If an NPC is falling, then?
Posted: Tue Dec 27, 2016 11:59 pm
I can't manage to make a Lua code where, if a Wart bubble is falling (a.k.a haves a speedY < 0) then the speed of that NPC is divided /2. My main question is how to make a functionOnTick that checks if the NPC 202 is moving downwards so it can trigger someting.
Also, a side question, what uses does the API "pncp" have, the one that comes with 2.0? I saw that is used in another API which is pretty interesting for me, the "moarRinkas" API.
Also, a side question, what uses does the API "pncp" have, the one that comes with 2.0? I saw that is used in another API which is pretty interesting for me, the "moarRinkas" API.