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A Couple Questions

Posted: Wed Feb 01, 2017 6:47 pm
by TheTrueBrawler
So the way my level set is gonna be designed, I want the player to not be able to carry power ups over from level to level. One level in particular is impossible without being small. Also some power ups will make other levels too easy. Is there a way I can automatically remove power ups from the player when they finish a world?

Also if this is not possible, does F.L.U.D.D. carry over? That would break everything I have designed.

Re: A Couple Questions

Posted: Wed Feb 01, 2017 6:55 pm
by Thehelmetguy1
It is probably possible with Lua. But there are other methods.

Re: A Couple Questions

Posted: Wed Feb 01, 2017 8:05 pm
by TheTrueBrawler
thehelmetguy1 wrote:It is probably possible with Lua. But there are other methods.
What is Lua?

Re: A Couple Questions

Posted: Wed Feb 01, 2017 8:51 pm
by Thehelmetguy1
LunaLua. An extention module. Only works in 1.3.0.2 and 2.0 though. But you can do a lot of shit with this program.

Re: A Couple Questions

Posted: Wed Feb 01, 2017 9:01 pm
by Fuyu
thehelmetguy1 wrote:LunaLua. An extention module. Only works in 1.3.0.2 and 2.0 though. But you can do a lot of shit with this program.
This is of no help to him because he uses 38-A.

Re: A Couple Questions

Posted: Thu Feb 02, 2017 12:56 am
by MacDuckBeat
thehelmetguy1 wrote:LunaLua. An extention module. Only works in 1.3.0.2 and 2.0 though. But you can do a lot of shit with this program.
Where could I get 1.3.0.2 ? Well I already got 2.0 tho..

Re: A Couple Questions

Posted: Thu Feb 02, 2017 6:25 am
by Thehelmetguy1
Intuition wrote:
thehelmetguy1 wrote:LunaLua. An extention module. Only works in 1.3.0.2 and 2.0 though. But you can do a lot of shit with this program.
This is of no help to him because he uses 38-A.
Maybe 38A's Teascript can help him with this then.

Re: A Couple Questions

Posted: Thu Feb 02, 2017 6:33 am
by Thehelmetguy1
RSuper wrote:
thehelmetguy1 wrote:LunaLua. An extention module. Only works in 1.3.0.2 and 2.0 though. But you can do a lot of shit with this program.
Where could I get 1.3.0.2 ? Well I already got 2.0 tho..
http://wohlsoft.ru/LunaLua/ Full instalation then base game 1.3.0.2

Re: A Couple Questions

Posted: Thu Feb 02, 2017 6:54 am
by Emral
Downloading 1.3.0.2 when 2.0 is around is like downloading 1.2 when 1.3 is around.

Re: A Couple Questions

Posted: Thu Feb 02, 2017 7:03 am
by Thehelmetguy1
Yeah, 2.0 is better in a lot of ways.

Re: A Couple Questions

Posted: Thu Feb 02, 2017 12:39 pm
by The Dwarven Digger
If you want something simple, you could always put a spike or something with a 1 block gap between it and the ground, so they have to be small to get through, and if they're big (and try the well-known glitch where you can go backwards through a wall), they'll get hit and lose their powerup. you could also have a simple event setup that could block their way back, and automatically make them drop their reserve item with no way of getting it back. This would mean that whenever they left the level, they would be in their small form with no reserve powerup.

Re: A Couple Questions

Posted: Mon Feb 06, 2017 8:22 pm
by timocomsmbx2345
SMBX 1.4.x has the F.L.U.D.D. in all 3 types

Re: A Couple Questions

Posted: Mon Feb 06, 2017 9:38 pm
by Fuyu
timocomsmbx2345 wrote:SMBX 1.4.x has the F.L.U.D.D. in all 3 types
How does this contribute to the topic at hand in any way?

Re: A Couple Questions

Posted: Tue Feb 07, 2017 2:04 pm
by The Dwarven Digger
Intuition wrote:
timocomsmbx2345 wrote:SMBX 1.4.x has the F.L.U.D.D. in all 3 types
How does this contribute to the topic at hand in any way?
I think he means that even if you're small, or take a hit, it does not remove the F.L.U.D.D. So, my method of using a spike would still make you small, but it wouldn't remove the F.L.U.D.D.

Re: A Couple Questions

Posted: Tue Feb 07, 2017 4:15 pm
by Fuyu
The Dwarven Digger wrote:
Intuition wrote:How does this contribute to the topic at hand in any way?
I think he means that even if you're small, or take a hit, it does not remove the F.L.U.D.D. So, my method of using a spike would still make you small, but it wouldn't remove the F.L.U.D.D.
What? How did you even reach that conclusion? Nowhere does it mention if you're small and take a hit or that it doesn't remove F.L.U.D.D.

Re: A Couple Questions

Posted: Wed Feb 08, 2017 2:16 pm
by The Dwarven Digger
Intuition wrote:
The Dwarven Digger wrote:
Intuition wrote:How does this contribute to the topic at hand in any way?
I think he means that even if you're small, or take a hit, it does not remove the F.L.U.D.D. So, my method of using a spike would still make you small, but it wouldn't remove the F.L.U.D.D.
What? How did you even reach that conclusion? Nowhere does it mention if you're small and take a hit or that it doesn't remove F.L.U.D.D.
I reached that conclusion because:
1) He said 'in all 3 forms', and as there's only 1 type of F.L.U.D.D., I assumed that he meant small, big, and with a powerup
2) I have 38-A, and I after my own testing I found that it doesn't get removed after taking a hit
3) If that's what he meant, then it would be useful to the topic, as it shows a way my method wouldn't always work
4) If he didn't mean that, why would he have posted it on this topic?

Re: A Couple Questions

Posted: Wed Feb 08, 2017 2:27 pm
by Emral
The Dwarven Digger wrote:4) If he didn't mean that, why would he have posted it on this topic?
I've got bad news for you, buddy...

Re: A Couple Questions

Posted: Wed Feb 08, 2017 2:38 pm
by The Dwarven Digger
Enjl wrote:
The Dwarven Digger wrote:4) If he didn't mean that, why would he have posted it on this topic?
I've got bad news for you, buddy...
I don't get it. Why does the link show all his posts?

Re: A Couple Questions

Posted: Wed Feb 08, 2017 2:40 pm
by Emral
tldr there's somewhat of a history with him making semi-related posts that don't contribute much of anything to anything

Re: A Couple Questions

Posted: Wed Feb 08, 2017 2:55 pm
by The Dwarven Digger
Well anyway, whether he actually meant it or not, my method still wouldn't get rid of the F.L.U.D.D., so you'd either have to think of something that will remove it, or just not include the F.L.U.D.D. in the episode.