I see you are learning. Love the custom GFX tiles used in the level!
Re: amine_retro's levels
Posted: Mon Oct 17, 2016 11:32 am
by Amine Retro
haha, thanks!
the tileset took me like 5 hours, but worth it!
btw can you judge the gameplay please?
Re: amine_retro's levels
Posted: Wed Oct 19, 2016 12:08 am
by Matt_The_Slime
Why haven't you made a thread for those graphics? They look stunning! And for playing the level, I will do that right now.
The level is awesome! It's a simple water level, but I love getting the coins, and the general atmosphere and theme of the level, it's really good!
Re: amine_retro's levels
Posted: Wed Oct 19, 2016 4:03 am
by Amine Retro
yeah i will make a gfx pack of this stuff when i have time, also i'm making some right now.
thanks for your comment!
Re: amine_retro's levels
Posted: Wed Oct 19, 2016 10:39 am
by HeroLinik
The level was a bit short, but it puts ideas to work quite nicely, especially considering that the red coin quest is actually mandatory as opposed to being optional, in that it opens up new paths in the level. Playthrough made:
Re: amine_retro's levels
Posted: Wed Oct 19, 2016 11:41 am
by Amine Retro
thanks for judging and the gameplay!
now all what we have to do is wait for the upcoming level.
Re: amine_retro's levels
Posted: Wed Oct 19, 2016 6:39 pm
by Amine Retro
this is a little peek at the two upcoming levels, it will take some time tho.
level names are not decided yet.
(fixed image)
Re: amine_retro's levels
Posted: Wed Oct 19, 2016 6:41 pm
by PixelPest
They both need better coin placement. The first one looks like another joke level tbh and the second looks like someone took bleach to the graphics, but only some of them (and it doesn't look good)
Re: amine_retro's levels
Posted: Thu Oct 20, 2016 6:00 am
by Amine Retro
thanks, i enjoy drinking bleach everyday.
why does the first one look like a joke level?
edit: these are still incomplete, i just began making them.
also why are you trying so hard to be rude?
Re: amine_retro's levels
Posted: Thu Oct 20, 2016 8:03 am
by underFlo
I can see why PixelPest would think that the first level looks like a joke level: The smiley faces don't really fit the level.
As for the second one, a no-outline style can work, but it looks inconsistent in your level. Some blocks still have a black outline, the NPCs have a colored outline and the ground has practically no outlines. The bush looks kinda weird, too.
Re: amine_retro's levels
Posted: Thu Oct 20, 2016 8:12 am
by Amine Retro
these are yellow switch clouds.
about the no-outline level, i'm still doing the rest of the gfx, the screenshot was just a little bit rushed. i wanted the bush to fit the ground color.
Re: amine_retro's levels
Posted: Thu Oct 20, 2016 9:34 am
by Emral
Spinda wrote:I can see why PixelPest would think that the first level looks like a joke level: The smiley faces don't really fit the level.
I have no idea how someone would deduce "joke level" from that.
amine_retro wrote:i'm still doing the rest of the gfx, the screenshot was just a little bit rushed.
Chances are if your presentation isn't rushed people will be able to give better criticism.
Re: amine_retro's levels
Posted: Thu Oct 20, 2016 9:57 am
by underFlo
Enjl wrote:
Spinda wrote:I can see why PixelPest would think that the first level looks like a joke level: The smiley faces don't really fit the level.
I have no idea how someone would deduce "joke level" from that.
The unfitting smiley faces mostly, but also the clash between the green and orange colors. Of course you also have to consider how you define "joke level".
Re: amine_retro's levels
Posted: Thu Oct 20, 2016 10:34 am
by Emral
Spinda wrote:
Enjl wrote:
Spinda wrote:I can see why PixelPest would think that the first level looks like a joke level: The smiley faces don't really fit the level.
I have no idea how someone would deduce "joke level" from that.
The unfitting smiley faces mostly, but also the clash between the green and orange colors. Of course you also have to consider how you define "joke level".
The only clash I can see is the vibrant colour on the smiley faces, which probably have no deeper reason to its design other than lack of experience. It doesn't look like the level's trying to pull a joke or parody anything at all.
Regarding smiley faces and improving, amine, here's a thread with some spriting basics and helpful links that might help you improve: viewtopic.php?f=35&t=10581
Re: amine_retro's levels
Posted: Thu Oct 20, 2016 1:29 pm
by Amine Retro
amine_retro wrote:these are yellow switch clouds.
yeah i was talking to the wall back then.
for the last time, these are custom clouds, not smileys.
yellow switch is not active
yellow switch is active
these are the red and blue switch clouds
also, this is not a joke level
Re: amine_retro's levels
Posted: Thu Oct 20, 2016 1:35 pm
by Emral
They bear closer resemblance to the red Yoshis Island flowers
Re: amine_retro's levels
Posted: Thu Oct 20, 2016 2:36 pm
by Amine Retro
alright i added more bleach, happy now?
i posted only two screenshots and the whole earth exploded.
no more screenshots.
Re: amine_retro's levels
Posted: Fri Oct 21, 2016 7:27 pm
by FieryTechno
Very well designed! I hope you make more levels in the future. I look forward to more of your levels.
Re: amine_retro's levels
Posted: Fri Oct 21, 2016 7:30 pm
by Amine Retro
FieryTechno wrote:Very well designed! I hope you make more levels in the future. I look forward to more of your levels.