Bloopers on land??

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timocomsmbx2345
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Bloopers on land??

Postby timocomsmbx2345 » Sun Jan 22, 2017 2:46 pm

I wonder if it's possible if you can make bloopers act like they do in water on land just like super mario maker through LunaLua....

HeroLinik
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Re: Bloopers on land??

Postby HeroLinik » Sun Jan 22, 2017 2:53 pm

timocomsmbx2345 wrote:I wonder if it's possible if you can make bloopers act like they do in water on land just like super mario maker through LunaLua....
You mean having their standard water AI, just not in the water? It's actually possible without LunaLua. What you do in this case is make a 32x32 (default size) water box, assign it to a new layer, and place it on top of the Blooper. Then right-click on the Blooper, attach it to the water box, and it should work.

ivanmegafanboy
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Re: Bloopers on land??

Postby ivanmegafanboy » Sun Jan 22, 2017 3:11 pm

Code: Select all

function onTick()
	for k,v in ipairs(NPC.get(235, -1)) do
		v:mem(0x1C,FIELD_WORD,2)
	end
end
Try this, it might work. It sets all the bloopers in the level to act like if they were underwater.


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