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Re: Official Level Contest 7
Posted: Sat Mar 22, 2014 9:02 pm
by MECHDRAGON777
SMBXxer wrote:MECHDRAGON777 wrote:as303298 wrote:Count me in as well
If Bossedit8, as303298, Elitalianoverde, and Zlakerboy357 are competing, I have no choice, but I asked to be in on 18/3/14/C, so I can not complain,
let me freeze the Compititiƶn!
I have no idea what that means.
I guess I'll join this contest then. Yay =)
You will see! Also, I forgot to put this on there! I want to beat my SMBX Instructors and as303298! "I also am trying to get into a level maker posstiƶn"
Also,Good Luck Fluttershy!
Re: Official Level Contest 7
Posted: Sat Mar 22, 2014 9:07 pm
by Star
May i join?
My level won't be kaizo you know.
Re: Official Level Contest 7
Posted: Sun Mar 23, 2014 2:17 am
by Bomber57
Horikawa Otane wrote:I don't know if you guys are interested, but I could help judge if you like. Might be nice to represent our two communities =).
Obviously, I have some experience with the recent MaGL, which kinda... Exploded way beyond what any of us were expecting haha.
Valtteri wrote:We have enough judges at this point.
Re: Official Level Contest 7
Posted: Sun Mar 23, 2014 2:37 am
by MistakesWereMade
Ok, i swear by my obsesion with femtails and braixen that i will enter AND SUBMIT a fucking level
if i don't, please take them away from me
yes, i'm being serious.
Re: Official Level Contest 7
Posted: Sun Mar 23, 2014 4:29 am
by CreatorForce
Hmm...I'm understand your rules. I'm in

Re: Official Level Contest 7
Posted: Sun Mar 23, 2014 11:23 am
by Shadow Yoshi
Horikawa Otane wrote:I don't know if you guys are interested, but I could help judge if you like. Might be nice to represent our two communities =).
Obviously, I have some experience with the recent MaGL, which kinda... Exploded way beyond what any of us were expecting haha.
If Valtteri is up for it (he runs these things), I would definitely support this.
Re: Official Level Contest 7
Posted: Sun Mar 23, 2014 11:27 am
by HeroLinik
Oh, and about joke levels. What are you going to do with them by the time ToB6 is released? Are you going to put them in or ban them from the episode?
Re: Official Level Contest 7
Posted: Sun Mar 23, 2014 11:34 am
by bossedit8
It is better to not spoil anything by the releasement right there. Keep it as a surprise.
Re: Official Level Contest 7
Posted: Sun Mar 23, 2014 12:01 pm
by Mighty.EXE
I'll join because, I feel like actualy making a level and not just entering not to do anything

Re: Official Level Contest 7
Posted: Sun Mar 23, 2014 12:07 pm
by Chris900J
I'm in. I hope I can make something unique for this one...
Re: Official Level Contest 7
Posted: Sun Mar 23, 2014 12:43 pm
by Delete if Allowed 2
Sure, I'll join in this contest.
Re: Official Level Contest 7
Posted: Sun Mar 23, 2014 12:50 pm
by ElTipsta
castlewars wrote:Oh, and about joke levels. What are you going to do with them by the time ToB6 is released? Are you going to put them in or ban them from the episode?
Heres an idea on this. If there is only one or two, depending on what they are (as in, levels that are funny, short and easy or don't have to do much to complete them) they could be placed in Tier 1 with the rest of the serious, poor-quality levels (like KoolKats level in ToB4) If there are multiple, annoying levels (namely the entire joke level area in ToB3) then they could be placed in their own section, however should be left entirely optional, and the player should be allowed to skip them, unlike in the ToB iteration I used as an example.
On a side note, levels like it-seems-legit.iso should not be included in the hub. To elaborate, levels that are deliberately annoying, unfair and tedious. If this rule was to be implemented, levels that score under 1 point (like it-seems-legit.iso did at a measly 0.85) should be treated in this way. That way the player has the option to experience them, but not have it in the episode itself, and instead have to open the level via the editor. So, in a way, those that really care about playing the level have to go out of the way to play it. It will also look better on the SMBX Community if Lets Players didn't have to play through such rubbish duting their playthroughs.
In my opinion, joke levels is what makes this series so special, alongside the hubs, which have got better over each new iteration. To conclude, I personally wouldn't want them to be banned, however the atrocious it-seems-legit.iso-esque levels do need to be controlled a bit.
Also, while I'm at it, I hope that the overall quality of the levels in this tournament increases as a whole. ToB4's was really bad, consisting of two-and-a-half tiers of tedious, overly long levels where switch blocks is the norm and ToB5's improved dramatically on this, raising it to just one tier and a few scattered over the second and third tiers. There will always be poor-quality levels, but I hope ToB6 dosen't end up playing like ToB4.
Joey wrote:Horikawa Otane wrote:I don't know if you guys are interested, but I could help judge if you like. Might be nice to represent our two communities =).
Obviously, I have some experience with the recent MaGL, which kinda... Exploded way beyond what any of us were expecting haha.
If Valtteri is up for it (he runs these things), I would definitely support this.
Same here

Re: Official Level Contest 7
Posted: Sun Mar 23, 2014 1:04 pm
by Fuyu
ElTipsta wrote:Heres an idea on this. If there is only one or two, depending on what they are (as in, levels that are funny, short and easy or don't have to do much to complete them) they could be placed in Tier 1 with the rest of the serious, poor-quality levels (like KoolKats level in ToB4) If there are multiple, annoying levels (namely the entire joke level area in ToB3) then they could be placed in their own section, however should be left entirely optional, and the player should be allowed to skip them, unlike in the ToB iteration I used as an example.
I entirely agree wiht this here. I'd like to point though, joke levels, judging on past experiences, are usually hardly beatable. Some of them even have glitches that make you die on a pretty much unfair way, such as that you collide with the roof and the player just dies. In my opinion, joke levels should be allowed, and by the very same politic ElTipsta marked, but at the same time joke levels should have a clear objective, or something that makes the level less unfair.
ElTipsta wrote:On a side note, levels like it-seems-legit.iso should not be included in the hub. To elaborate, levels that are deliberately annoying, unfair and tedious. If this rule was to be implemented, levels that score under 1 point (like it-seems-legit.iso did at a measly 0.85) should be treated in this way. That way the player has the option to experience them, but not have it in the episode itself, and instead have to open the level via the editor. So, in a way, those that really care about playing the level have to go out of the way to play it. It will also look better on the SMBX Community if Lets Players didn't have to play through such rubbish duting their playthroughs.
OMG U SAID RUBISH
Honestly though that's a harsh critic there. Anyway, I agree here as well, pretty much the same answer as before.
ElTipsta wrote:In my opinion, joke levels is what makes this series so special, alongside the hubs, which have got better over each new iteration. To conclude, I personally wouldn't want them to be banned, however the atrocious it-seems-legit.iso-esque levels do need to be controlled a bit.
Yeah, never played it, but I do think it might be really tediuos if you keep pointing it out there.
ElTipsta wrote:Also, while I'm at it, I hope that the overall quality of the levels in this tournament increases as a whole. ToB4's was really bad, consisting of two-and-a-half tiers of tedious, overly long levels where switch blocks is the norm and ToB5's improved dramatically on this, raising it to just one tier and a few scattered over the second and third tiers. There will always be poor-quality levels, but I hope ToB6 dosen't end up playing like ToB4.
Never played any ToB below 5 so I don't know how they were, despite I've seen some videos of ToB3 bossedit8 made. I'm curious about the HUBs honestly, I wonder how they will be.
Re: Official Level Contest 7
Posted: Sun Mar 23, 2014 1:27 pm
by Megar
I must say... why are you people so eager to join? The moment you saw my post you should instantly have been aware that you'd lose...
...unless, of course, you think you can beat me.
Re: Official Level Contest 7
Posted: Sun Mar 23, 2014 2:14 pm
by litchh
I guess, you will judge levels in 1.3.0.1 version, right?
Re: Official Level Contest 7
Posted: Sun Mar 23, 2014 2:21 pm
by zlaker
litchh wrote:I guess, you will judge levels in 1.3.0.1 version, right?
There aren't any other newer version of SMBX so yeah they'll probably do that..
Re: Official Level Contest 7
Posted: Sun Mar 23, 2014 2:32 pm
by Valtteri
litchh wrote:I guess, you will judge levels in 1.3.0.1 version, right?
It doesn't matter whether your level was made with 1.3 or 1.3.0.1.
Re: Official Level Contest 7
Posted: Sun Mar 23, 2014 2:33 pm
by Shadow Yoshi
...but 1.3.0.1 is the version we support, so download it.
Re: Official Level Contest 7
Posted: Sun Mar 23, 2014 3:01 pm
by jenyafio100
is the winner getting a medal?
Re: Official Level Contest 7
Posted: Sun Mar 23, 2014 3:22 pm
by HeroLinik
jenyafio100 wrote:is the winner getting a medal?
OK, so here's what Valtteri said about the prize:
Valtteri wrote:About the prize, for now it's the same old fame and glory, but there's a chance Drluigi could donate a couple of Sonic games on Steam as the first and second prizes.
...as well as the Official Contest Winners usergroup and rank. But as since medals have just been implemented, there is a chance medals will pop up.