Epilogue Escapade (SMB3+) [UPD]

Share your work-in-progress SMBX episode or browse and support others'.

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DogeMayo
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Epilogue Escapade (SMB3+) [UPD]

Postby DogeMayo » Sat Feb 25, 2017 9:27 am

Episode Cancelled. I wasn't ready.
Last edited by DogeMayo on Sat Jun 10, 2017 12:03 pm, edited 12 times in total.

BlacKnight94
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Re: My Unnamed Episode!

Postby BlacKnight94 » Sat Feb 25, 2017 10:01 am

Nice world map ^^ and the user's levels it's a cool initiative.

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Re: My Unnamed Episode!

Postby Fuyu » Sat Feb 25, 2017 10:52 am

Project threads need a minimum of 10 screenshots if the number of worlds is not specified or, in your case, the same amount of screenshots as the number of worlds: 9. If you want your thread unlocked please PM the necessary screenshots to any Staff member.
Last edited by Fuyu on Sat Feb 25, 2017 1:23 pm, edited 1 time in total.
Reason: Necessary screenshots were provided.

DogeMayo
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Re: My Unnamed Episode!

Postby DogeMayo » Sun Mar 12, 2017 3:56 pm

BlacKnight94 wrote:Nice world map ^^ and the user's levels it's a cool initiative.
Thanks! Glad you like it!

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Re: Epilogue Escapade (SMB3+) [UPD]

Postby glitch4 » Sun Mar 12, 2017 4:12 pm

Your project is quite good. The world maps you made are very creative, good job. The level design is quite decent, too. The screen with wood blocks and sky background has too many coins, I suggest removing half of them.

DogeMayo
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Re: Epilogue Escapade (SMB3+) [UPD]

Postby DogeMayo » Sun Mar 12, 2017 4:25 pm

glitch4 wrote:Your project is quite good. The world maps you made are very creative, good job. The level design is quite decent, too. The screen with wood blocks and sky background has too many coins, I suggest removing half of them.
Thanks, but that level's thing is to contain many coins. It is autoscroll (as soon as I can figure it out), so you wouldn't collect most of them.

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Re: Epilogue Escapade (SMB3+) [UPD]

Postby glitch4 » Sun Mar 12, 2017 4:28 pm

DogeMayo wrote:
glitch4 wrote:Your project is quite good. The world maps you made are very creative, good job. The level design is quite decent, too. The screen with wood blocks and sky background has too many coins, I suggest removing half of them.
Thanks, but that level's thing is to contain many coins. It is autoscroll (as soon as I can figure it out), so you wouldn't collect most of them.
Oh, alright then.

Amine Retro
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Re: Epilogue Escapade (SMB3+) [UPD]

Postby Amine Retro » Sun Mar 12, 2017 5:07 pm

why is there a pokey-shaped island with no paths at all?

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Re: Epilogue Escapade (SMB3+) [UPD]

Postby arcade999 » Sun Mar 12, 2017 8:28 pm

Amine Retro wrote:why is there a pokey-shaped island with no paths at all?
I guess the world map is WIP, so he may create them in the future.
===============+===========================================================
Wow, I like the world map! You should make more thing like this! ;)

You should put more screenshots cuz it would be pretty sad that this thread get locked.

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Re: Epilogue Escapade (SMB3+) [UPD]

Postby MacDuckBeat » Mon Mar 13, 2017 1:49 am

arcade999 wrote:I guess the world map is WIP, so he may create them in the future.
===============+===========================================================
Wow, I like the world map! You should make more thing like this! ;)

You should put more screenshots cuz it would be pretty sad that this thread get locked.
There are 6 worlds and he provided 9 screenshot so that would be fit enough with 6 worlds?
Well, my project has 3 worlds and I provided 11 screenshot so that would be enough and not gonna spoil the whole level. And I included two videos.

DogeMayo
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Re: Epilogue Escapade (SMB3+) [UPD]

Postby DogeMayo » Mon Mar 13, 2017 1:04 pm

Actually, there are nine worlds. There will be more screenshots in the next UPD, hopefully this or next week.

I am facing issues trying to use the PGE Editor, which, for some reason, keeps crashing when I import my ghost level into a level tile on the world map.

Amine Retro
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Re: Epilogue Escapade (SMB3+) [UPD]

Postby Amine Retro » Mon Mar 13, 2017 5:48 pm

arcade999 wrote:You should put more screenshots cuz it would be pretty sad that this thread get locked.
Intuition already locked and unlocked the thread.

Alagirez
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Re: Epilogue Escapade (SMB3+) [UPD]

Postby Alagirez » Wed Mar 15, 2017 2:17 am

I really like the art hat you made in le worldmap, it's pretty creative :o . Also the level screen looks pretty decent.

DogeMayo
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Re: Epilogue Escapade (SMB3+) [UPD]

Postby DogeMayo » Wed Mar 15, 2017 11:47 am

WerewolfGD wrote:I really like the art hat you made in le worldmap, it's pretty creative :o . Also the level screen looks pretty decent.
Thanks! In recent news, custom GUI. No LUA used. Cool, eh? Everything now looks like SMB3. Screenshots in next UPD.

It may not work for non-2.0 versions, but a lot of people use 2.0 now, so it shouldn't be a huge issue.


Still having the issue with my Ghost House level. I'll look more into it.

DogeMayo
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Re: Epilogue Escapade (SMB3+) [UPD]

Postby DogeMayo » Tue Mar 21, 2017 6:13 pm

UPDATE! Read edited post at the top!

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Re: Epilogue Escapade (SMB3+) [UPD]

Postby Snessy the duck » Wed Mar 22, 2017 12:40 pm

The launch page seems a bit lackluser imo. I think it needs more stuff, like credits, a more in-depth overview of the episode and a link to the episode topic. Also, about the levels, some of them lack coins, like the sewer screen, and some of them seem really cramped with blocks and weirdly designed, like the underground screen or the grassy pipe screen.

DogeMayo
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Re: Epilogue Escapade (SMB3+) [UPD]

Postby DogeMayo » Wed Mar 22, 2017 12:57 pm

Snessy the duck wrote:The launch page seems a bit lackluser imo. I think it needs more stuff, like credits, a more in-depth overview of the episode and a link to the episode topic. Also, about the levels, some of them lack coins, like the sewer screen, and some of them seem really cramped with blocks and weirdly designed, like the underground screen or the grassy pipe screen.
I'll try to free some space up. Thanks for the criticism.

As for the sewer area, that is very much unfinished. It's part of 1-2. I keep procrastinating and never finish that level off.

DogeMayo
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Re: Epilogue Escapade (SMB3+) [UPD]

Postby DogeMayo » Sat Jun 10, 2017 12:04 pm

EPISODE CANCELLED

Snessy the duck
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Re: Epilogue Escapade (SMB3+) [UPD]

Postby Snessy the duck » Sat Jun 10, 2017 12:05 pm

Why? What do you mean with "I wasn't ready"?

DogeMayo
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Re: Epilogue Escapade (SMB3+) [UPD]

Postby DogeMayo » Sat Jun 10, 2017 12:10 pm

Snessy the duck wrote:Why? What do you mean with "I wasn't ready"?
I'm not capable of making an episode that big. I haven't made any progress for months and most of the levels are terrible.

I'd rather make something for fun, not as a task.


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