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(SMBX-38A) Super Mario Bros. X Greendan Edition Demo V. 2.0 in development!

Posted: Mon Feb 13, 2017 2:20 pm
by Greendan

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Story

Shimmering stardust falls on the Mushroom Kingdom, caused by a large comet that appears once a century. The comet fills the skies and sends countless shining stars raining down. That major event is valued thoroughly among the citizens of the Mushroom Kingdom, and they joyously celebrate it when it occurs. This year though, the party wouldn't last very long, because Bowser has something up his sleeves. Along with his subordinate, the clumsy yet faithful magikoopa - Kamek, they invade the Mushroom Kingdom and kidnap Princess Peach. But little do they know, that their grandiose invasion would have other consequences...

Join Mario and Luigi in a breath-taking voyage through the vast landscapes of the Mushroom Kingdom to rescue the princess!


NEW!
Update: 05/09/2018 - New video!
Hey, guys! I'm back with a new teaser trailer for Demo v.2.0 Check it out! :D




Demo v2.0 Teaser Trailer

Other Videos: show

Demo 1 Trailer


Gameplay Sneak Peek #1


Gameplay Sneak Peek #2


Gameplay Sneak Peek #3


Features (As of Demo 2.0)

- 4 familiar, yet exciting worlds, with breath-taking visuals;
- Over 30 refined and carefully-crafted new levels;
- A huge interconnected world map;
- Over 30 minutes of action-packed cutscenes that make the story a delight to witness;
- A Mario Galaxy/New Super Mario Bros Wii inspired aesthetic;
- Beautifully selected soundtrack from different genres that enhances the experience even more!

Screenshots

NEW!

Screenshots: show

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World Map

10% Completed

New world map currently W.I.P!

Old world map: show

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Downloads

Demo V.2.0: show

COMING SOON!

Demo V.1.1: show

Demo V. 1.1 DOWNLOAD

Demo V.1.0: show

Demo V. 1.0 DOWNLOAD


Info

Demo V.2.0 is currently being worked on, and is expected to include:
- 32 redesigned levels, with refined visuals and polished design;
- Cutscenes that will further expand the story;
- HD graphics for both npcs and player;
- A completely new HD world map.

Any support will be greatly appreciated!



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[url=http://wohlsoft.ru/forum/viewtopic.php?f=62&t=1595][img]https://i.imgur.com/Ovcpus9.png[/img][/url]
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Re: Super Mario Bros X. Greendan Edition (SMBX-38A)

Posted: Mon Feb 13, 2017 2:47 pm
by Mariogamer435
Looks great actually! These levels looks good. Keep it up!

Re: Super Mario Bros X. Greendan Edition (SMBX-38A)

Posted: Mon Feb 13, 2017 4:10 pm
by Artturer
Well this is very good, especially the graphics of NSMB, NSMB2 and NSMBWII! :)

Re: Super Mario Bros X. Greendan Edition (SMBX-38A)

Posted: Mon Feb 13, 2017 8:17 pm
by TUWAN
Looks amazing, I hope you finish it!

Re: Super Mario Bros X. Greendan Edition (SMBX-38A)

Posted: Tue Feb 14, 2017 6:58 am
by Greendan
Mariogamer435 wrote:Looks great actually! These levels looks good. Keep it up!
Artturer wrote:Well this is very good, especially the graphics of NSMB, NSMB2 and NSMBWII! :)
TUWAN wrote:Looks amazing, I hope you finish it!
Thank you! :D

Re: Super Mario Bros X. Greendan Edition (SMBX-38A)

Posted: Sun Feb 19, 2017 11:02 am
by Snessy the duck
I'd recommend you remade the levels to not use NSMB gfx, as they clash heavily with the rest of the graphics (Like Mario and the NPCs). Also, some screens lack coins.

Re: Super Mario Bros X. Greendan Edition (SMBX-38A)

Posted: Sun Feb 19, 2017 11:06 am
by ElectriKong
I would actually agree with Snessy, unless you are also planning on using NSMB GFXs for the NPCs/Players

Re: Super Mario Bros X. Greendan Edition (SMBX-38A)

Posted: Sun Feb 19, 2017 6:25 pm
by Greendan
Snessy the duck wrote:I'd recommend you remade the levels to not use NSMB gfx, as they clash heavily with the rest of the graphics (Like Mario and the NPCs). Also, some screens lack coins.
King of Eterity wrote:I would actually agree with Snessy, unless you are also planning on using NSMB GFXs for the NPCs/Players
I want all of the npcs to be in 16-bit style. I like how they combine with the 3d graphics of the blocks and bgos. And I'm not going to remake the nsmb graphics. Maybe the graphics of the npcs will be different, but they won't be in nsmb style ;)

Re: Super Mario Bros X. Greendan Edition (SMBX-38A)

Posted: Sun Feb 19, 2017 8:03 pm
by arcade999
NSMW grapics, well, thats look interesting!

Re: Super Mario Bros X. Greendan Edition (SMBX-38A)

Posted: Mon Feb 20, 2017 6:29 am
by MarioKirby101
I'm sorry, but... this just looks bad. I'm sure the levels themselves are alright as far as gameplay goes, but the fact that you are using NSMB graphics (which in general is a bad choice due to the limitations of SMBX) along with the default graphics of SMBX, just doesn't work. (also, mixing themes for NPCs like Goombas doesn't even have an excuse) In my opinion, either get rid of the NSMB graphics or make everything else NSMB, otherwise it will clash and look bad.

On a more positive note, the world map, World 1's cave level and World 2's Castle look great as they are, I wouldn't change a thing about them. The other levels... they have room for improvement.

EDIT: I'm looking through the other posts and I realize you already said "no" to almost everything I just said. That's a shame, really, since this looks like something I wouldn't mind checking out with these things changed.

Re: Super Mario Bros X. Greendan Edition (SMBX-38A)

Posted: Mon Feb 20, 2017 7:26 am
by Amine Retro
i think i agree with everyone, it might sound painful, but you need to recreate those graphics. the world map is fine comparing to the levels themselves.

Re: Super Mario Bros X. Greendan Edition (SMBX-38A)

Posted: Mon Feb 20, 2017 7:34 am
by PixelPest
I'll have to agree with the others on the graphics. Also, on the mountain part of the map the paths are way too long

Re: Super Mario Bros X. Greendan Edition (SMBX-38A)

Posted: Mon Feb 20, 2017 8:31 am
by MacDuckBeat
I feel so a**hole to see the world map. But I probably like it. The problem is that I'm like hypnosisly dreaming(or dizzy..) and I might lost where is World 2 and where is World 6.
Because not people hating your project, it's because people don't like to see a "game with non-pixels" graphics which meant "1x1 pixels". Sorry if I wasn't posting really contructively in the other forum though. :c
Since, SMBX uses 2x2 pixels if I don't recall that other games uses 1x1 pixels. The other games/hacks are probably a HD-like graphics, even there are pixels. So it's kinda sucks to have a 1x1 graphics in your project.
Here's my last words, I think Greendan's episode is an inspiration to New Super Mario Bros. Wii/DS/U. I probably look for a New Super Mario Bros project in SMBX, and I... like it. :3

Re: Super Mario Bros X. Greendan Edition (SMBX-38A)

Posted: Mon Feb 20, 2017 8:39 am
by Eri7
Greendans episode is being unique by having these sort of graphics and using them correctly , almost every episode uses the boring smb3 graphics (mine too) so he wanted to show the smbx forum a episode that uses heavily NSMB graphics and he also works hard on the episode trying to make it better.
Please do not say to remove his NSMB graphics because its like saying to someones project: Use only smb3 graphics , no smb1, no smw or other graphics.
Projects should not be criticize because they have some sort of graphics that for others doesn't appeal that much!

Re: Super Mario Bros X. Greendan Edition (SMBX-38A)

Posted: Mon Feb 20, 2017 8:52 am
by PixelPest
Eri7 wrote:Greendans episode is being unique by having these sort of graphics and using them correctly , almost every episode uses the boring smb3 graphics (mine too) so he wanted to show the smbx forum a episode that uses heavily NSMB graphics and he also works hard on the episode trying to make it better.
Please do not say to remove his NSMB graphics because its like saying to someones project: Use only smb3 graphics , no smb1, no smw or other graphics.
Projects should not be criticize because they have some sort of graphics that for others doesn't appeal that much!
They're not saying "don't use NSMBWii graphics because they're bad" but rather "don't mix NSMBWii graphics with normal SMBX graphics because the mix of 1px and 2px graphics looks bad". Right now they don't look very good with everything else, however, there are many assets for NSMBWii out there that could be used instead of the 2px graphics, including Mario sprites, that would make the 1px graphics work

Re: Super Mario Bros X. Greendan Edition (SMBX-38A)

Posted: Mon Feb 20, 2017 8:55 am
by NT2002
I don't know why you guys said Greendan's project is bad just because of the graphics. And that's not a reason to dislike it ! His project is inspired by the New Super Mario Bros. series, that's why he use the 3d graphics mixed with 16-bit graphics because he like to do like this.

Re: Super Mario Bros X. Greendan Edition (SMBX-38A)

Posted: Mon Feb 20, 2017 8:59 am
by PixelPest
Thomas456 wrote:I don't know why you guys said Greendan's project is bad just because of the graphics. And that's not a reason to dislike it ! His project is inspired by the New Super Mario Bros. series, that's why he use the 3d graphics mixed with 16-bit graphics because he like to do like this.
We're just trying to share our experience with SMBX to make his project better

Re: Super Mario Bros X. Greendan Edition (SMBX-38A)

Posted: Mon Feb 20, 2017 8:59 am
by MacDuckBeat
Thomas456 wrote:I don't know why you guys said Greendan's project is bad just because of the graphics. And that's not a reason to dislike it ! His project is inspired by the New Super Mario Bros. series, that's why he use the 3d graphics mixed with 16-bit graphics because he like to do like this.
They didn't say they don't like it. I had to agree with others(I cannot blame others for now, I need to be respective). As what PixelPest said when mixing 2x2 pixels with 1x1 pixel they're looking weird. Unlike braineat's New Super Mario Bros. X Revolution, it uses 1x1 pixels instead of 2x2 pixels. So I prefered 2x2 pixels rather than 1x1 pixels though. (I think I said pixels a lot)

Re: Super Mario Bros X. Greendan Edition (SMBX-38A)

Posted: Mon Feb 20, 2017 9:04 am
by PixelPest
Completely forgot about that episode.

It would definitely be worthwhile checking out this: viewtopic.php?f=36&t=11288&p=165196#p165196

Re: Super Mario Bros X. Greendan Edition (SMBX-38A)

Posted: Mon Feb 20, 2017 11:11 am
by Snessy the duck
Greendan wrote:
Snessy the duck wrote:I'd recommend you remade the levels to not use NSMB gfx, as they clash heavily with the rest of the graphics (Like Mario and the NPCs). Also, some screens lack coins.
King of Eterity wrote:I would actually agree with Snessy, unless you are also planning on using NSMB GFXs for the NPCs/Players
I want all of the npcs to be in 16-bit style. I like how they combine with the 3d graphics of the blocks and bgos. And I'm not going to remake the nsmb graphics. Maybe the graphics of the npcs will be different, but they won't be in nsmb style ;)
But most people don't think it looks that good, me included. I know that it's your opinion and all, but generally, 1x1 gfx don't really fit with 2x2 gfx. It would work better if you made the episode use only use 2x2 gfx or 1x1 gfx (Though making it only use NSMB gfx might require a bit of coding)