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Need custom boss...
Posted: Thu Dec 15, 2016 8:55 pm
by darkhog
Wasn't sure if it belongs here or in Help & Support so in case it isn't the right place, please move. The thing is that in my episode Mario has gone bad and you are supposed to save the world using a custom character (this is already done and it wasn't too big of a deal since it has only minor alterations from one of existing characters) and I need customized version for the final boss. It would replace Larry Koopa (all other bosses and variations will be used) and it would be Mario in Raccoon suit (leaf) swiping from one side of the screen to another capable to be damaged by either throwing NPCs at it or via stomping on him when he's low enough. After boss's health is under 25% I'd like it to change into Hammer Bro Mario and engage in standard Hammer Bro tactics, only when player is about to jump on it, Mario hiding in its shell and as such only capable to be damaged via throwing NPCs.
Could someone write me this custom boss, please?
Re: Need custom boss...
Posted: Thu Dec 15, 2016 9:04 pm
by PixelPest
I might give it a go. Sounds kinda fun. Does it need to replace Larry though because I'd rather just do it from scratch or a simple AI such as that of the SMB3 Goomba. Also, what constitutes a stomp (just a normal jump, spinjump, some other special mechanic like a ground-pound), what is the exact amount of health you would like, what style should it be in (SMB3, SMW, etc.), and what do you mean by swipe? Also, how does he damage the player in the first attack phase?
Re: Need custom boss...
Posted: Thu Dec 15, 2016 11:32 pm
by darkhog
For swipe.. well, kinda hard to explain. Have a MSPaint diagram instead:
As for health/damage from attacks please make it configurable via few config variables at the top of the file? Will need to figure out fair numbers for balance reasons (this isn't Kaizo episode). And no, you don't have to replace Larry, though I'd prefer it as then I can easily place boss via PGE and edit things like health and so on in boss config. As for what constitutes a stomp, anything SMBX considers a stomp, so regular stomp, groundpound and spin jump. Anything that makes player land on top of mario.
Re: Need custom boss...
Posted: Fri Dec 16, 2016 6:30 pm
by PixelPest
Sounds good. I've taken this project on and am about 25% done
Re: Need custom boss...
Posted: Sat Dec 17, 2016 9:27 am
by darkhog
Cool! Thank you. Want to put a credit message with your name?
Re: Need custom boss...
Posted: Sat Dec 17, 2016 9:48 am
by PixelPest
I think that would take away from gameplay so I'd rather just be included in the final credits of the game
Re: Need custom boss...
Posted: Thu Dec 22, 2016 11:28 am
by darkhog
That's what I've meant. Sorry, was tired and bit of drunk there and when I'm any of those my English skills suffer as I'm not a native speakers (probably happens to native speakers as well). Anyway, how is it going?
Re: Need custom boss...
Posted: Thu Dec 22, 2016 3:33 pm
by PixelPest
Just tweaking a few things. It's pretty much done
Re: Need custom boss...
Posted: Thu Dec 22, 2016 4:26 pm
by darkhog
Cool! Also remembered to use duplicates of standard Mario sprites? The custom character I've mentioned in the OP is based off Mario and as such replaces his sprites.
Re: Need custom boss...
Posted: Thu Dec 22, 2016 7:39 pm
by PixelPest
I did, yes
Re: Need custom boss...
Posted: Thu Dec 22, 2016 8:45 pm
by darkhog
Awesome! Can't wait for the download!