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Posted: Sat Feb 18, 2017 9:19 am
by BlacKnight94
Removed
Re: Super Mario Land 4-Wario's Revenge [In Progress]
Posted: Sat Feb 18, 2017 9:53 am
by BlacKnight94
Woops! I apologyze with the staff for the doublepost...I've accidently posted this topic in the wrong section. Can a moderator move this topic on the section: "Projects"?
Re: Super Mario Land 4-Wario's Revenge [In Progress]
Posted: Sat Feb 18, 2017 12:40 pm
by Julia Pseudo
Yep, no problem! Welcome to the forums.
By the way, if you want to add new information to a post, it's best to click the edit button in the top right of your posts instead of double posting. Thanks!
Re: Super Mario Land 4-Wario's Revenge [In Progress]
Posted: Sat Feb 18, 2017 3:05 pm
by Matt_The_Slime
Imo, the world map looks a bit bare, but other than that, I think this project has a ton of potential! Can't wait to see what happens with it!
Re: Super Mario Land 4-Wario's Revenge [In Progress]
Posted: Sat Feb 18, 2017 6:49 pm
by BlacKnight94
Thanks. Don't worry for the map it's just a beta, It's not definitive.
Unfortunatly I'm not very practice in world map editing. Map will be the last thing that I'll ultimate.
Re: Super Mario Land 4-Wario's Revenge [In Progress]
Posted: Fri Feb 24, 2017 4:22 pm
by BlacKnight94
Update! New screenshots!
Re: Super Mario Land 4-Wario's Revenge
Posted: Wed Mar 01, 2017 4:03 pm
by BlacKnight94
New screenshots, concept and the world map now is changed
Project is near to conclusion!
Re: Super Mario Land 4-Wario's Revenge
Posted: Wed Mar 01, 2017 9:40 pm
by FanofSMBX
Thanks for using my graphics!
Re: Super Mario Land 4-Wario's Revenge
Posted: Wed Mar 01, 2017 10:28 pm
by PixelPest
The paths in the first world map screenshot are very long. Remember that the player wants to play the levels, not the map. The map just acts as a short link between the levels. Usually paths of no more than 5-7 tiles between levels is usually a good rule of thumb
Re: Super Mario Land 4-Wario's Revenge
Posted: Thu Mar 02, 2017 6:03 am
by BlacKnight94
PixelPest wrote:The paths in the first world map screenshot are very long. Remember that the player wants to play the levels, not the map. The map just acts as a short link between the levels. Usually paths of no more than 5-7 tiles between levels is usually a good rule of thumb
I know but, i have to ispire on Super Mario Land 2 map
I have only 3 levels for area, for extetic reason I can't male a zone too little.
I can try to reduce the path but remember that SML2 was "open path". The map exploring was fun.
I'm trying to make sonething different that classic episodes where maps it's just an interlude
Re: Super Mario Land 4-Wario's Revenge
Posted: Thu Mar 02, 2017 7:03 am
by PixelPest
But it just isn't enjoyable to wander along a long path like that. You say "exploring", but you really don't have much choice as to where you're going next to complete the subsequent level. The general SMBX player wants to spend time playing levels and many are disuaded from an episode for having to spend so much time on a world map. And you don't have to try too hard to mirror something else, throw your own spin on it!
Re: Super Mario Land 4-Wario's Revenge
Posted: Thu Mar 02, 2017 8:31 am
by FireyPaperMario
Neat project, but isn't the events of
Super Mario Bros. and the events of
Super Mario Land 2 different timeline?

Re: Super Mario Land 4-Wario's Revenge
Posted: Thu Mar 02, 2017 9:05 am
by BlacKnight94
NintendoOtaku93 wrote:Neat project, but isn't the events of
Super Mario Bros. and the events of
Super Mario Land 2 different timeline?

I think it is, im not sure but this is just mine interpretation.
PixelPest wrote:But it just isn't enjoyable to wander along a long path like that. You say "exploring", but you really don't have much choice as to where you're going next to complete the subsequent level. The general SMBX player wants to spend time playing levels and many are disuaded from an episode for having to spend so much time on a world map. And you don't have to try too hard to mirror something else, throw your own spin on it!
I'm not mirroring i'm just tryng to make "citationism". However i think it's subjective. Someone likes map and otherones like hub. However It doesn't takes minutes or hours go from a level to another.
Re: Super Mario Land 4-Wario's Revenge
Posted: Thu Mar 02, 2017 9:09 am
by PixelPest
NintendoOtaku93 wrote:Neat project, but isn't the events of
Super Mario Bros. and the events of
Super Mario Land 2 different timeline?

Not everything has to conform perfectly to other Mario games with its music, graphics, or timeline
Re: Super Mario Land 4-Wario's Revenge
Posted: Mon Mar 13, 2017 8:48 pm
by Yung Gotenks
Woah, i just found this.. And it looks awesome.
I Especially just LOVE how you made the custom gameboy cover! It looks like this could've been a real GB/GBC Cover!
Re: Super Mario Land 4-Wario's Revenge
Posted: Tue Mar 14, 2017 8:02 am
by BlacKnight94
Guys the project it's complete!
Levels and world map are finished but...
I don't know how to insert the levels on the world map....and how to connect the areas. I've tryed but something doesn't works.
Could someone help me to fix the world map? After that I can release the episode and give you the download link.
Re: Super Mario Land 4-Wario's Revenge
Posted: Tue Mar 14, 2017 1:40 pm
by ElectriKong
BlacKnight94 wrote:Guys the project it's complete!
Levels and world map are finished but...
I don't know how to insert the levels on the world map....and how to connect the areas. I've tryed but something doesn't works.
Could someone help me to fix the world map? After that I can release the episode and give you the download link.
To link levels
To warp players to another position of the map
Note that these screens were taken in PGE.
Re: Super Mario Land 4-Wario's Revenge
Posted: Tue Mar 14, 2017 4:26 pm
by BlacKnight94
King of Eterity wrote:BlacKnight94 wrote:Guys the project it's complete!
Levels and world map are finished but...
I don't know how to insert the levels on the world map....and how to connect the areas. I've tryed but something doesn't works.
Could someone help me to fix the world map? After that I can release the episode and give you the download link.
To link levels
To warp players to another position of the map
Note that these screens were taken in PGE.
Yes I've tried to link in that way but it doesn't work...Dunno why the game crashes when I start :v
Re: Super Mario Land 4-Wario's Revenge
Posted: Tue Mar 14, 2017 4:38 pm
by ElectriKong
BlacKnight94 wrote:King of Eterity wrote:BlacKnight94 wrote:Guys the project it's complete!
Levels and world map are finished but...
I don't know how to insert the levels on the world map....and how to connect the areas. I've tryed but something doesn't works.
Could someone help me to fix the world map? After that I can release the episode and give you the download link.
To link levels
To warp players to another position of the map
Note that these screens were taken in PGE.
Yes I've tried to link in that way but it doesn't work...Dunno why the game crashes when I start :v
Did ensure the name is exact? And did you put the .lvl at the end?
Re: Super Mario Land 4-Wario's Revenge
Posted: Tue Mar 14, 2017 5:30 pm
by BlacKnight94
King of Eterity wrote:BlacKnight94 wrote:King of Eterity wrote:
To link levels
To warp players to another position of the map
Note that these screens were taken in PGE.
Yes I've tried to link in that way but it doesn't work...Dunno why the game crashes when I start :v
Did ensure the name is exact? And did you put the .lvl at the end?
Yes it recognize the level.
Maybe the problem could be the startpoint?
Ive checked the box on the level that i want to be the first