LunaLua Can't Handle Attempting to Load Invalid Images?
Posted: Fri Oct 28, 2016 8:36 pm
if I call loadImage and don't give it a valid file name, it throws an error. I can fix it with a wrapper, but why doesn't it have one built in?
And no, I'm not intentionally giving it an invalid file name to see if I can break it. It's supposed to try to load an image as part of a loop. The images it can load depend on the images the user places in the folder.
And no, I'm not intentionally giving it an invalid file name to see if I can break it. It's supposed to try to load an image as part of a loop. The images it can load depend on the images the user places in the folder.