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BananaCat
- Swooper
- Posts: 50
- Joined: Fri Dec 30, 2016 6:20 pm
Postby BananaCat » Sun Feb 05, 2017 7:20 pm
So, I work in PGE, and tried out lunadll for the first time, but the tester that I normally use is the PGE (alpha) tester, but I havent encountered this issue in the PGE tester.
So I open up LunaTester, becuase its the only tester that will run lua commands, and I get a welcome surprise to this:
And blammo! One house is unmasked and the other is just gone.
This seems like a big slap on the face because LunaTester has alot of finished components compared to the PGE tester, so will this or will this not appear in the final? (SMBX 2.0)
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loop
- Ninji
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Postby loop » Sun Feb 05, 2017 8:50 pm
WTF? How did that happen?
I don't know how to fix it, but check the mask. I don't know about the second house though.
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Emral
- Cute Yoshi Egg
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Postby Emral » Mon Feb 06, 2017 12:02 pm
Try what Snessy said. Also, may I just ask how you manage to work with the alpha pge engine that is, as the name implies, still in alpha and barely playable?
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BananaCat
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Postby BananaCat » Mon Feb 06, 2017 2:50 pm
Snessy the duck wrote:Try saving both houses as PNG files without a mask.
Did not work, the house is fine, I think its the engine
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Emral
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Postby Emral » Mon Feb 06, 2017 2:54 pm
Can I see the contents of your level folder?
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BananaCat
- Swooper
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Postby BananaCat » Mon Feb 06, 2017 3:08 pm
Enjl wrote:Can I see the contents of your level folder?
As a screenie?
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Emral
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Postby Emral » Mon Feb 06, 2017 3:16 pm
Yes. Include file extensions if possible.
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ElectriKong
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Contact:
Postby ElectriKong » Mon Feb 06, 2017 3:44 pm
Yes, the alpha tester does not actually test levels, so the fact you used that means your project/levels may not play like you thought they would, as it is completely inaccurate in every way.
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BananaCat
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Postby BananaCat » Mon Feb 06, 2017 4:02 pm
King of Eterity wrote:Yes, the alpha tester does not actually test levels, so the fact you used that means your project/levels may not play like you thought they would, as it is completely inaccurate in every way.
Ahh, okay, ill take note
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BananaCat
- Swooper
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Postby BananaCat » Wed Feb 08, 2017 6:25 pm
Enjl wrote:Yes. Include file extensions if possible.
Umm, this happened in a earlier level also...
This is the file directory:
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Emral
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Postby Emral » Wed Feb 08, 2017 6:37 pm
75 is a fully opaque tile in vanilla and doesn't have a mask. Convert it to a png with alpha transparency. I'd assume the house is a ghost house bg and thus suffers from the same fate.
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Hoeloe
- Foo
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Postby Hoeloe » Wed Feb 08, 2017 7:04 pm
Enjl wrote:75 is a fully opaque tile in vanilla and doesn't have a mask. Convert it to a png with alpha transparency. I'd assume the house is a ghost house bg and thus suffers from the same fate.
To clarify on this, you can't add a mask to tiles that do not have a mask on their default graphic.
However, if you use .png graphics (which is highly recommended over .gif masks), you can save the transparency directly into the file (so you only need one image, not two), and it will be preserved even if the original graphic did not use transparency.
In short, use .png files.
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BananaCat
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Postby BananaCat » Wed Feb 08, 2017 7:09 pm
Hoeloe wrote:However, if you use .png graphics (which is highly recommended over .gif masks)
THEY FINALLY ADDED THAT OPTION IN 2.0? ABOOT TIME.
I used to use 1.3.0.1, and so I got used to .gifs and m.gifs
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Hoeloe
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Postby Hoeloe » Wed Feb 08, 2017 7:10 pm
BananaCat wrote:Hoeloe wrote:However, if you use .png graphics (which is highly recommended over .gif masks)
THEY FINALLY ADDED THAT OPTION IN 2.0? ABOOT TIME.
I used to use 1.3.0.1, and so I got used to .gifs and m.gifs
It's been in 2.0 since the very first version...
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BananaCat
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Postby BananaCat » Thu Feb 09, 2017 7:12 am
Hoeloe wrote:BananaCat wrote:Hoeloe wrote:However, if you use .png graphics (which is highly recommended over .gif masks)
THEY FINALLY ADDED THAT OPTION IN 2.0? ABOOT TIME.
I used to use 1.3.0.1, and so I got used to .gifs and m.gifs
It's been in 2.0 since the very first version...
No, ermmm, I was here back when just 1.3.0.1 was out, not this fancy pantsy 38A and 2.0
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Hoeloe
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Postby Hoeloe » Thu Feb 09, 2017 8:54 am
BananaCat wrote:
No, ermmm, I was here back when just 1.3.0.1 was out, not this fancy pantsy 38A and 2.0
My statement is still correct. 2.0 is over a year old now, and ever since the first annoucement during MAGLX2 it's supported png graphics. I didn't say anything about 1.3 supporting them (which it doesn't), and neither did you.
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