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Are world map events possible with Lunalua

Posted: Fri Sep 30, 2016 11:30 am
by PlumberGraduate
For example: Changing a sprite of a level with global variables or making levels change place to simulate overworld enemies from NSMBWii.
I'm trying to make a switch palace that cannot be used twice and overworld enemies.

Re: Are world map events possible with Lunalua

Posted: Fri Sep 30, 2016 12:00 pm
by ElectriKong
Mario Maker 200 wrote:For example: Changing a sprite of a level with global variables or making levels change place to simulate overworld enemies from NSMBWii.
I'm trying to make a switch palace that cannot be used twice and overworld enemies.
No, not in vanilla 1.3.0.1 Maybe in 1.4 or probably with Lunalua.

Re: Are world map events possible with Lunalua

Posted: Fri Sep 30, 2016 12:44 pm
by PlumberGraduate
Well, I was asking if it is possible with Lunalua. Sorry if I sounded rude.

Re: Are world map events possible with Lunalua

Posted: Fri Sep 30, 2016 4:49 pm
by PixelPest

Re: Are world map events possible with Lunalua

Posted: Fri Sep 30, 2016 5:24 pm
by loop
I believe it's possible. Try finding the variables needed.

Re: Are world map events possible with Lunalua

Posted: Fri Sep 30, 2016 5:43 pm
by snoruntpyro
It'll probably be tedious as there isn't really an easy way to access stuff like paths or tiles, and there hasn't been much support for the world map at all in lua really.

Re: Are world map events possible with Lunalua

Posted: Fri Sep 30, 2016 6:06 pm
by Emral

Re: Are world map events possible with Lunalua

Posted: Sat Oct 01, 2016 12:13 am
by PixelPest
Enjl wrote:
What about path class, tile class, scene class and music class?
which would be needed for a world map event endeavour
I actually couldn't find those on the LunaLua documentation when I did a quick search earlier tbh and Mario Maker 200 didn't mention any of those in their main post

Re: Are world map events possible with Lunalua

Posted: Sat Oct 01, 2016 11:06 am
by Emral
PixelPest wrote:
Enjl wrote:
What about path class, tile class, scene class and music class?
which would be needed for a world map event endeavour
I actually couldn't find those on the LunaLua documentation when I did a quick search earlier tbh and Mario Maker 200 didn't mention any of those in their main post
My point being that they don't exist and are necessary.

Re: Are world map events possible with Lunalua

Posted: Sat Oct 01, 2016 11:12 am
by PixelPest
Enjl wrote:
PixelPest wrote:
Enjl wrote: What about path class, tile class, scene class and music class?
which would be needed for a world map event endeavour
I actually couldn't find those on the LunaLua documentation when I did a quick search earlier tbh and Mario Maker 200 didn't mention any of those in their main post
My point being that they don't exist and are necessary.
There's other relatively easy ways to make do without those though. (Graphics.drawImageToSceneWP() for tiles and scenery, etc.)

Re: Are world map events possible with Lunalua

Posted: Sat Oct 01, 2016 11:23 am
by Emral
PixelPest wrote: There's other relatively easy ways to make do without those though. (Graphics.drawImageToSceneWP() for tiles and scenery, etc.)
There is no advanced world map priority rendering for the world map yet. You'd draw everything in front of the player and in front of the world map border.