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smbx 2.0 level tesing with PGE dont work

Posted: Wed Oct 12, 2016 10:45 am
by BataCara
I use PGE to test levels, nothing work, then i try to use Lunalua to test and dont works (stop working) PLZ HELP ME

Re: smbx 2.0 level tesing with PGE dont work

Posted: Wed Oct 12, 2016 11:26 am
by PixelPest
What are you doing to test levels and what exactly is happening/not happening?

Re: smbx 2.0 level tesing with PGE dont work

Posted: Wed Oct 12, 2016 11:32 am
by bossedit8
SMBX 2.0 Beta 3 Level Editor, during level editing:

Image

Re: smbx 2.0 level tesing with PGE dont work

Posted: Wed Oct 12, 2016 11:46 am
by BataCara
The problem: Pressing F5 dont work, i need Lunalua.dll?

Re: smbx 2.0 level tesing with PGE dont work

Posted: Wed Oct 12, 2016 11:55 am
by underFlo
Did you copy 2.0 over a previous version? If you downloaded it correctly everything you need should be there.

Re: smbx 2.0 level tesing with PGE dont work

Posted: Wed Oct 12, 2016 12:07 pm
by BataCara
Theres a video showing what happens:



Testar=Test
Parou de funcionar= Stoped working
Cancelar=cancel
Spinda wrote:Did you copy 2.0 over a previous version? If you downloaded it correctly everything you need should be there.
What you mean with:
Did you copy 2.0 over a previous version? I just downloaded and extracted to a new folder

Re: smbx 2.0 level tesing with PGE dont work

Posted: Wed Oct 12, 2016 12:53 pm
by bossedit8
Fixed Video Link:
BataCara wrote:
Also that video is private, means that we can't watch it. You have to set it to either public or to not listed in order to watch to everyone here.

Re: smbx 2.0 level tesing with PGE dont work

Posted: Wed Oct 12, 2016 1:24 pm
by BataCara
bossedit8 wrote:Fixed Video Link:
BataCara wrote:
Also that video is private, means that we can't watch it. You have to set it to either public or to not listed in order to watch to everyone here.
Video: (fixed):

Re: smbx 2.0 level tesing with PGE dont work

Posted: Wed Oct 12, 2016 3:17 pm
by Wohlstand
At first, you seems have no right working OpenGL (therefore you got error). Which hardware you have? (CPU, Memory, Video card specs. Don't know and don't know how to learn it? goto "Start" -> "run" (quick way via keyboard: "Flag-key" + "Run"), then type "dxdiag" and press "Ok". If any question box will be spawned, answer any, no matter, then must be spawned big info dialog where described detail information about your hardware)
Also, seems, here in LunaLUA side is imperfection which caused attempt to use OpenGL while it doesn't supported. (Just for a test, try PGE Engine (no matter it's imperfections, just to check out workflow on your hardware. I implemented ability to process any stuff on any graphical driver, even without OpenGL))

Re: smbx 2.0 level tesing with PGE dont work

Posted: Wed Oct 12, 2016 3:31 pm
by BataCara
Wohlstand wrote:At first, you seems have no right working OpenGL (therefore you got error). Which hardware you have? (CPU, Memory, Video card specs. Don't know and don't know how to learn it? goto "Start" -> "run" (quick way via keyboard: "Flag-key" + "Run"), then type "dxdiag" and press "Ok". If any question box will be spawned, answer any, no matter, then must be spawned big info dialog where described detail information about your hardware)
Also, seems, here in LunaLUA side is imperfection which caused attempt to use OpenGL while it doesn't supported. (Just for a test, try PGE Engine (no matter it's imperfections, just to check out workflow on your hardware. I implemented ability to process any stuff on any graphical driver, even without OpenGL))
I have 1.4 onpengl And i need some file from Lunalua? And running the normal game its normal, no lag,and these things (except for king dedede and samus ball that dont appear)

Re: smbx 2.0 level tesing with PGE dont work

Posted: Wed Oct 12, 2016 4:08 pm
by Valtteri
Don't triple post BataCara.

Re: smbx 2.0 level tesing with PGE dont work

Posted: Wed Oct 12, 2016 4:19 pm
by BataCara
Valtteri wrote:Don't triple post BataCara.
ok

Re: smbx 2.0 level tesing with PGE dont work

Posted: Wed Oct 12, 2016 4:53 pm
by Wohlstand
BataCara wrote:
Wohlstand wrote:At first, you seems have no right working OpenGL (therefore you got error). Which hardware you have? (CPU, Memory, Video card specs. Don't know and don't know how to learn it? goto "Start" -> "run" (quick way via keyboard: "Flag-key" + "Run"), then type "dxdiag" and press "Ok". If any question box will be spawned, answer any, no matter, then must be spawned big info dialog where described detail information about your hardware)
Also, seems, here in LunaLUA side is imperfection which caused attempt to use OpenGL while it doesn't supported. (Just for a test, try PGE Engine (no matter it's imperfections, just to check out workflow on your hardware. I implemented ability to process any stuff on any graphical driver, even without OpenGL))
I have 1.4 onpengl And i need some file from Lunalua? And running the normal game its normal, no lag,and these things (except for king dedede and samus ball that dont appear)
Look: LunaLUA uses OpenGL 3.1. PGE Engine uses three drivers: OpenGL 3.1, OpenGL 2.1 and software rendering, SMBX-38A (true name of "SMBX 1.4" to don't confuse different implementations of SMBX Engine) uses Direct X 9 (which uses similar features to OpenGL 2.x). Your laptop seems supports OpenGL 2 only. To check that, take latest laboratory build of PGE, try run PGE Engine and in the menu Options -> Video settings -> Show debug info to be able see which current video driver in use (in right-top corner)
Spoiler: show
Image

Re: smbx 2.0 level tesing with PGE dont work

Posted: Wed Oct 12, 2016 6:17 pm
by BataCara
Wohlstand wrote:
BataCara wrote:
Wohlstand wrote:At first, you seems have no right working OpenGL (therefore you got error). Which hardware you have? (CPU, Memory, Video card specs. Don't know and don't know how to learn it? goto "Start" -> "run" (quick way via keyboard: "Flag-key" + "Run"), then type "dxdiag" and press "Ok". If any question box will be spawned, answer any, no matter, then must be spawned big info dialog where described detail information about your hardware)
Also, seems, here in LunaLUA side is imperfection which caused attempt to use OpenGL while it doesn't supported. (Just for a test, try PGE Engine (no matter it's imperfections, just to check out workflow on your hardware. I implemented ability to process any stuff on any graphical driver, even without OpenGL))
I have 1.4 onpengl And i need some file from Lunalua? And running the normal game its normal, no lag,and these things (except for king dedede and samus ball that dont appear)
Look: LunaLUA uses OpenGL 3.1. PGE Engine uses three drivers: OpenGL 3.1, OpenGL 2.1 and software rendering, SMBX-38A (true name of "SMBX 1.4" to don't confuse different implementations of SMBX Engine) uses Direct X 9 (which uses similar features to OpenGL 2.x). Your laptop seems supports OpenGL 2 only. To check that, take latest laboratory build of PGE, try run PGE Engine and in the menu Options -> Video settings -> Show debug info to be able see which current video driver in use (in right-top corner)
Spoiler: show
Image
Wanna know?
I GIVE UP , I GIVE UP I WILL NEVER MAKE LEVELS IN 2.0, WHY ISNT LIKE 1.4.X? I GIVE UP
and i never could upgrade my graphics,i tried everything and i cant :cry:

Re: smbx 2.0 level tesing with PGE dont work

Posted: Wed Oct 12, 2016 10:16 pm
by PixelPest
You're not even trying what people are telling you to do

Re: smbx 2.0 level tesing with PGE dont work

Posted: Thu Oct 13, 2016 10:42 am
by Wohlstand
BataCara wrote:Wanna know?
I GIVE UP , I GIVE UP I WILL NEVER MAKE LEVELS IN 2.0, WHY ISNT LIKE 1.4.X? I GIVE UP
and i never could upgrade my graphics,i tried everything and i cant :cry:
First try, instead cry!
PixelPest told right, and you must do everything that told here.

P.S. How old are you?

Re: smbx 2.0 level tesing with PGE dont work

Posted: Thu Oct 13, 2016 1:11 pm
by BataCara
Wohlstand wrote:
BataCara wrote:Wanna know?
I GIVE UP , I GIVE UP I WILL NEVER MAKE LEVELS IN 2.0, WHY ISNT LIKE 1.4.X? I GIVE UP
and i never could upgrade my graphics,i tried everything and i cant :cry:
First try, instead cry!
PixelPest told right, and you must do everything that told here.

P.S. How old are you?
10
"Look: LunaLUA uses OpenGL 3.1. PGE Engine uses three drivers: OpenGL 3.1, OpenGL 2.1 and software rendering, SMBX-38A (true name of "SMBX 1.4" to don't confuse different implementations of SMBX Engine) uses Direct X 9 (which uses similar features to OpenGL 2.x). Your laptop seems supports OpenGL 2 only. To check that, take latest laboratory build of PGE, try run PGE Engine and in the menu Options -> Video settings -> Show debug info to be able see which current video driver in use (in right-top corner)"
I already said my pc only supprts 1.2,1.3 and 1.4?

Re: smbx 2.0 level tesing with PGE dont work

Posted: Thu Oct 13, 2016 1:23 pm
by Wohlstand
BataCara wrote:I already said my pc only supprts 1.2,1.3 and 1.4?
No, you wasn't said which OpenGL version (I.e. OpenGL 3.1, OpenGL 2.1, Software SDL) supported by your PC (by video card of your PC). It's VERY important.

To check this:
  • * Open this page http://wohlsoft.ru/docs/_laboratory/ and find "Online installer for Windows (x86)", download it
    * If you have Avast antivirus, shut it up! If you have no antivirus or another - skip this step
    * Run it and Install laboratory PGE Project
    * In the Start menu find "All Programs" -> "PGE Project" -> "Start game"
    * When main menu will be shown, open "Options" -> "Video settings" -> "Show debug info".
    * Find in the shown text the "Graphical engine" label and tell me what it said:
    (example which showing "OpenGL 3.1". Possible variants also "OpenGL 2.1" and "Software SDL")
    Spoiler: show
    Image

Re: smbx 2.0 level tesing with PGE dont work

Posted: Thu Oct 13, 2016 2:16 pm
by BataCara

Re: smbx 2.0 level tesing with PGE dont work

Posted: Thu Oct 13, 2016 7:03 pm
by Wohlstand
BataCara wrote:2.1
Image
http://imgur.com/a/dKrmX
Okay, and now tell me your video card model:
  • press (flag)+R key on keyboard
  • type "dxdiag" and press ok.
  • find "video" tab. When everything will be loaded, it will print: model of video card, it's video memory capacity, etc.
Note: if any dialog about signatures updating will be asked, answer any variant, no sense. That dialog appears on first launch of dxdiag thing