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Infection Rescue (A Wild Poll appeared) 1.4.4

Posted: Sun Nov 27, 2016 6:12 pm
by HackPlayer7
Welcome to my first project ever..........

The....... *drumroll*

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You get to play as Mario, Luigi or Toad
Story:
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You start in your house and a Toad tells you to hurry to Peach Castle.
On your way, there are dead skulls on the path. Peach then tells you that there is a virus that infects the brain, quickly draining away its power, making the body unable to move, blink, breathe, and then the deceased brain absorbs the dead body which leaves a head skull behind.
The player is sent to join an investigation team in World 2, telling you that the Frost Ruins world has a temple with a Magic Leaf that can fully heal and cure people or objects and it can also give you incredible power or resources. To reveal the entrance to the temple, you need all the Power Stars.

(The next part of the story has spoilers, read at your own risk)
Spoiler: show
Bowser minions hear the story and report it to Bowser. He then decides to travel around the worlds and hide Power Stars in his castles. Some of them were in dungeons though, forcing the man to send his troops search for it. The player gets all the Power Stars, travels the temple and defeats its guardian. As soon he is done, Bowser shows up and steals the leaf. He then uses its power to fly away to his castle and sends his army to guard his land from the Player.
You reach his castle, defeat him, return to the Mushroom Kingdom with the leaf and cure the atmosphere.
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-Some levels are harder and some are easier than the others but they all averagely have the same difficulty.
-Every world has a Power Star, either in a Bowser castle or in some ruins. Some will be on the normal path but some will have to be found with a secret exit.
-Before you ask, this doesn't play like those kind of episode where you have a hub and every single room has 10 minutes long levels, no no no, this plays like a normal Mario game where you complete a bunch of moderately short and fair levels then move on to the next world.

Screenshots (Levels in order):
Spoiler: show
World 1, Green Valley
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Note: The world maps use custom graphics which is not included in the download. The final product will look different

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World 2, Swamp Woods
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World 3, Sand Ocean
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Note: The world maps use custom graphics which is not included in the download. The final product will look different

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World 4 Gloomy Lava Land
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World 5 Floating Pipeland
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World 6 Frost Ruins
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World 7 Bowser Kingdom

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Download Link: Coming Soon

Credits for graphics:
Spoiler: show
-Regrhe Graphics Pack
-Valterri Graphics Pack
-h2643 Yoshi Island Backgrounds
-The Blue GFX Pack
-Airship

Re: Infection Rescue

Posted: Sun Nov 27, 2016 11:45 pm
by RPG_Magician
Coins are literally non-existent in majority of these screenshots.

Will that change in the future?

Re: Infection Rescue

Posted: Mon Nov 28, 2016 2:26 am
by ElectriKong
Looks decent. I agree with Magician Bot though. You should add coins to make it more fun.

Re: Infection Rescue

Posted: Mon Nov 28, 2016 5:12 pm
by HackPlayer7
Well in the four first pictures, there are no coins because I collected them all.
I'll be sure to add more in the other pictures though

Re: Infection Rescue

Posted: Mon Nov 28, 2016 8:59 pm
by RPG_Magician
HackPlayer7 wrote: Image
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HackPlayer7 wrote:Well in the four first pictures, there are no coins because I collected them all.
I'll be sure to add more in the other pictures though
Well in the 2nd, 3rd and 4th screenshots, if you would have collected all the coins, there would have been much more to your coin count, even potentially an extra life, but it's low numbers and the life count is maintained at three. Assuming you are play-testing this with the SMBX 1.3.0.1 editor. These screenshots also look like they are taken in the middle of the levels too.

Although you can just fix this in a future update or something, and it's probably just my opinions. Other than that, I like the second screenshot the most, though I cannot say the same for the others.

Re: Infection Rescue

Posted: Tue Nov 29, 2016 8:32 am
by Thehelmetguy1
You should add some coins so it doesn't look so bland

Re: Infection Rescue

Posted: Tue Nov 29, 2016 8:44 am
by HackPlayer7
thehelmetguy1 wrote:You should add some coins so it doesn't look so bland
I know, RPG Magician Bot and King of Eternity already told me

Re: Infection Rescue

Posted: Thu Dec 22, 2016 6:58 pm
by HackPlayer7
V.I.P. BUMP:
Progress is up: 5 new levels are here, coming with Gloomy Lava Land map soon!
A demo will eventually be released in 2017, sooner or later

Re: Infection Rescue

Posted: Sun Jan 01, 2017 2:10 pm
by Devan2002
It's a pretty good project if I say so myself, hope to see it becoming a popular episode.

Re: Infection Rescue (A Wild Poll appeared) 1.4.4

Posted: Mon Mar 13, 2017 3:45 pm
by HackPlayer7
UPDATE:

I haven't been working a lot on this so progress is gonna be slow from now on.
Otherwise, I started focusing on building levels for World 2 and 5 and created a poll. Be sure to select the option you like better

Re: Infection Rescue (A Wild Poll appeared) 1.4.4

Posted: Tue May 09, 2017 3:24 pm
by GianaSistersfan64
Your project is so great, man :D Keep it up ^_^