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How do you add new animation frames?

Posted: Sat Oct 15, 2016 2:49 am
by Tiger Festival
Ok I'm pretty much not pleased with the duck frame being my Link character costume for jump as well as her walking animation for swimming.I went into the pge calibrator and added new frames to the Link character costume, I clicked on enable frame went into the animation editor,clicked onto the swim,swim up, jump float and fall jump of the editor and added the frames, I went to test her out only to see nothing changed. Am I missing something here? If so what is it?

Re: How do you add new animation frames?

Posted: Sat Oct 15, 2016 8:04 am
by PixelPest
You could try copying link-1.ini, link-2.ini,...link-7.ini into your custom graphics folder of your level and then modify those. I've never actually worked with the player calibrator in PGE

Re: How do you add new animation frames?

Posted: Sat Oct 15, 2016 8:09 am
by Wohlstand
Editing animations by PGE Calibrator tool will affect on PGE Engine (when you will put modified calibrations into config pack's "characters" folder). LunaLUA now can handle only existing frames, but custom frames are will not work. Yet, until we will find a way to customize animations in legacy engine via LunaLUA.
When you dealing with LunaLUA, you just can modify exist frames's hitboxes sizes and positions, then how PixelPest told, save INIs together with custom image in the episode or in level custom folder.

Re: How do you add new animation frames?

Posted: Sun Oct 16, 2016 12:44 am
by Tiger Festival
@Wohlstand and Pixel, so I can only use new frames for individual levels rather than the whole game? Is there plans on enabling new frame animations by simply adding them via PGE Player Calibration? That would be VERY convenient.