Super Mario 2D World

Share and discuss custom SMBX graphics.

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LuigiBoi
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Super Mario 2D World

Postby LuigiBoi » Wed Feb 22, 2017 8:38 pm

Last edited by LuigiBoi on Wed Feb 22, 2017 9:56 pm, edited 2 times in total.

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Re: Super Mario 2D World

Postby PixelPest » Wed Feb 22, 2017 9:19 pm

So you basically just removed the outlines and/or shading of at least parts of different sprites?

LuigiBoi
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Re: Super Mario 2D World

Postby LuigiBoi » Wed Feb 22, 2017 9:20 pm

PixelPest wrote:So you basically just removed the outlines and/or shading of at least parts of different sprites?
No? Alot of things were changed, like the clouds, question blocks, empty blocks, etc.

TLtimelord
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Re: Super Mario 2D World

Postby TLtimelord » Wed Feb 22, 2017 9:46 pm

Honestly, all you did was take a few items and remove their shading.

You redrew the blocks but they look terrible. Graphics with a regular theme such as this need shading and the blocks, flowers, and goomba have literally none.

The koopa recolor isn't that bad but recolors typically don't really require skill as much as they do good judgement.

kr4k1n
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Re: Super Mario 2D World

Postby kr4k1n » Wed Feb 22, 2017 10:59 pm

I actually like this, I like how there's no outline, it makes it look smoother. Looks like they're a bit brighter too, which is kind of hurting my eyes right now.

LuigiBoi
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Re: Super Mario 2D World

Postby LuigiBoi » Wed Feb 22, 2017 11:26 pm

practicalshorty014 wrote:I actually like this, I like how there's no outline, it makes it look smoother. Looks like they're a bit brighter too, which is kind of hurting my eyes right now.
Wow, thanks!

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Re: Super Mario 2D World

Postby MacDuckBeat » Thu Feb 23, 2017 12:37 am

I liked how those enemies and items looks like. My favorite sprite is the mushroom, koopa troopas and the clouds which they look really great. The cloud's smiling looks good without the cloud's outlines, what I mean by that is not the smiling outline which it looks pretty "cute". It will be really cool if the mushroom can does the spinning mode like SM3DL's mushroom. The koopa troopa's color looks good than the original smw koopa troopa.

Mr Boboo
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Re: Super Mario 2D World

Postby Mr Boboo » Fri Feb 24, 2017 2:27 pm

I'm assuming this is one of your first attempts at making graphics, and I must say it isn't too bad. The colors have a fairly nice palette matches up well with the modern Mario style. But as people have already said, it needs shading. The graphics look really flat without it, especially the clouds, ? blocks, and flowers. If you add some shading these graphics will look 10x better.

Dasher 64
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Re: Super Mario 2D World

Postby Dasher 64 » Wed Jun 07, 2017 11:55 am

Gud 8-bit style i love it

Benial
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Re: Super Mario 2D World

Postby Benial » Wed Jun 07, 2017 12:35 pm

Dasher 64 wrote:Gud 8-bit style i love it
It's 16 bit, and almost everything in SMBX will have an 8 or 16 bit style since the max resolution is 32x32 per 1x1 tile.

Dasher 64
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Re: Super Mario 2D World

Postby Dasher 64 » Wed Jun 07, 2017 1:10 pm

:|

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Re: Super Mario 2D World

Postby Benial » Wed Jun 07, 2017 2:09 pm

Dasher 64 wrote::|
Basically what I'm saying is that comment was as constructive as saying "Nice use of saving as gif/png"

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Re: Super Mario 2D World

Postby Turret 3471 » Wed Jun 07, 2017 2:10 pm

Benial wrote:
Dasher 64 wrote:Gud 8-bit style i love it
It's 16 bit, and almost everything in SMBX will have an 8 or 16 bit style since the max resolution is 32x32 per 1x1 tile.
and as for the actual styles, 8 bit graphics have a 3 color limit, while 16 bit has a 15 color limit. Most of these graphics have more than 3 colors, so they count as 16 bit.

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Re: Super Mario 2D World

Postby AxelVoss » Sun Jun 11, 2017 1:04 pm

Dude... dude we don't do 1x1 sprites...
Unless you make EVERY graphic use 1x1 tiles, it just looks awkward and out of place.

DJFMHD
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Re: Super Mario 2D World

Postby DJFMHD » Sun Jun 11, 2017 4:31 pm

My only criticism is that the clouds and the mushrooms could be a little more complex.


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