Custom World, A New Adventure!

Share your work-in-progress SMBX episode or browse and support others'.
Smashmaster3
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Custom World, A New Adventure!

Postby Smashmaster3 » Sun Dec 11, 2016 7:19 pm

Custom World Is Released! Download it Here

Yet again the princess has been kidnapped by the King of all Koopas, Bowser. It is your job to defeat Bowser and his koopalings and save the princess while collecting stars on the way and unlock many features.

New Official Banner!
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Be sure to comment feedback! I really appreciate it and it helps me with future games! Thank you![/b][/color]

Screenshots
Spoiler: show
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Last edited by Smashmaster3 on Thu Aug 03, 2017 12:01 am, edited 28 times in total.

Julia Pseudo
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Re: Custom World, A New Adventure!

Postby Julia Pseudo » Sun Dec 11, 2016 11:53 pm

Welcome to the forums!

Please post your unfinished episodes in the Projects section. Your thread has been moved there. Thanks!

ElectriKong
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Re: Custom World, A New Adventure!

Postby ElectriKong » Mon Dec 12, 2016 11:21 am

The project looks cool. Could do with some scenery and most of the screens lack coins, making the levels look bland. The screens should also be bigger and you need 3 more (which should be possible given the progress).

loop13
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Re: Custom World, A New Adventure!

Postby loop13 » Mon Dec 12, 2016 12:36 pm

I can't see the screenies.

It is probably because I am American though, as I have had the same problems with other screenies.

Cedur
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Re: Custom World, A New Adventure!

Postby Cedur » Mon Dec 12, 2016 1:21 pm

Jayce 777 wrote:It is probably because I am American though, as I have had the same problems with other screenies.
Pseudo is American and he would have said something if he didn't see the screenies (I guess) so that's surely some individual bug of yours with the image hosting website.

This project looks promising, it would be cool to show more screenies from each world (and ending a level on a flagpole is common in SMB1-styled levels)

ElectriKong
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Re: Custom World, A New Adventure!

Postby ElectriKong » Mon Dec 12, 2016 4:52 pm

Jayce 777 wrote:I can't see the screenies.

It is probably because I am American though, as I have had the same problems with other screenies.
What has being American got to do with the ability to see screens?

loop13
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Re: Custom World, A New Adventure!

Postby loop13 » Mon Dec 12, 2016 5:23 pm

King of Eterity wrote:
Jayce 777 wrote:I can't see the screenies.

It is probably because I am American though, as I have had the same problems with other screenies.
What has being American got to do with the ability to see screens?
Actually, what I am say...
Oh, right.
*facepalm, smashes stylus*
Let me rephrase that.
I am currently using my Wii U to check on here, so maybe that's the problem.
What's even stranger is that I go to the page on the link, and I still cannot view them. :| :?
EDIT: The first four images work, but the others don't.

Amine Retro
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Re: Custom World, A New Adventure!

Postby Amine Retro » Sun Dec 25, 2016 5:47 pm

well, this project looks great from what i can see!
i also can see that this is your first post/topic.
from the screenshots, i must say that the custom graphics are great, but there are some errors:
-the king dededee boss has 1x1 pixels.
-an 8-bit morton in a 16-bit enviroment does not fit.
-the last screen is... i don't know... it feels bland, try adding some more BGOs.

i also wish you good luck!

arcade999
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Re: Custom World, A New Adventure!

Postby arcade999 » Wed Dec 28, 2016 6:31 pm

Wow! Your episode look cool! I download fore sure.


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