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Level Intro (Get your Level Template here)

Posted: Wed Oct 05, 2016 8:17 pm
by Red Yoshi
TI3 Designers,
I've been working on a new and improved version of the level intro.

Image

Level Template: https://www.dropbox.com/s/0kwr7w0sildwd ... 2.zip?dl=0

FAQ
How does it work?
Spoiler: show
Version 1.0 used background objects, player placement and warps to have all that neat effect of intro.
Version 2.0 uses 2 npcs (Curtains replaces Mother Brain and Title replaces Sonic Rings) in a layer each and 5 events:
Layers: Level Curtains and Level Title
Events:
Level - Raise Curtains
Level - Slow Curtains
Level - Slow Title
Level - Title Out
Level - Curtains Out

An axe with a Death event [Level - Raise Curtains] is placed behind Player 1;
Player movement is disabled, and the curtains go up at a speed of -10 at Y axis for 0.7 seconds;
Then the curtains are slowed to -0.75 for 0.5 second (In that part the title of the level is shown), then the player movement is re-enabled and the title starts going up at a speed of -1 for 0.7 seconds;
After that, the player should already be concerned about the level, the title goes out at a speed of -6 and the curtains go out at a speed of -3.
Is it possible to change the graphics of the curtains? Can I?
Spoiler: show
Yes, it's way way easier now to change it overall, as the intro is composed by 2 NPCs only, it should be really fast to do so.
But ask Valtteri or me about that beforehand.
I don't like the new Title Board!
Spoiler: show
Don't worry, that's just a placeholder to test the title, me and Valtteri discussed about this already. We're gonna have a custom board with themes: Grassy Board for grassland levels, Sandy Boards, Rocky Boards and so on
Got any questions?

Re: Level Intro (Get your Level Template here)

Posted: Wed Oct 05, 2016 9:13 pm
by PixelPest
Similar to the title, it might work to vary the colour (and maybe even the shape) of the curtains depending on level/world. I think it would be interesting if there were different curtain graphics for different level types. (Example: Overworld levels, underground levels, subcon levels, water levels, castle/dungeon levels, and airship levels could all have different colours and maybe styles, such as spiked ends instead of rounded ends for levels with bosses or something like that)

Re: Level Intro (Get your Level Template here)

Posted: Fri Oct 14, 2016 9:04 pm
by Red Yoshi
Yeah, I experimented using an iron fence in a dungeon level and it was really cool, all designers are free to do whatever with this intro, just ask Valtteri for pemission on this too.

Re: Level Intro (Get your Level Template here)

Posted: Sat Oct 29, 2016 3:25 pm
by Sednaiur
I like the look of the new one better than the old one, and since you de-complicated it too, it sure is more useful in the future. :-)
What I like to ask is, will you update the intros of the old levels with this one? I guess it would be strange to have two different intro-versions throughout the game.