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Starlight's Shadows

Posted: Sat Oct 08, 2016 8:25 pm
by Appadeia
[center]Starlight's Shadows[/center][/b]
Mario's in for his biggest adventure yet! With levels that require exploration, neat tricks, and more! Do you have what it takes to save Princess Peach and the 7 Stars?
This episode is now using SMBX 2.0 as its primary version, and will be much larger than originally planned.
Note: Anyone is free to contribute, just ping me!
Download: Please playtest and leave a comment.
Spoiler: show
Level 1 - Shadow Sands
Mario finds himself in a desert after an encounter with the Starlight Candle itself.
-> The only tutorial level
-> Has tutorial signs
Screenshots:
Spoiler: show
Start of Level:
Image
Level 2 - Shadow Shores
Mario walks out of the desert and into a oasis! There are many shadows in the sky, and more are to come.
-> Moves back and forth by 1 block
-> The first and only water-based level in the pack
Screenshots:
Spoiler: show
First Section:
Image
:S

Re: Starlight's Shadows

Posted: Sat Oct 08, 2016 10:15 pm
by Cidro
Alright... I think I know where this project is going. But, I think you need to add some BGOs in your levels based on the first screenshot. Otherwise, the level is going to be bland.

Re: Starlight's Shadows

Posted: Sun Oct 09, 2016 7:45 am
by Emral
Appadeia wrote:i hope i did this right, i can't find the projects rules, and some genius thought it would be a good idea to ignore the word "rules" in the search engine
The thread is stickied. Click this image if you're still having trouble:
Image

Re: Starlight's Shadows

Posted: Mon Oct 10, 2016 6:27 pm
by Appadeia
bump

I made some very fine progress :3 I fixed up Shadow Sands to be beatable, started on Shadow Shores, and is proudly using SMBX 2.0 Beta!

Re: Starlight's Shadows

Posted: Mon Oct 10, 2016 7:23 pm
by Appadeia
darkmewd31 wrote:Alright... I think I know where this project is going. But, I think you need to add some BGOs in your levels based on the first screenshot. Otherwise, the level is going to be bland.
If you're thinking Metroidvania you're correct! ;3

Re: Starlight's Shadows

Posted: Mon Oct 10, 2016 7:44 pm
by PixelPest
That wasn't really a bump lol after just under a day.

Well anyway, the new screen doesn't look very good--there's some cut-off and it's pretty bland. I'm also not sure what the purpose of the black squares is. Just out of interest sake, what features of 2.0 are you using?

Re: Starlight's Shadows

Posted: Mon Oct 10, 2016 7:53 pm
by Appadeia
I fixed the cutoff, and you need to know the story to understand why the squares exist. I'm planning on using the built-in LunaLua as well as improved custom capabilities. Also there are no good water-decorations... Plus it's going to have a few more rooms with much more detailed bgs. Like this one:
Spoiler: show
Image

Re: Starlight's Shadows

Posted: Mon Oct 10, 2016 8:33 pm
by PixelPest
Whether the black squares are part of the story or not, I'd still suggest removing them since either way they look bad. Also try adding coins and maybe a few power-ups. Two Blooper spawners in a small space doesn't look like a good idea either

Re: Starlight's Shadows

Posted: Mon Oct 10, 2016 8:56 pm
by Appadeia
Does this look better? Also, don't mind the odd background looping, that's just PGE failing to parallax scroll
Spoiler: show
Image

Re: Starlight's Shadows

Posted: Mon Oct 10, 2016 9:07 pm
by PixelPest
You didn't add coins, power-ups, I'd still get rid of the Blooper generator period (just put on in there), the black part still is messy (I'd just get rid of it tbh, but you could also completely fill it in, not have holes in it, and end in the zig-zag BGO instead of trying to taper it off), and there's still cut-off

Re: Starlight's Shadows

Posted: Tue Oct 11, 2016 1:03 am
by Shadow Yoshi
Please have a look at the Projects Forum Rules, specifically the rules about screenshots. PM a staff member once you've met all of the requirements and this thread will be unlocked.