SMBX2 (2.0 Beta 3)

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black_gamer
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Re: SMBX2 (2.0 Beta 3)

Postby black_gamer » Mon Feb 04, 2019 2:57 pm

I recently noticed that lots of posts say SMBX2 has full compatibility with 1.3, but in my early version of Beta 4 and some of Emral's videos show legacy levels being played in Beta 4 with all sizables having a outline. I dont know if this is fixed in the current state, but some custom semisolid graphics that are recolors also display improperly in my version.

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Re: SMBX2 (2.0 Beta 3)

Postby Cedur » Mon Feb 04, 2019 3:02 pm

Don't care about this unreal version? You can have the community's words regarding full compatibility.

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Re: SMBX2 (2.0 Beta 3)

Postby black_gamer » Mon Feb 04, 2019 3:11 pm

black_gamer wrote:
Mon Feb 04, 2019 2:57 pm
some of Emral's videos (also some recent) show legacy levels being played in Beta 4 with all sizables having a outline at the bottom.
This similar thing also happens in The versions Emral/Enjl has in the videos.
Also i want edit post to fix mistakes, but cannot for some reason due to button missing?

Cedur
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Re: SMBX2 (2.0 Beta 3)

Postby Cedur » Mon Feb 04, 2019 3:25 pm

Give sources please, make sure what exactly you mean by "Enjl's videos".

And if you really have no edit button for whatever strange reason I'd also like to see a screenshot (or are you on mobile?)

Enjl
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Re: SMBX2 (2.0 Beta 3)

Postby Enjl » Mon Feb 04, 2019 5:49 pm

black_gamer wrote:
Mon Feb 04, 2019 3:11 pm
black_gamer wrote:
Mon Feb 04, 2019 2:57 pm
some of Emral's videos (also some recent) show legacy levels being played in Beta 4 with all sizables having a outline at the bottom.
This similar thing also happens in The versions Emral/Enjl has in the videos.
Also i want edit post to fix mistakes, but cannot for some reason due to button missing?
I remember mentioning on the previous page that the things in the version you got your hands on aren't reflective of the release version... Please don't report bugs from a 4 month old version which we've done a lot of work on since. I will not reaffirm "yes, this issue has been fixed" for everything that was broken at the time the leak happened. None of that stuff was meant to make it into a release, after all.

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Re: SMBX2 (2.0 Beta 3)

Postby vitzie629 » Wed Feb 06, 2019 4:24 pm

Hey everybody! The Horikawa Otane SMBX2 blog website is active again as of today (February 6th, 2019)! That means I can check out latest blogs for SMBX2 in the future!

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Re: SMBX2 (2.0 Beta 3)

Postby Quantumenace » Wed Feb 06, 2019 4:42 pm

Enjl wrote:
Mon Feb 04, 2019 5:49 pm
black_gamer wrote:
Mon Feb 04, 2019 3:11 pm
black_gamer wrote:
Mon Feb 04, 2019 2:57 pm
some of Emral's videos (also some recent) show legacy levels being played in Beta 4 with all sizables having a outline at the bottom.
This similar thing also happens in The versions Emral/Enjl has in the videos.
Also i want edit post to fix mistakes, but cannot for some reason due to button missing?
I remember mentioning on the previous page that the things in the version you got your hands on aren't reflective of the release version... Please don't report bugs from a 4 month old version which we've done a lot of work on since. I will not reaffirm "yes, this issue has been fixed" for everything that was broken at the time the leak happened. None of that stuff was meant to make it into a release, after all.

It sounds like that's about the proposed changes to sizable graphics mentioned on the blog which would make sizables in many classic episodes look wrong.
Spoiler: show
Image

Are you still doing that?

Enjl
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Re: SMBX2 (2.0 Beta 3)

Postby Enjl » Wed Feb 06, 2019 4:49 pm

Quantumenace wrote:
Wed Feb 06, 2019 4:42 pm
Are you still doing that?
I thought they were referring to the bug where legacy custom graphic masks weren't working correctly, since they mentioned that it also happened on recoloured semisolids. The minor graphical changes to sizeables are still in and don't qualify as compatibility-breaking.

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Re: SMBX2 (2.0 Beta 3)

Postby vitzie629 » Thu Feb 07, 2019 6:07 pm

Image

Is there a chance that the Super Mario Bros./SMB: The Lost Levels grass platform (used in SMB world 1-3) correct blocks and BGOs (non sizeable block variant) can be added in the future?

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Re: SMBX2 (2.0 Beta 3)

Postby ElectriKong » Thu Feb 07, 2019 6:24 pm

vitzie629 wrote:
Thu Feb 07, 2019 6:07 pm
Image

Is there a chance that the Super Mario Bros./SMB: The Lost Levels grass platform (used in SMB world 1-3) correct blocks and BGOs (non sizeable block variant) can be added in the future?
Is really necessary to add that though?

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Re: SMBX2 (2.0 Beta 3)

Postby vitzie629 » Thu Feb 07, 2019 6:45 pm

Electriking wrote:
Thu Feb 07, 2019 6:24 pm
vitzie629 wrote:
Thu Feb 07, 2019 6:07 pm
Image

Is there a chance that the Super Mario Bros./SMB: The Lost Levels grass platform (used in SMB world 1-3) correct blocks and BGOs (non sizeable block variant) can be added in the future?
Is really necessary to add that though?
Well I'm just thinking of ideas for SMBX2 beta 5, something unique.

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Re: SMBX2 (2.0 Beta 3)

Postby PixelPest » Thu Feb 07, 2019 9:35 pm

vitzie629 wrote:
Thu Feb 07, 2019 6:45 pm
Electriking wrote:
Thu Feb 07, 2019 6:24 pm
vitzie629 wrote:
Thu Feb 07, 2019 6:07 pm
Image

Is there a chance that the Super Mario Bros./SMB: The Lost Levels grass platform (used in SMB world 1-3) correct blocks and BGOs (non sizeable block variant) can be added in the future?
Is really necessary to add that though?
Well I'm just thinking of ideas for SMBX2 beta 5, something unique.
That doesn't sound unique and looks like it could be done with custom graphics as necessary since it only acted as a semisolid in the original anyway. Definitely pointless

vitzie629
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Re: SMBX2 (2.0 Beta 3)

Postby vitzie629 » Sun Feb 10, 2019 5:41 pm

PixelPest wrote:
Thu Feb 07, 2019 9:35 pm
vitzie629 wrote:
Thu Feb 07, 2019 6:45 pm
Electriking wrote:
Thu Feb 07, 2019 6:24 pm

Is really necessary to add that though?
Well I'm just thinking of ideas for SMBX2 beta 5, something unique.
That doesn't sound unique and looks like it could be done with custom graphics as necessary since it only acted as a semisolid in the original anyway. Definitely pointless
Oh wow! Actually, I'm just doing ideas for fun, and not meant to be taken seriously. Anyway, I'll just do that with my custom graphics instead!

PixelPest
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Re: SMBX2 (2.0 Beta 3)

Postby PixelPest » Sun Feb 10, 2019 5:53 pm

vitzie629 wrote:
Sun Feb 10, 2019 5:41 pm
PixelPest wrote:
Thu Feb 07, 2019 9:35 pm
vitzie629 wrote:
Thu Feb 07, 2019 6:45 pm


Well I'm just thinking of ideas for SMBX2 beta 5, something unique.
That doesn't sound unique and looks like it could be done with custom graphics as necessary since it only acted as a semisolid in the original anyway. Definitely pointless
Oh wow! Actually, I'm just doing ideas for fun, and not meant to be taken seriously. Anyway, I'll just do that with my custom graphics instead!
Then maybe keep them to yourself because if you're not being serious you're wasting other people's time who are taking you seriously

vitzie629
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Re: SMBX2 (2.0 Beta 3)

Postby vitzie629 » Sun Feb 10, 2019 5:56 pm

PixelPest wrote:
Sun Feb 10, 2019 5:53 pm
vitzie629 wrote:
Sun Feb 10, 2019 5:41 pm
PixelPest wrote:
Thu Feb 07, 2019 9:35 pm


That doesn't sound unique and looks like it could be done with custom graphics as necessary since it only acted as a semisolid in the original anyway. Definitely pointless
Oh wow! Actually, I'm just doing ideas for fun, and not meant to be taken seriously. Anyway, I'll just do that with my custom graphics instead!
Then maybe keep them to yourself because if you're not being serious you're wasting other people's time who are taking you seriously
Okay, this idea is something to keep to myself!

Suigetsu Hoshigaki I
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Re: SMBX2 (2.0 Beta 3)

Postby Suigetsu Hoshigaki I » Sun Feb 10, 2019 7:56 pm

Whatever that's why taking enough the lot of wasting the time seriously taking focusing the devs to getting more time. instead will focusing the Projects or else.

Cedur
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Re: SMBX2 (2.0 Beta 3)

Postby Cedur » Mon Feb 11, 2019 4:41 am

It's not possible to understand you. Please don't rely on Google Translate.

Suigetsu Hoshigaki I
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Re: SMBX2 (2.0 Beta 3)

Postby Suigetsu Hoshigaki I » Wed Feb 13, 2019 12:53 am

Cedur wrote:
Mon Feb 11, 2019 4:41 am
It's not possible to understand you. Please don't rely on Google Translate.
Okey fine but, don't having my time to talk. But anyways busy due to limitations of time. I am still ongoing my project or working titles right now

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Re: SMBX2 (2.0 Beta 3)

Postby Matt_The_Slime » Wed Feb 13, 2019 9:52 pm

So I know that the trailer was just released today, and that Beta 4 is being worked on vigorously, but
In the future, would we be getting some items from the new Super Mario Maker 2?

Enjl
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Re: SMBX2 (2.0 Beta 3)

Postby Enjl » Fri Feb 15, 2019 1:02 pm

Matt_The_Slime wrote:
Wed Feb 13, 2019 9:52 pm
So I know that the trailer was just released today, and that Beta 4 is being worked on vigorously, but
In the future, would we be getting some items from the new Super Mario Maker 2?
What comes into the game depends on what people want to write code for, so there's always a chance! I think there are certainly a lot of fun things we can port over, but don't get your hopes up for any of that in Beta 4, since we're trying to minimalize new additions in order to get closer to release.


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