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Unbalanced

Posted: Tue Dec 20, 2016 12:09 pm
by RTisBack
Unbalanced!

Story; The plumber mario was at his house like always... one day he heard a loud noise coming from out his house... he went out to check... he went everywhere and didn't find the noise source, then he traveled to bowser's castle to check if he planned a plan, he saw bowser have 7 stars, then story continues...

("Underskull" will be the sequel, it'll have the complete story)

Main Characters:

Bowser
GhostSkeleton
Coo
Robo-Bowser

My Best Levels on this Episode:

Zone2 - The Core
Zone1 - Electro City



WARNING
Spoiler: show
PLEASE IF YOU SEE ANY CUTOFFS OR ANY UNUSUAL THINGS OR ANY ERRORS... EVEN DOWNLOAD ERRORS... PM ME PLS!
Spoiler... (WARNING SPOILERS)of course
Spoiler: show
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The first screenshot was old, the others are new.

DOWNLOAD

The episode is complete. But bugs are sneaky... be sure to pm me if you saw some.

Re: Unbalanced

Posted: Tue Dec 20, 2016 7:54 pm
by Kley
Could you post a little bit more information about this episode, such as more screenshots, a story (if there is one), level count, anything else that would be fun to know, etc...

No offense, but the general structure of this post is a little off putting.

Edit: moved to projects since this is a pre release and unfinished

Re: Unbalanced

Posted: Thu Dec 22, 2016 6:43 pm
by TUWAN
This episode had a pretty good story (Although sometimes the grammar was off, but that's fine.)

Although, sometimes there were some problems. I took pictures, and they are in the spoiler below.
Spoiler: show
Image
Image
Image
Image
Some clash in the first level. Genereally, you want to stick to one style of blocks during a level, but some styles mixed together make a good combination

Image
This mole seems very out of place, as it's not standing on anything and it's in an above ground ice level. This could easily be replaced with another ice block, but if you didn't want the slippery block while still having an ice theme, I would suggest using a pipe.
Image
These ghosts seem out of place. Maybe you could make or find custom graphics that would suit the ice theme?
Image
This pipe could be considered clash, but one thing I noticed was that the pipe is turning away from the faded colours, like the rest of the level.
Image
Spikes should usually be attached to something, and the spikes should just be replaced with normal blocks.
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Maybe a checkpoint before the boss fight?
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This level wasn't a very good one. Too much clash and cutoff, and the mechanics weren't very good either.
Image
Again, maybe some custom graphics need to be put into effect.
Image
I don't think this drop is very fair, as the player will die if they move at all.
Another thing in this level I didn't like was hidden blocks. Hidden blocks should be used for secret powerups usually. I say usually because earlier in the episode you had a puzzle involving them which was acutally pretty good.
Image
This seaweed should be moved over to the left to avoid cutoff.
Image
Powerup spam is usually frowned upon. A solution would be to have a generator that pumps out the suits at a reasonable pace, maybe 20/30s per suit.
The story concept was good, and some of the levels were interesting, but I think this level could have been better
I hope the finished product will be great!

Re: Unbalanced

Posted: Fri Dec 23, 2016 9:56 am
by RTisBack
TUWAN wrote:This episode had a pretty good story (Although sometimes the grammar was off, but that's fine.)

Although, sometimes there were some problems. I took pictures, and they are in the spoiler below.
Spoiler: show
Image
Image
Image
Image
Some clash in the first level. Genereally, you want to stick to one style of blocks during a level, but some styles mixed together make a good combination

Image
This mole seems very out of place, as it's not standing on anything and it's in an above ground ice level. This could easily be replaced with another ice block, but if you didn't want the slippery block while still having an ice theme, I would suggest using a pipe.
Image
These ghosts seem out of place. Maybe you could make or find custom graphics that would suit the ice theme?
Image
This pipe could be considered clash, but one thing I noticed was that the pipe is turning away from the faded colours, like the rest of the level.
Image
Spikes should usually be attached to something, and the spikes should just be replaced with normal blocks.
Image
Maybe a checkpoint before the boss fight?
Image
This level wasn't a very good one. Too much clash and cutoff, and the mechanics weren't very good either.
Image
Again, maybe some custom graphics need to be put into effect.
Image
I don't think this drop is very fair, as the player will die if they move at all.
Another thing in this level I didn't like was hidden blocks. Hidden blocks should be used for secret powerups usually. I say usually because earlier in the episode you had a puzzle involving them which was acutally pretty good.
Image
This seaweed should be moved over to the left to avoid cutoff.
Image
Powerup spam is usually frowned upon. A solution would be to have a generator that pumps out the suits at a reasonable pace, maybe 20/30s per suit.
The story concept was good, and some of the levels were interesting, but I think this level could have been better
I hope the finished product will be great!
LOL Everything supposed to be there... but the seaweed was right... and the power-ups spam was right, and level "Electro City" was pretty much some trash... i accept your requests... and there will be fixes on the next update.