How to use SMBX's Online function to edit levels together.

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bossedit8
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Re: How to use SMBX's Online function to edit levels togethe

Postby bossedit8 » Fri Apr 04, 2014 4:22 am

Well, during SMBX Online while Testing a Level, mostly time it can be either really buggy and sometimes it can also crash the entire SMBX just for that. Better edit a level instead of playtest as well.

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Re: How to use SMBX's Online function to edit levels togethe

Postby Keddy » Tue Apr 08, 2014 11:48 pm

DarkMatt wrote: ==Share custom graphics with the people connecting to your server. They'll show up on the host's end, but not on your partners'. At least, to my knowledge this is not possible; no one has extensively tested this AS FAR AS I KNOW.
Well, while making a level with MECHDRAGON777, he has found that if you put the custom graphics in your graphic folder of your SMBX, you will be able to see the custom gfx. Of course, you'll have to back-up the folder or like me just unpack SMBX 1.3 again and put the custom graphics in the corresponding folders within the graphics folder. So blocks in blocks, backgrounds in the background, etc. At first it'll seem as though it didn't work but just place the graphics within the level window and you'll see...

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Re: How to use SMBX's Online function to edit levels togethe

Postby MECHDRAGON777 » Thu Apr 10, 2014 8:09 am

elitalianoverde wrote:
DarkMatt wrote: ==Share custom graphics with the people connecting to your server. They'll show up on the host's end, but not on your partners'. At least, to my knowledge this is not possible; no one has extensively tested this AS FAR AS I KNOW.
Well, while making a level with MECHDRAGON777, he has found that if you put the custom graphics in your graphic folder of your SMBX, you will be able to see the custom gfx. Of course, you'll have to back-up the folder or like me just unpack SMBX 1.3 again and put the custom graphics in the corresponding folders within the graphics folder. So blocks in blocks, backgrounds in the background, etc. At first it'll seem as though it didn't work but just place the graphics within the level window and you'll see...
Beat me to it, yea, if you put your custom graphics in the main folder, you should not have any custom graphic issues!

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Re: How to use SMBX's Online function to edit levels togethe

Postby JustMondo » Sun Apr 13, 2014 3:26 pm

Are there plans to add online functionality without the level editor?

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Re: How to use SMBX's Online function to edit levels togethe

Postby Julia Pseudo » Sun Apr 13, 2014 3:48 pm

JustMondo wrote:Are there plans to add online functionality without the level editor?
SMBX's development was ceased in late 2010. There are no plans for any new features in the game at any point in the future, and the game's creator, Redigit, has long moved on to other projects (namely Terraria). Sorry to break the news. Online will be like this forever.

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Re: How to use SMBX's Online function to edit levels togethe

Postby JustMondo » Mon Apr 14, 2014 7:43 am

Yeah I was aware the original creator has left; that's a bummer, but the games source code is in the hands of who? I'd be happy to fund or get something started to hire the right people for this project. I myself code and model a bit, thou modeling won't be useful in a game with sprites. This game in my opinion is the best 2D Mario game period, it has endless potential.

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Re: How to use SMBX's Online function to edit levels togethe

Postby RudeGuy » Mon Apr 14, 2014 9:01 am

JustMondo wrote:Yeah I was aware the original creator has left; that's a bummer, but the games source code is in the hands of who?
In the hands of anyone. Maybe apart Redigit.

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Re: How to use SMBX's Online function to edit levels togethe

Postby Shadow Yoshi » Mon Apr 14, 2014 3:59 pm

No, Christian, that's not true.
JustMondo wrote:Yeah I was aware the original creator has left; that's a bummer, but the games source code is in the hands of who? I'd be happy to fund or get something started to hire the right people for this project. I myself code and model a bit, thou modeling won't be useful in a game with sprites. This game in my opinion is the best 2D Mario game period, it has endless potential.
The only person that ever had the source code was Redigit, and he refused to ever give it out. Nobody knows what he's done with the code - he very well may have deleted it, but I doubt that.

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Re: How to use SMBX's Online function to edit levels togethe

Postby JustMondo » Thu Apr 17, 2014 5:54 pm

I assume he is unwilling to give it to anyone?

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Re: How to use SMBX's Online function to edit levels togethe

Postby Keddy » Thu Apr 17, 2014 6:01 pm

JustMondo wrote:I assume he is unwilling to give it to anyone?
Has been unwilling since the game was cancelled...

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Re: How to use SMBX's Online function to edit levels togethe

Postby Axiom » Thu Apr 17, 2014 6:03 pm

JustMondo wrote:I assume he is unwilling to give it to anyone?
Basically

It's quite sad, if it weren't for the "legal trouble" he got in with Nintendo he could've made this open source. Albeit the code would've been messy (half of the game was coded while he was drunk lol). People far and wide have tried to decompile the code but alas, nothing seems to work. Any of the source codes you can find don't seem to work right either. And if you do find one, good luck getting Visual Basic 6 running on Windows 8, 7, or Vista. Heck, it's even difficult to get it running under XP (albeit I got it running under 8).

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Re: How to use SMBX's Online function to edit levels togethe

Postby zlaker » Thu Apr 17, 2014 6:04 pm

elitalianoverde wrote:
JustMondo wrote:I assume he is unwilling to give it to anyone?
Has been unwilling since the game was cancelled...
Easiest way to answer this; SMBX is dead and will never be continued.

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Re: How to use SMBX's Online function to edit levels togethe

Postby Shadow Yoshi » Thu Apr 17, 2014 6:08 pm

elitalianoverde wrote:
JustMondo wrote:I assume he is unwilling to give it to anyone?
Has been unwilling since the game was cancelled...
He was never willing in the first place.

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I have a server on

Postby 2013MarioX » Tue Apr 29, 2014 12:46 am

i made myself a server and it is on right now :D password:123

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Re: How to use SMBX's Online function to edit levels togethe

Postby FanofSMBX » Tue Apr 29, 2014 1:44 am

We need the IP number.

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Re: How to use SMBX's Online function to edit levels togethe

Postby DarkMatt » Thu May 08, 2014 1:45 am

im back to update this.

when did this get 35 posts?

And about source code: Last I checked, yo, SOMEONE HAS IT AND IT SHOULD? BE PUBLICLY AVAILABLE. Are they going to lose their mind trying to figure out how to mod it? OH GOD NO.
Last edited by DarkMatt on Thu May 08, 2014 1:52 am, edited 1 time in total.

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Re: How to use SMBX's Online function to edit levels togethe

Postby FanofSMBX » Thu May 08, 2014 1:50 am

There's a crazy thing in the chat window - you can edit the text in the window. It's not "locked" like the messages on KottNet are.
Also how would overwriting the default graphics work with NPC codes?

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Re: How to use SMBX's Online function to edit levels togethe

Postby Maruiki » Wed Jun 04, 2014 5:13 pm

FanofSMBX wrote:There's a crazy thing in the chat window - you can edit the text in the window. It's not "locked" like the messages on KottNet are.
Also how would overwriting the default graphics work with NPC codes?
I know you can edit the text in the chat window. However, it won't show to others that are connected.

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Re: How to use SMBX's Online function to edit levels togethe

Postby FanofSMBX » Mon Jul 28, 2014 1:02 pm

I've got a weird question. You know that SML2 project SMLTGH? How would me and Radishl go about making levels, since there's a grand total of one SML2 enemy in the editor, and the rest have custom hitbox sizes?

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Re: How to use SMBX's Online function to edit levels togethe

Postby Blake Izayoi » Fri Aug 01, 2014 2:13 pm

Could someone tell me there password and stuff for a server?


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