Original Date Created: 3/21/14
Wow, yet another level that is practically a YEAR old...how time flies. This is one of my twin levels; that said, a pair of levels with the same exact tileset and style. The other was so shitty I decided to redo it ENTIRELY. The twin "Radioactive Facility" may go up later tonight...who knows.
Credits:
Design- as303298
Tileset- NameUser
Music- Fire Fort Bros
Thanks for the video BE, you showed me quite a few bugs that ill go ahead and fix after I get off work today.
Re: SMBX Custom Level: Toxicity Consistency
Posted: Tue Apr 01, 2014 8:50 am
by Warlock
Review: Toxicity Consistency
Gmaeplay: 8/10
I really enjoyed the level. The actual idea of moving platforms going in and out of the toxic waste is very unique, as this is the only level i've seen in my 3 years of playing SMBX with this feature. This level made my day.
Graphics: 10/10
The graphics were spot on. The different lava blocks as different colored toxic waste made the level stand out in amongst the others. You did spot on with the tilesets, and I didn't see any graphical flaws. I can't see any way in which you could inprove.
Music: 6/10
I enjoyed the main music for inside the factory, but the start music kind of ruined the actual musical quality of the level. SMB3 music does not go well with High Quality Music in my opinion.
NPC Placement: 10/10
This was spot on. I enjoyed how you placed the NPc to help you with some parts of the level.
Overall: 34/40
Final Score: 9/10 which puts you into the The Best levels section!
Can I be a Level Judge now?
EDIT Reason: Got scores wrong.
Re: SMBX Custom Level: Toxicity Consistency
Posted: Tue Apr 01, 2014 10:47 am
by as303298
"Music: 6/10
I enjoyed the main music for inside the factory, but the start music kind of ruined the actual musical quality of the level. SMB3 music does not go well with High Quality Music in my opinion."
That part seems to be a bit harsh for a 10 second pre-section to the level. That section was just designed so that I wouldnt be throwing the player right into a castle/factory level.
Re: SMBX Custom Level: Toxicity Consistency
Posted: Tue Apr 01, 2014 11:03 am
by electricpretzel0
Yeah I agree. People need to stop judging levels on their music just because the judges don't like it.
Re: SMBX Custom Level: Toxicity Consistency
Posted: Sat Apr 05, 2014 2:05 pm
by Valtteri
There have been many levels that use this set of graphics but this level still kind of makes something new out of the concept. The player can skip a lot of areas by just going down in the first section; I guess that's what you were going for. Those who want to explore will have plenty of areas to explore.
The level is fairly challenging. At first I didn't realize all toxic falls lead into deadly pools and died quite a few times because of that (because if you don't know, you'll jump down blindly and hit the toxic pools), but it kind of makes sense for the falls to cause pools, when you think about it. I think you could make some jumps a bit easier, though.
While I know you borrowed the graphics from another level, I still don't like those pipe curves. The small SMB3 pipe elbows by Road Runner would fit much better in my opinion. Make them black or something if you want. And the background doesn't make much sense. It's dark and complements the color scheme of the level but it's a dungeon background. The SMB2 fortress background (looks like a storage) would work better. Also, the Fighter Fly reskins look terrible. :P