Page 204 of 209
Re: SMBX2 (2.0 Beta 3)
Posted: Sat Feb 23, 2019 7:34 am
by Enjl
Ironically, the biggest external thing holding back release right now might be Mario Maker 2, since Nintendo might think we're trying to interfere with their profits and marketing. I say "might", because it's unclear if any delays have to happen because of that, or if we just happen to get release ready by the time that hype and initial sales period have died down (or later). Until that's clear we'll continue working on getting the project into peak condition.
Re: SMBX2 (2.0 Beta 3)
Posted: Sun Feb 24, 2019 3:14 am
by Mr Tarakan
Cedur wrote: ↑Sat Feb 23, 2019 7:00 am
Mr Tarakan wrote:Still in beta? Wow. Hasn't this been in development, and promised to be out "in a couple of days" for like a year now?
you haven't noticed anything
this is still in development, it's going on for longer than previously anticipated but that's because of
1) the load of new content (200+ NPCs alone)
2) bugs (the major part as of now)
3) running on lower manpower than before (however the dev channel at discodehaus is still active)
for these reasons, the team has declined from claiming a set release date. It will be out when it's ready.
edit: on the other hand there is indeed evidence that the release is getting closer.
i just copied and pasted this from trailer video, there was this comment
Re: SMBX2 (2.0 Beta 3)
Posted: Sun Feb 24, 2019 12:28 pm
by ChromaNyan
just a suggestion for a later version, perhaps some event triggers from 38A such as the player taking damage / dying or easier to make time limits?
Re: SMBX2 (2.0 Beta 3)
Posted: Sun Feb 24, 2019 3:18 pm
by Cedur
What do you mean, what special things should happen upon taking damage or dying? It sucks that if you get damaged in 38A, you can no longer stomp on enemies
Re: SMBX2 (2.0 Beta 3)
Posted: Sun Feb 24, 2019 6:25 pm
by Eri7
Cedur wrote: ↑Sun Feb 24, 2019 3:18 pm
What do you mean, what special things should happen upon taking damage or dying? It sucks that if you get damaged in 38A, you can no longer stomp on enemies
He actually meant the new auto run events in 38A which activated under certain conditions like an autorun event for taking damage/dying or few other options. But i am 100% sure you can already detect these stuff with luna lua so this suggestion seems pointless.
Re: SMBX2 (2.0 Beta 3)
Posted: Sun Feb 24, 2019 6:44 pm
by ChromaNyan
Eri7 wrote: ↑Sun Feb 24, 2019 6:25 pm
Cedur wrote: ↑Sun Feb 24, 2019 3:18 pm
What do you mean, what special things should happen upon taking damage or dying? It sucks that if you get damaged in 38A, you can no longer stomp on enemies
He actually meant the new auto run events in 38A which activated under certain conditions like an autorun event for taking damage/dying or few other options. But i am 100% sure you can already detect these stuff with luna lua so this suggestion seems pointless.
actually no, i worded that incorrectly. i meant that 38A lets you damage and kill the player via events.
the things i circled in this image are what i was talking about in my previous message:

Re: SMBX2 (2.0 Beta 3)
Posted: Sun Feb 24, 2019 7:19 pm
by Enjl
In lua:
Code: Select all
function onEvent(eventname)
if eventname == "hurtplayer" then
player:harm()
elseif eventname == "killplayer" then
player:kill()
end
end
Just gotta have hurtplayer and killplayer events in your level and execute them!
Re: SMBX2 (2.0 Beta 3)
Posted: Tue Feb 26, 2019 10:05 am
by 1230m 1
Help! Every time I try to go to any level using new features I get this error:

Re: SMBX2 (2.0 Beta 3)
Posted: Tue Feb 26, 2019 10:17 am
by TheNightingale
1230m 1 wrote: ↑Tue Feb 26, 2019 10:05 am
Help! Every time I try to go to any level using new features I get this error:
Maybe the levels require LunaLua libraries that aren't installed
Re: SMBX2 (2.0 Beta 3)
Posted: Tue Feb 26, 2019 10:41 am
by 1230m 1
VanillaDude wrote: ↑Tue Feb 26, 2019 10:17 am
1230m 1 wrote: ↑Tue Feb 26, 2019 10:05 am
Help! Every time I try to go to any level using new features I get this error:
Maybe the levels require LunaLua libraries that aren't installed
I installed SMBX2, nothing then is not removed. So no. (if anything, I ran SMBX2 Demo Stages)
Re: SMBX2 (2.0 Beta 3)
Posted: Tue Feb 26, 2019 12:34 pm
by TheNightingale
1230m 1 wrote: ↑Tue Feb 26, 2019 10:41 am
VanillaDude wrote: ↑Tue Feb 26, 2019 10:17 am
1230m 1 wrote: ↑Tue Feb 26, 2019 10:05 am
Help! Every time I try to go to any level using new features I get this error:
Maybe the levels require LunaLua libraries that aren't installed
I installed SMBX2, nothing then is not removed. So no. (if anything, I ran SMBX2 Demo Stages)
There are lua libraries that aren't included with SMBX2, maybe the levels require one of them
Re: SMBX2 (2.0 Beta 3)
Posted: Tue Feb 26, 2019 12:45 pm
by PixelPest
VanillaDude wrote: ↑Tue Feb 26, 2019 12:34 pm
1230m 1 wrote: ↑Tue Feb 26, 2019 10:41 am
VanillaDude wrote: ↑Tue Feb 26, 2019 10:17 am
Maybe the levels require LunaLua libraries that aren't installed
I installed SMBX2, nothing then is not removed. So no. (if anything, I ran SMBX2 Demo Stages)
There are lua libraries that aren't included with SMBX2, maybe the levels require one of them
Please don't just guess. A library not being found wouldn't cause the engine to crash, it would just cause LunaLua to crash
Re: SMBX2 (2.0 Beta 3)
Posted: Tue Feb 26, 2019 1:02 pm
by 1230m 1
VanillaDude wrote: ↑Tue Feb 26, 2019 12:34 pm
1230m 1 wrote: ↑Tue Feb 26, 2019 10:41 am
VanillaDude wrote: ↑Tue Feb 26, 2019 10:17 am
Maybe the levels require LunaLua libraries that aren't installed
I installed SMBX2, nothing then is not removed. So no. (if anything, I ran SMBX2 Demo Stages)
There are lua libraries that aren't included with SMBX2, maybe the levels require one of them
Okay. I found out that the malfunction was due to the antivirus. Thank you for trying to help.
Re: SMBX2 (2.0 Beta 3)
Posted: Tue Feb 26, 2019 1:53 pm
by TheNightingale
PixelPest wrote: ↑Tue Feb 26, 2019 12:45 pm
VanillaDude wrote: ↑Tue Feb 26, 2019 12:34 pm
1230m 1 wrote: ↑Tue Feb 26, 2019 10:41 am
I installed SMBX2, nothing then is not removed. So no. (if anything, I ran SMBX2 Demo Stages)
There are lua libraries that aren't included with SMBX2, maybe the levels require one of them
Please don't just guess. A library not being found wouldn't cause the engine to crash, it would just cause LunaLua to crash
I thought that crash was from Luna, sorry
Re: SMBX2 (2.0 Beta 3)
Posted: Tue Feb 26, 2019 5:33 pm
by Goomba98
Is the water bubble BGO (background-173) going to get the full 4 frames from the original dirty bubble graphic in SMW?
Re: SMBX2 (2.0 Beta 3)
Posted: Wed Feb 27, 2019 10:50 am
by Enjl
Goomba98 wrote: ↑Tue Feb 26, 2019 5:33 pm
Is the water bubble BGO (background-173) going to get the full 4 frames from the original dirty bubble graphic in SMW?
That would break all custom graphics replacing it. You will have the option to add extra frames to that bgo on a per-episode basis, though.
Re: SMBX2 (2.0 Beta 3)
Posted: Thu Feb 28, 2019 8:14 am
by Mikenakar Games
Any idea why the site for SMBX2 is still down?
Re: SMBX2 (2.0 Beta 3)
Posted: Thu Feb 28, 2019 12:06 pm
by Teemster2
Enjl wrote: ↑Sat Feb 23, 2019 7:34 am
Ironically, the biggest external thing holding back release right now might be Mario Maker 2, since Nintendo might think we're trying to interfere with their profits and marketing. I say "might", because it's unclear if any delays have to happen because of that, or if we just happen to get release ready by the time that hype and initial sales period have died down (or later). Until that's clear we'll continue working on getting the project into peak condition.
Yeah that is a good point and the longer we wait the more time you guys will have to add more content. 1 quick question. I am hoping that the restrictions on adding new npc's such as enemies will be lifted for beta5 or are you guys just going to leave it as is since there are dummy slots to add more stuff later?
Re: SMBX2 (2.0 Beta 3)
Posted: Thu Feb 28, 2019 12:09 pm
by PixelPest
Teemster2 wrote: ↑Thu Feb 28, 2019 12:06 pm
Enjl wrote: ↑Sat Feb 23, 2019 7:34 am
Ironically, the biggest external thing holding back release right now might be Mario Maker 2, since Nintendo might think we're trying to interfere with their profits and marketing. I say "might", because it's unclear if any delays have to happen because of that, or if we just happen to get release ready by the time that hype and initial sales period have died down (or later). Until that's clear we'll continue working on getting the project into peak condition.
Yeah that is a good point and the longer we wait the more time you guys will have to add more content. 1 quick question. I am hoping that the restrictions on adding new npc's such as enemies will be lifted for beta5 or are you guys just going to leave it as is since there are dummy slots to add more stuff later?
What restrictions are you referring to?
Re: SMBX2 (2.0 Beta 3)
Posted: Thu Feb 28, 2019 12:44 pm
by Taycamgame
Mikenakar Games wrote: ↑Thu Feb 28, 2019 8:14 am
Any idea why the site for SMBX2 is still down?
The site has been down for a long time now and it's unlikely it will be back up properly for a while. I'm not sure on the specific details but if you want to get the download for SMBX2, there are other places you could get it; i'm not sure where exactly but if you go back a few pages in this thread, there should be a mirror link for it.