49 am
by MacDuckBeat
arcade999 wrote:I guess the world map is WIP, so he may create them in the future.
===============+===========================================================
Wow, I like the world map! You should make more thing like this! ;)

You should put more screenshots cuz it would be pretty sad that this thread get locked.
There are 6 worlds and he provided 9 screenshot so that would be fit enough with 6 worlds?
Well, my project has 3 worlds and I provided 11 screenshot so that would be enough and not gonna spoil the whole level. And I included two videos.

Re: Epilogue Escapade (SMB3+) [UPD]

Posted: Mon Mar 13, 2017 1:04 pm
by DogeMayo
Actually, there are nine worlds. There will be more screenshots in the next UPD, hopefully this or next week.

I am facing issues trying to use the PGE Editor, which, for some reason, keeps crashing when I import my ghost level into a level tile on the world map.

Re: Epilogue Escapade (SMB3+) [UPD]

Posted: Mon Mar 13, 2017 5:48 pm
by Amine Retro
arcade999 wrote:You should put more screenshots cuz it would be pretty sad that this thread get locked.
Intuition already locked and unlocked the thread.

Re: Epilogue Escapade (SMB3+) [UPD]

Posted: Wed Mar 15, 2017 2:17 am
by Alagirez
I really like the art hat you made in le worldmap, it's pretty creative :o . Also the level screen looks pretty decent.

Re: Epilogue Escapade (SMB3+) [UPD]

Posted: Wed Mar 15, 2017 11:47 am
by DogeMayo
WerewolfGD wrote:I really like the art hat you made in le worldmap, it's pretty creative :o . Also the level screen looks pretty decent.
Thanks! In recent news, custom GUI. No LUA used. Cool, eh? Everything now looks like SMB3. Screenshots in next UPD.

It may not work for non-2.0 versions, but a lot of people use 2.0 now, so it shouldn't be a huge issue.


Still having the issue with my Ghost House level. I'll look more into it.

Re: Epilogue Escapade (SMB3+) [UPD]

Posted: Tue Mar 21, 2017 6:13 pm
by DogeMayo
UPDATE! Read edited post at the top!

Re: Epilogue Escapade (SMB3+) [UPD]

Posted: Wed Mar 22, 2017 12:40 pm
by Snessy the duck
The launch page seems a bit lackluser imo. I think it needs more stuff, like credits, a more in-depth overview of the episode and a link to the episode topic. Also, about the levels, some of them lack coins, like the sewer screen, and some of them seem really cramped with blocks and weirdly designed, like the underground screen or the grassy pipe screen.

Re: Epilogue Escapade (SMB3+) [UPD]

Posted: Wed Mar 22, 2017 12:57 pm
by DogeMayo
Snessy the duck wrote:The launch page seems a bit lackluser imo. I think it needs more stuff, like credits, a more in-depth overview of the episode and a link to the episode topic. Also, about the levels, some of them lack coins, like the sewer screen, and some of them seem really cramped with blocks and weirdly designed, like the underground screen or the grassy pipe screen.
I'll try to free some space up. Thanks for the criticism.

As for the sewer area, that is very much unfinished. It's part of 1-2. I keep procrastinating and never finish that level off.

Re: Epilogue Escapade (SMB3+) [UPD]

Posted: Sat Jun 10, 2017 12:04 pm
by DogeMayo
EPISODE CANCELLED

Re: Epilogue Escapade (SMB3+) [UPD]

Posted: Sat Jun 10, 2017 12:05 pm
by Snessy the duck
Why? What do you mean with "I wasn't ready"?

Re: Epilogue Escapade (SMB3+) [UPD]

Posted: Sat Jun 10, 2017 12:10 pm
by DogeMayo
Snessy the duck wrote:Why? What do you mean with "I wasn't ready"?
I'm not capable of making an episode that big. I haven't made any progress for months and most of the levels are terrible.

I'd rather make something for fun, not as a task.