PixelPest wrote:It doesn't have anything to do with the map, only highscores within levels. I have no idea what you mean by the lives thing. There's the reset function that resets highscore for the loaded level. Basically what's in the documentation is in it and what's not listed there is not. I'd suggest you read it if you want to know about the features it has
I mean, I had to ask since I would have to stop working on mine if yours already is better. Mine currently resets the score (not high score) to zero as soon as you exit the level, and also gives the player lives when their score passes customizable values. Only part I need to work on is displaying it at the world map.