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Super Mario and the Castle of Stars (NEW VIDEOS!!!)

Posted: Sat Jan 21, 2017 3:34 pm
by Artturer

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Logo by Me (Artturer)

Story:
Bowser attacked the castle of the princess peach next to Magikoopa and his son Bowser Jr., but this time he had the brilliant idea of locking all the doors of the castle with the stars of Rosalina and entering a dimension of the castle with the princess, So Mario could not save his precious princess but he was foolish to let some stars fall into secret places of the castle, but the Toads who took refuge to the castle found a star and called Mario to save the princess. And now Mario has to save Princess Peach and return the stars to Rosalina.

Features:
-Launch a star by collecting all 3 stars coins of the level!
- will have as many levels as a world map project.

Screenshots:
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More Screenshots:: show
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The Team:
Level Designers:
Artturer (Creator)
darkmewd31 (Contributing to 2 level)
LemmyKoopa123
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Graphic Designer:
Artturer (Creator)
_______________
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Additional Levels:
DarkDragon94

Level Ideas:
Springy

Level Recorder:
antonioflowers056

Joining in Team
Spoiler: show
Level Designer: To be a level design project send me a PM
I Artturer will send you a download of the kit to become level design.
This kit consists of a level that I do not finish and if I finish this level and get good
You become level design.
Note: make sure you put all 3 star coins, make sure you have fixed all the errors and if you want to put an additional graphic feel at ease!

Graphic Designer: To be a Graphic designer you should send some screenshots of your work to the creator Artturer, Artturer will evaluate your graphics and if it is good you become a Graphic designer of the project.

Level Ideas: To give you level ideas you just need to contact me Artturer at discord.
Progress:
Levels - 15/??? - 10%
Castle - 11%
All --- 21%

Videos:
Spoiler: show

Graphics I'm using:
Spoiler: show
-SMBX Ultimte Graphics Pack by Red Yoshi
-Reghrhres Graphics Pack
-Valtteris Graphics Pack 1.0.1
Other Graphics: show
-Chad
-Shinbison-Kof
-KFCMario
-KrazyKoopa
-Zephir
-AirShip
-Chad
-Shikaternia
-Zlakergirl

Support this Project!
Put this in your signature!

Code: Select all

[url=https://www.smbxgame.com/forums/viewtopic.php?f=90&t=17662&p=254722#p254722][img]http://i.imgur.com/De0K8Q1.png[/img][/url]

Re: Super Mario and the Castle of Stars (New Screenshot!!!)

Posted: Sat Jan 21, 2017 3:55 pm
by Alagirez
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The outline of the smw bushes is too thick :/
Also other screens looks neat even though some of the level screens looks little bit overdecorated imo...

Re: Super Mario and the Castle of Stars (New Screenshot!!!)

Posted: Sat Jan 21, 2017 3:59 pm
by Artturer
Wolfy Werewolf wrote:Image
The outline of the smw bushes is too thick :/
Also other screens looks neat even though some of the level screens looks little bit overdecorated imo...
Ok I'll fix the sketch :) ! But it's good on screen?

EDIT:

I hope you enjoy the other levels!

Re: Super Mario and the Castle of Stars (New Screenshot!!!) Look please

Posted: Sun Jan 22, 2017 4:53 am
by MacDuckBeat
Oh boy, I love SM63 styled gameplay ! Noice !
There are a few clash from some screenshot. Like the space/galaxy background with the overworld tileset. Wait, I think it fits sorry. :lol: I think I would recommend you to recolor it, make sure you give a credit to the one who did the tilesets.

Re: Super Mario and the Castle of Stars (New Screenshot!!!) Look please

Posted: Sun Jan 22, 2017 6:09 am
by AlphaFenix
Looks neat! I wanted to join, but i already working in my project project and i'm making levels for other project.

Re: Super Mario and the Castle of Stars (New Screenshot!!!) Look please

Posted: Sun Jan 22, 2017 3:09 pm
by Artturer
AlphaFenix wrote:Looks neat! I wanted to join, but i already working in my project project and i'm making levels for other project.
Right! But if you decide to come in, feel free!

EDIT:
RSuper wrote:make sure you give a credit to the one who did the tilesets.
Thanks, I'll put the Credits of all the graphs I used :) !

Re: Super Mario and the Castle of Stars (New Screenshot!!!) Look please

Posted: Sun Jan 22, 2017 7:08 pm
by Kixubug
this project is based on super Mario 63.

Re: Super Mario and the Castle of Stars (New Screenshot!!!) Look please

Posted: Mon Jan 23, 2017 7:31 am
by Artturer
The101MarioGuy wrote:this project is based on super Mario 63.
Yes, so some are remakes or are alike!

Re: Super Mario and the Castle of Stars (New Screenshot!!!) Look please

Posted: Wed Jan 25, 2017 6:06 am
by Enderfan
Artturer wrote:
The101MarioGuy wrote:this project is based on super Mario 63.
Yes, so some are remakes or are alike!
I can be level maker if you want

Re: Super Mario and the Castle of Stars (New Screenshot!!!) Look please

Posted: Wed Jan 25, 2017 6:57 am
by Artturer
LemmyKoopa123 wrote:
Artturer wrote:
The101MarioGuy wrote:this project is based on super Mario 63.
Yes, so some are remakes or are alike!
I can be level maker if you want
Ok! PM me

Re: Super Mario and the Castle of Stars (Needed a Level Designer PM me!) Look please

Posted: Wed Jan 25, 2017 12:15 pm
by Snessy the duck
I'd generally recommend adding some more enemies and coins in your screens and spreading some of them that already are there out, since some of the screens are pretty bland, and the background on the haunted forest screen doesn't fit with the rest of the level, but other than that, this has potential. Hope this turns out good!

Re: Super Mario and the Castle of Stars (Needed a Level Designer PM me!) Look please

Posted: Wed Jan 25, 2017 1:47 pm
by Artturer
Snessy the duck wrote:I'd generally recommend adding some more enemies and coins in your screens and spreading some of them that already are there out, since some of the screens are pretty bland, and the background on the haunted forest screen doesn't fit with the rest of the level, but other than that, this has potential. Hope this turns out good!
Thank you, some more screens are from the peach's castle and do not need enemies, others are because the levels are easy and do not need a lot of enemies, the other I go mime and put more coins, so can expect much of the project! :)

Re: Super Mario and the Castle of Stars (New Logo!!!) Look please!!!

Posted: Wed Jan 25, 2017 6:49 pm
by HackPlayer7
I'm glad to see this has a Super Mario 64 gameplay with Super Mario 63 contents, they were both my childhood games. Anyway, some levels have a bit of overused backgrounds but they look AMAZING!

Re: Super Mario and the Castle of Stars (New Logo!!!) Look please!!!

Posted: Wed Jan 25, 2017 7:08 pm
by Artturer
HackPlayer7 wrote:I'm glad to see this has a Super Mario 64 gameplay with Super Mario 63 contents, they were both my childhood games. Anyway, some levels have a bit of overused backgrounds but they look AMAZING!
Thanks!!! :mrgreen:

Re: Super Mario and the Castle of Stars (Needed a Level Designer PM me!) Look please

Posted: Thu Jan 26, 2017 11:17 am
by Snessy the duck
Artturer wrote:
Snessy the duck wrote:I'd generally recommend adding some more enemies and coins in your screens and spreading some of them that already are there out, since some of the screens are pretty bland, and the background on the haunted forest screen doesn't fit with the rest of the level, but other than that, this has potential. Hope this turns out good!
Thank you, some more screens are from the peach's castle and do not need enemies, others are because the levels are easy and do not need a lot of enemies, the other I go mime and put more coins, so can expect much of the project! :)
Some of the screens look bland cause there aren't a lot of enemies. No matter the difficulty, you should try to spread out enemies in your level to make it feel more alive.

Re: Super Mario and the Castle of Stars (Needed a Level Designer PM me!) Look please

Posted: Thu Jan 26, 2017 12:15 pm
by Artturer
Snessy the duck wrote:
Artturer wrote:
Snessy the duck wrote:I'd generally recommend adding some more enemies and coins in your screens and spreading some of them that already are there out, since some of the screens are pretty bland, and the background on the haunted forest screen doesn't fit with the rest of the level, but other than that, this has potential. Hope this turns out good!
Thank you, some more screens are from the peach's castle and do not need enemies, others are because the levels are easy and do not need a lot of enemies, the other I go mime and put more coins, so can expect much of the project! :)
Some of the screens look bland cause there aren't a lot of enemies. No matter the difficulty, you should try to spread out enemies in your level to make it feel more alive.
Oh really? The screenshots do not show all the level, so you do not know the amount of enemies that I put.

Re: Super Mario and the Castle of Stars (Needed a Level Designer PM me!) Look please

Posted: Thu Jan 26, 2017 12:25 pm
by Snessy the duck
Artturer wrote:
Snessy the duck wrote:
Artturer wrote:
Thank you, some more screens are from the peach's castle and do not need enemies, others are because the levels are easy and do not need a lot of enemies, the other I go mime and put more coins, so can expect much of the project! :)
Some of the screens look bland cause there aren't a lot of enemies. No matter the difficulty, you should try to spread out enemies in your level to make it feel more alive.
Oh really? The screenshots do not show all the level, so you do not know the amount of enemies that I put.
But the general areas of those screenshots are pretty bland. It has nothing to do with the level itself, but rather the area the screenshot was taken in. I'd recommend you put enemies in a way so that they're not too close to eachother, but not too far either.

Re: Super Mario and the Castle of Stars (Needed a Level Designer PM me!) Look please

Posted: Thu Jan 26, 2017 12:38 pm
by Artturer
Snessy the duck wrote:
Artturer wrote:
Snessy the duck wrote: Some of the screens look bland cause there aren't a lot of enemies. No matter the difficulty, you should try to spread out enemies in your level to make it feel more alive.
Oh really? The screenshots do not show all the level, so you do not know the amount of enemies that I put.
But the general areas of those screenshots are pretty bland. It has nothing to do with the level itself, but rather the area the screenshot was taken in. I'd recommend you put enemies in a way so that they're not too close to eachother, but not too far either.
Exactly what is in the other part of the level!

Re: Super Mario and the Castle of Stars (Needed a Level Designer PM me!) Look please

Posted: Thu Jan 26, 2017 2:44 pm
by ElectriKong
Artturer wrote:
Snessy the duck wrote:
Artturer wrote:
Oh really? The screenshots do not show all the level, so you do not know the amount of enemies that I put.
But the general areas of those screenshots are pretty bland. It has nothing to do with the level itself, but rather the area the screenshot was taken in. I'd recommend you put enemies in a way so that they're not too close to eachother, but not too far either.
Exactly what is in the other part of the level!
Exactly you should add more to the area of the screenshots. Unless demos are given, then screenshots say everything about your project.

Re: Super Mario and the Castle of Stars (Needed a Level Designer PM me!) Look please

Posted: Thu Jan 26, 2017 2:55 pm
by Artturer
King of Eterity wrote:
Artturer wrote:
Snessy the duck wrote: But the general areas of those screenshots are pretty bland. It has nothing to do with the level itself, but rather the area the screenshot was taken in. I'd recommend you put enemies in a way so that they're not too close to eachother, but not too far either.
Exactly what is in the other part of the level!
Exactly you should add more to the area of the screenshots. Unless demos are given, then screenshots say everything about your project.
I'm already finishing some level so I'm going to release the demo soon!